Feedback User Experience (UX) topic overview/definition
Literature on Feedback
Better Notification UX for Phones and Tablets
I have a confession to make. I bought a $700 smartphone and have now permanently disconnected it from being online during the day. Why? The notifications are driving me berserk. Ding! You have a Facebook message. Ding! It’s 1 degree colder outside than it was yesterday. Ding! Your phone company has released another minor variation of Android. Di...
- 270 shares
- 1 year ago
Talk to Me! Feedback and Notifications in Mobile Design
Smartphone users interact with their phones up to 150 times a day. Some of their interactions are long interactions but many are short and hurried. Because of this smartphone users may lack the patience of desktop users and without the appropriate feedback and notifications they may abandon an app or web presence quickly never to return. Mobile ...
- 429 shares
- 10 months ago
A Game Explained (an example of a single game and how it meets the rules of fun)
Fun is the key to how games work, and it’s the key to making gamification work, too. Without fun, gamification is simply another feature of a system or product – with fun, your product or system becomes much more enjoyable to use. There are several criteria which need to be met in order for a game to be considered fun. Namely, it must have goal...
- 360 shares
- 1 month ago
Reputational Capital - Why it Matters
Reputation is something we don’t really think about until it comes time to place our trust in someone. At that point reputation matters. In 2016, the American Presidential came down to two candidates: Hilary Clinton and Donald Trump. The way that Americans vote, as ever, is more influenced by the reputation they perceive the candidate to have th...
- 266 shares
- 2 months ago