Usability Testing User Experience (UX) topic overview/definition
Literature on Usability Testing
7 Great, Tried and Tested UX Research Techniques
Thinking about conducting some user research? Wondering which techniques are most likely to provide useful results? Then look no further. We’ve compiled a list of 7 excellent techniques which are tried and tested and have been proven to deliver real value in UX projects. Let’s take a look at each technique and see what it is and why it works: T...
- 214 shares
- 1 month ago
How to Conduct User Observations
Observing users interacting with a product can be a great way to understand the usability of a product and to some extent the overall user experience. Conducting observations is relatively easy as it doesn’t require a huge amount of training and it can be relatively fast – depending on the sample size of users you intend to observe.Author/Copyri...
- 209 shares
- 5 months ago
How to Conduct a Cognitive Walkthrough
Cognitive walkthroughs are used to examine the usability of a product. They are designed to see whether or not a new user can easily carry out tasks within a given system. It is a task-specific approach to usability (in contrast to heuristic evaluation which is a more holistic usability inspection). The idea is that if given a choice – most user...
- 266 shares
- 1 year ago
Mobile Usability Research – The Important Differences from the Desktop
It’s important to remember that while we may use the same methods for mobile usability research as we use for other types of usability research; the mobile environment is different to the environment at the desktop. This means being aware of the context and adapting research to take advantage of that context. It’s not so much learning new resear...
- 303 shares
- 1 week ago
It Ain’t What You Do, It’s the Way That You Do It – Mobile App Usability Best Practices
There are best practices for mobile usability as there are best practices for usability on other platforms. These best practices are not a substitute for user research and usability testing; they are intended as a “quick start” guide to get your designs moving in the right direction. There are no absolute rules in usability design and your users...
- 484 shares
- 2 months ago
How to Recruit Users for Usability Studies
You’re going to need to conduct usability studies at some point during your design work. That may be for a product or for an information visualization but if you don’t know whether your outputs are usable – you cannot begin to guarantee a user experience. Usability testing is so important that even presidents get involved (above you’ll see Barac...
- 283 shares
- 10 months ago
Ch 40: Agile Usability Engineering
Agile Usability Engineering is a concept to describe a combination of methods and practices of agile development and usability engineering. Therefore, this entry commences with a brief note on agile methods. In recent years, agile methods for software and web engineering have reached widespread acceptance in the community. In contrary to class...
Four Assumptions for Usability Evaluations
Usability is a vital part of the user experience as a whole. It’s vital for UX design teams to be able to assess whether a system they’ve developed is “usable”. When we say “usable” what we normally mean is the “extent to which a system is simple and enjoyable to use”. Yet, as with all simple concepts the reality of conducting usability evaluati...
- 280 shares
- 1 year ago
Unmoderated Remote Usability Testing (URUT) - Every Step You Take, We Won’t Be Watching You
Unmoderated Remote Usability Testing (URUT) is a technique designed to help you overcome the downsides of moderated usability testing. While moderated usability testing is undeniably useful it suffers from the fact that it’s time consuming, it takes a lot of effort to recruit participants, the costs (due to all that time input) are usually too h...
- 663 shares
- 11 months ago
Making Use of the Crowd – Social Proof and the User Experience
Social proof (sometimes referred to as informational social influence) is a psychological concept. It refers to the tendency of human beings to follow the actions of others when making decisions and placing weight on those actions to assume “the correct decision”. It’s a concept that can be used in product design for the Internet and mobile web ...
- 209 shares
- 2 days ago