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Encyclopedia

Making research accessible since 2002

 

Welcome to our open source encyclopedia. It's written by the leading experts of each subject. We believe in open content, which makes the encyclopedia in effect the property of our community, not of this specific website.


 

This week:

Eva Hornecker explains the evolving concept of Tangible Interaction.

Read Eva's insightful entry here..
 

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Glossary

Short definitions/introductions of key concepts (as opposed to the in-depth peer-reviewed encyclopedia entries). Would you like to contribue with a glossary term? Then please make contact!

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Articles in need of an author

Are you qualified to write about one of the terms below? If so, please learn how to contribute to this encyclopedia project.

A
Adaptive Interfaces 
Affection And Interaction Design 
C
Card Sorting 
Cognitive Psychology 
Cognitive Walkthrough 
Collective Intelligence 
Colour Theory 
Constructionism 
Conversation Theory 
CSCW (Computer-Supported Cooperative Work) 
Cyborg Research 
D
Declarative knowledge 
Design Standards 
E
End-User Programming 
Episodic memory 
Ergonomics 
Experimental design and experimental research methods 
Extreme Characters and Interaction Relabelling 
F
Fundamental Attribution Error 
Future Workshops 
G
GOMS (Goals, Operators, Methods and Selection Rules) 
H
I
Information Processing Theory 
Information Visualization 
P
Patterns, Alexandrian 
Pervasive or Ubiquitous Computing 
Psychology of Aesthetics 
Psychology of Programming 
Q
Qualitative Interviews 
R
Rapid Prototyping 
Recall Versus Recognition Memory Tasks 
ROI - Return On Investment and Interation Design 
S
SIGCHI 
Storyboards and Storyboarding 
T
TableTop Interaction 
Tactiliy and Interaction Design 
Tagging and/or Folksonomy 
Task analysis 
Think Aloud Protocol 
U
Usability 
Usability Testing 
Use Case and Use Case Analysis 
W
Wireframes 
Workflows and Workflow Analysis 


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Under preparation...

The following encyclopedia terms are under preparation and will be made available as soon as possible.

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Activity Theory 
Artifact analysis 
Automatic versus Controlled Cognitive Processes 
B
Bilingual memory and internationalisation (I18N) 
Boundary objects 
C
Capture error 
Chunking 
Cognitive complexity 
Cognitive overload 
Cognitive system 
Computational linguistics 
Computer-Supported Collaborative Learning 
Conceptual, semantic, syntactic, and lexical levels 
Constraint 
Context effects (in memory encoding and retrieval) 
Contextual Inquiry 
Correspondence theory of truth 
COTS Application (Commercial Off-The-Shelf Application) 
D
Distributed Cognition 
E
Effectiveness 
Eight Golden Rules of Interface Design 
Ethnography 
Ethnomethodology 
G
Generation effect 
H
HCI (Human Computer Interaction) 
Hoffding function, the 
Horisontal prototype 
I
Incremental prototyping 
J
Joy of use - hedonics and software design 
M
Methods in Cognitive Ergonomics 
P
Participatory Design 
Phenomenology 
Pluralistic ignorance 
Proactive memory interference 
R
Representational and Non-Representational Appraoches 
S
Self-reference effect 
Semiotics 
Social Communication 
Social software 
Spacing Effect, The 
Symmetry of ignorance 
T
Thomas Theorem 
U
Usage indicators 
Utility 
W
Walking skeleton 

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Mar 17

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