Player-Centered Design User Experience (UX) topic overview/definition
Literature on Player-Centered Design
Ch 2: Chapter 2: Player Centered Design
"Games give us unnecessary obstacles that we volunteer to tackle." — Jane McGonigal When starting to implement gamification into your enterprise software, it may be difficult to know where to begin. It is tempting to jump straight to mechanics and start thinking about points, badges, and leaderboards. Instead, we ...
Bartle’s Player Types for Gamification
Gamification is not the same as game design, because it adds game-like elements to non-gaming environments. However, there is some overlap between game design and gamification design, and one area in which this is the case is with player types. The better you understand your players, the better you can cater to their needs. The Psychology of th...
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The Persona Template for Gamification
For any gamification project, you’ll need to do research on players in order to determine what they will require from the gamified system. The culmination of this research is the development of a player persona; this is similar to a user persona (which most UX researchers will be intimately familiar with), but it also examines some gamification-...
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Get to Know Your Players for Your Gamification Project
Gamification design works on a player-centred design basis, which places the player (rather than the user, which is standard in UX design) at the heart of the design process. The idea is simple: if you can understand what your players want, you can deliver these wants through gamification. The Designer’s StrengthOne of the great things about ga...
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