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Digital Social Networks

Your constantly-updated definition of Digital Social Networks and collection of topical content and literature

What are Digital Social Networks?

Digital social networks are a specific type of social network.

Social networks, at large, refer to any interpersonal connection. Direct social networks include friends and family, while digital social networks pertain to the web. And digital social networks are composed by the connections you have established over the Internet.

Your Facebook and Twitter accounts are prime examples of digital social networks.

Companies use digital social networks to market a product on a grand scale, but at a small cost.

Product adoption is often facilitated through digital social networks. You can post your designs or teaser trailers alluding to an upcoming product launch. Your potential customers will be geared to readily accept your product, if they have heard of it before.

Literature on Digital Social Networks

Here’s the entire UX literature on Digital Social Networks by the Interaction Design Foundation, collated in one place:

Learn more about Digital Social Networks

Take a deep dive into Digital Social Networks with our course Get Your Product Used: Adoption and Appropriation .

Designing for user experience and usability is not enough. If products are not used—and it doesn’t matter how good they are—they will be consigned to the trash can of history.

Sony’s Betamax, Coca-Cola’s New Coke, Pepsi’s Crystal Pepsi, and McDonald’s Arch Deluxe are among the most famous products which made it into production but failed to wow their audiences, according to Business Insider. In fact, Harvard Business Review dedicated a long piece to “Why most product launches fail”—so it’s not just big brands that aren’t getting their design process right but a lot of businesses and individuals, too.

So, what is the way forward? Well, once you’re sure that the user experience and usability of your product work the way you want them to, you’ve got to get your designs adopted by users (i.e., they have to start using them). Ideally, you want them to appropriate your designs, too; you want the users to start using your designs in ways you didn’t intend or foresee. How do we get our designs adopted and appropriated? We design for adoption and appropriation.

This course is presented by Alan Dix, a former professor at Lancaster University in the UK and a world-renowned authority in Human-Computer Interaction. Alan is also the author the university-level textbook “Human-Computer Interaction.” It is a short course designed to help you master the concepts and practice of designing for adoption and appropriation. It contains all the basics to get you started on this path and the practical tips to implement the ideas. Alan blends theory and practice to ensure you get to grips with these essential design processes.

All Literature

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