Motivation User Experience (UX) topic overview/definition
Literature on Motivation
Ch 5: Chapter 5: Motivation
"Gamification is 75% Psychology and 25% Technology." — Gabe Zichermann Understanding human motivation is an important aspect of Gamification. This chapter will provide a sampling of motivational concepts relevant to gamification 5.1 The Platinum Rule You may have heard of the Golden Rule that says, &...
Monitoring Player Motivation for Gamification
One of the big questions facing us as gamification designers is, “When will your player get bored of your gamification project, and how can you keep their interest as long as possible?” Fortunately, there are ways to monitor player motivation so that you can respond to them accordingly. In their book, Gamification at Work: Designing Engaging Bus...
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