Desirability

Your constantly-updated definition of Desirability and collection of topical content and literature

What is Desirability?

Desirability is an important level of user experience that gauges how much a product or brand is wanted by a consumer. Sometimes, high desirability may be expressed through a premium. Increased prices sometimes evoke desirability—for example, as seen with a sleek BMW car design.

Desirability is a subjective factor that relates to taste and aesthetics. When a product or brand is desirable, users are attracted to it. Desirability is important because it keeps users engaged at the beginning, attracting them to interact with the product and find its usefulness and usability features.

Literature on Desirability

Here’s the entire UX literature on Desirability by the Interaction Design Foundation, collated in one place:

Learn more about Desirability

Take a deep dive into Desirability with our course Emotional Design — How to Make Products People Will Love .

What separates great products from good ones? Attractive designs? User testing? Genius designers? Well, these might be contributory factors, but the true distinction lies in how they make users feel. Every experience has an emotional component, and using products is no different. Incorporating emotion should therefore be a key consideration when designing products or websites. This course will provide you with an understanding of emotional responses and how to create designs that encourage them.

An understanding of emotional design—how users feel and what affects these feelings—is essential if you want to provide great user experiences. There are probably things near you right now that are not necessarily the best, and they might not even be particularly attractive, but you are nonetheless still using them. Take a seashell from your favorite beach, or your very first tennis racket, for example; they are meaningful to you, and you consequently feel a connection to them. These connections are powerful; they subconsciously affect you and have the capacity to turn inanimate objects into evocative extensions of you as an individual.

In this course, we will provide you with the information necessary to elicit such positive emotional experiences through your designs. Human-computer interaction (HCI) specialist Alan Dix provides video content for each of the lessons, helping to crystallize the information covered throughout the course. By the end of it, you will have a better understanding of the relationship between people and the things they use in their everyday lives and, more importantly, how to design new products and websites which elicit certain emotional responses.

All Literature

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