Simplicity User Experience (UX) topic overview/definition
Literature on Simplicity
Hick’s Law: Making the choice easier for users
Now let’s see a topic about keeping our users’ lives easy. “Isn’t that the theme of most articles here?” you may ask. Well, this one is especially geared towards users. Understanding Hick’s law means you can design so that more users will visit and stay on your website. Delivering a good user experience requires that first you find out the func...
- 191 shares
- 1 week ago
Design checklists: What type of designer are you?
What type of designer are you? Do you have a set of principles, checklists, or methods that guide your designs? Or do you prefer to start from scratch and analyze afterwards with a checklist? If you feel more comfortable looking forward, looking backwards– or if you’re a perfectionist who likes to do both – then this article will be useful to yo...
- 276 shares
- 5 months ago
Information Overload, Why it Matters and How to Combat It
Designers often need to convey information to the users of their designs. Specialists in information visualization design in particular find themselves presenting data over and over again to their users. However, it’s important when developing your designs that you don’t create “information overload” – that is presenting so much data that you le...
- 296 shares
- 1 month ago
Simplicity in Design: 4 Ways to Achieve Simplicity in Your Designs
Learn ways to achieve simplicity in your designs and recognize why certain designs are overly complex. Simplicity is evident in many of the widely-used products created by some of the most successful companies. Simplicity is also one of the key reasons why some companies do better than their competitors. Google’s search engine, Apple iPhones, an...
- 322 shares
- 2 weeks ago
Occam’s Razor: The simplest solution is always the best
Now that we appreciate the need for simplicity in designs better, let’s see another great concept. You may have heard of Occam’s Razor; did you know that you can apply it to web design? When you’ve got it in your “toolbox”, you’ll have an edge in the marketplace. Occam’s Razor, put simply, states: “the simplest solution is almost always the bes...
- 341 shares
- 2 months ago
Horror Vacui: The Fear of Emptiness
Our next article is all about a scary-looking subject in that its title may look ominous. Fear not! It covers a concept that will seem familiarvery quickly. Of course, having a better understanding of it will let you work its antidote into your designs with confidence. Horror Vacui — the fear of not filling upHorror Vacui (a Latin-derived term)...
- 192 shares
- 1 month ago
Using Mobile Apps – The One Thumb, One Eyeball Test for Good Mobile Design
Mobile designs need to take into account the way that users work with a mobile phone. That means understanding that distractions can come into play when the smartphone is in use and also ensuring that you make the input process as simple as possible to counteract their impact. Luke Wroblewski suggests the “one thumb, one eyeball” test as an effi...
- 352 shares
- 1 week ago