Author: Paul Cairns

Paul Cairns
Dr Paul Cairns is a professor of the Human Computer Interaction research group at the University of York. He teaches on the MSc programme in Human-Centred Interactive Technologies and the undergraduate computer science degree programmes. He is currently the Training Officer for the EPSRC Centre for Doctoral Training in Intelligent Games and Games Intelligence. His focus on research is on the experience of playing video games and modelling user interactions.
Publications
Co-authors
Productive Colleagues
- Matt Jones
- Harold Thimbleby
- Ann Blandford
- 63
- 70
- 85
Publications
Thimbleby, Harold, Cairns, Paul (2010): Reducing number entry errors: solving a widespread, serious problem. In Journal of The Royal Society Interface, 7 (51) pp. 1429-1439.
Sulaiman, Suziah, Blandford, Ann, Cairns, Paul (2010): Haptic experience and the design of drawing interfaces. In Interacting with Computers, 22 (3) pp. 193-205. http://www.sciencedirect.com/science/article/B6V0D-4XVRYK8-1/2/3320470ee245f03da57242fcc601d25f
Ribeiro, Richard, Kimble, Chris, Cairns, Paul (2010): Quantum phenomena in Communities of Practice. In International Journal of Information Management, 30 (1) pp. 21-27. http://www-users.cs.york.ac.uk/~pcairns/papers/RibeiroIJIM10.pdf
Newman, William, Button, Graham, Cairns, Paul (2010): Pauses in doctor-patient conversation during computer use: The design significance of thei. In International Journal of Human-Computer Studies, 68 (6) pp. 398-409. http://www.sciencedirect.com/science/article/B6WGR-4X8J6D8-1/2/977551464bacb1e2859d5a61f3024069
Cairns, Paul, Thimbleby, Harold (2008): Affordance and symmetry in user interfaces. In The Computer Journal, 51 (6) pp. 650-661. http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.150.3619&rep=rep1&type=pdf
Attfield, Simon, Blandford, Ann, Dowell, John, Cairns, Paul (2008): Uncertainty-tolerant design: Evaluating task performance and drag-and-link information gat. In International Journal of Human-Computer Studies, 20 (6) pp. 410-424. http://www.sciencedirect.com/science/article/B6WGR-4RC2S4S-1/2/198cc6a41987a6ca961dc63f3869bfba
Jennett, Charlene, Cox, Anna L., Cairns, Paul, Dhoparee, Samira, Epps, Andrew, Tijs, Tim, Walton, Alison (2008): Measuring and defining the experience of immersion in games. In International Journal of Human-Computer Studies, 20 (9) pp. 641-661. http://www.sciencedirect.com/science/article/B6WGR-4SFS0SF-1/2/b31ec78c11fcc6dc989a1225e0ccb891
Thimbleby, Harold, Cairns, Paul, Jones, Matt (2001): Usability analysis with Markov models. In ACM Transactions on Computer-Human Interaction, 8 (2) pp. 99-132. http://doi.acm.org/10.1145/376929.376941
Craft, Brock, Cairns, Paul (2009): Sketching sketching: outlines of a collaborative design method. In: Proceedings of the HCI09 Conference on People and Computers XXIII , 2009, . pp. 65-72. http://doi.acm.org/10.1145/1671011.1671019
Thimbleby, Harold, Cairns, Paul (2012): How good is this conference?: evaluating conference reviewing and selectivity. In: Proceedings of the HCI12 Conference on People and Computers XXVI , 2012, . pp. 410-415. http://dl.acm.org/citation.cfm?id=2377976
Thompson, Matt, Nordin, A. Imran, Cairns, Paul (2012): Effect of touch-screen size on game immersion. In: Proceedings of the HCI12 Conference on People and Computers XXVI , 2012, . pp. 280-285. http://dl.acm.org/citation.cfm?id=2377952
Sanders, Timothy, Cairns, Paul (2010): Time perception, immersion and music in videogames. In: Proceedings of the HCI10 Conference on People and Computers XXIV , 2010, . pp. 160-167. http://dl.acm.org/citation.cfm?id=2146327
Gámez, Eduardo H. Calvillo, Cairns, Paul, Cox, Anna L. (2009): From the gaming experience to the wider user experience. In: Proceedings of the HCI09 Conference on People and Computers XXIII , 2009, . pp. 520-523. http://doi.acm.org/10.1145/1671011.1671078
Foster, Derek, Lawson, Shaun, Blythe, Mark, Cairns, Paul (2010): Wattsup?: motivating reductions in domestic energy consumption using social networks. In: Proceedings of the Sixth Nordic Conference on Human-Computer Interaction , 2010, . pp. 178-187. http://doi.acm.org/10.1145/1868914.1868938
Gámez, Eduardo H. Calvillo, Cairns, Paul, Gow, Jeremy, Back, Jonathan, Capstick, Eddie (2010): Video games as research instruments. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 4493-4496. http://doi.acm.org/10.1145/1753846.1754182
Foster, Derek, Blythe, Mark, Cairns, Paul, Lawson, Shaun (2010): Competitive carbon counting: can social networking sites make saving energy more enjoyable. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 4039-4044. http://doi.acm.org/10.1145/1753846.1754099
Oshlyansky, Lidia, Thimbleby, Harold, Cairns, Paul (2004): Breaking affordance: culture as context. In: Proceedings of the Third Nordic Conference on Human-Computer Interaction October 23-27, 2004, Tampere, Finland. pp. 81-84. http://doi.acm.org/10.1145/1028014.1028025
Blythe, Mark, Cairns, Paul (2010): Tenori-on stage: YouTube as performance space. In: Proceedings of the Sixth Nordic Conference on Human-Computer Interaction , 2010, . pp. 72-81. http://doi.acm.org/10.1145/1868914.1868927
Cox, Anna L., Cairns, Paul, Thimbleby, Harold, Webb, Natalie (2008): Research Methods for HCI. In: Proceedings of the HCI08 Conference on People and Computers XXII , 2008, . pp. 221-222. http://www.bcs.org/server.php?show=ConWebDoc.21545
Oshlyansky, Lidia, Cairns, Paul, Sasse, Angela, Harrison, Chandra (2008): The Challenges Faced by Academia Preparing Students for Industry: What We Teach and What W. In: Proceedings of the HCI08 Conference on People and Computers XXII , 2008, . pp. 203-204. http://www.bcs.org/server.php?show=ConWebDoc.21512
Seah, May-li, Cairns, Paul (2008): From Immersion to Addiction in Videogames. In: Proceedings of the HCI08 Conference on People and Computers XXII , 2008, . pp. 55-63. http://www.bcs.org/server.php?show=ConWebDoc.21343
Jennett, Charlene, Cox, Anna L., Cairns, Paul (2009): Investigating computer game immersion and the component real world dissociation. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems , 2009, . pp. 3407-3412. http://doi.acm.org/10.1145/1520340.1520494
Blythe, Mark, Cairns, Paul (2009): Critical methods and user generated content: the iPhone on YouTube. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems , 2009, . pp. 1467-1476. http://doi.acm.org/10.1145/1518701.1518923
Schiller, Julie, Cairns, Paul (2008): There\'s always one!: modelling outlying user performance. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008, . pp. 3513-3518. http://doi.acm.org/10.1145/1358628.1358883
Cairns, Paul (2014): Experimental Methods in Human-Computer Interaction. In: Lowgren, Jonas, Carroll, John M., Hassenzahl, Marc, Erickson, Thomas, Blackwell, Alan, Overbeeke, Kees, Hummels, Caroline, Spence, Robert, Apperley, Mark, Holtzblatt, Karen, Beyer, Hugh R., Kjeldskov, Jesper, Burnett, Margaret M., Scaffidi, Christopher, Svanaes, Dag, Hook, Kristina, Sutcliffe, Alistair G., Schmidt, Albrecht, Cockton, Gilbert, Kaptelinin, Victor, Christensen, Clayton M., Hippel, Eric von, Tractinsky, Noam, Challis, Ben, Shusterman, Richard, Hudson, William, Mann, Steve, Whitworth, Brian, Ahmad, Adnan, de Souza, Clarisse Sieckenius, Fishwick, Paul A., Grudin, Jonathan, Poltrock, Steven, Gallagher, Shaun, Dix, Alan J., Nielsen, Lene, Randall, Dave, Rouncefield, Mark, Bowman, Doug A., Kock, Ned, Cairns, Paul, Few, Stephen, Dautenhahn, Kerstin, Paterno, Fabio, Cyr, Dianne, Mortier, Richard, Haddadi, Hamed, Henderson, Tristan, McAuley, Derek, Crowcroft, Jon, Crabtree, Andy, Stephanidis, Constantine, Stappers, Pieter, Giaccardi, Elisa, Blandford, Ann, Zimmerman, John, Forlizzi, Jodi (eds). "The Encyclopedia of Human-Computer Interaction, 2nd Ed." The Interaction Design Foundation .