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Encyclopedia of Human-Computer Interaction

I highly recommend the Encyclopedia of Human-Computer Interaction [...] the breadth and depth of the invited contributions are quite impressive [...] all with highly qualified authorities as authors
    -- From Don Norman's review

Featured chapter

Philosophy of Interaction: How to use philosophical theories concretely when designing interactive products. Includes 4 HD videos filmed in Denmark

Read Dag's chapter
 

Encyclopedia Chapters (so far)

 
by Jonas Lowgren
 
 
 
 
 
 
by Thomas Erickson
 
 
by Alan Blackwell
 
 
 
 
by Robert Spence & Mark Apperley
 
 
by Karen Holtzblatt & Hugh R. Beyer
 
 
 
 
by Margaret M. Burnett & Christopher Scaffidi
 
 
 
 
by Kristina Höök
 
 
by Alistair G. Sutcliffe
 
 
by Eric von Hippel
 

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Our TV station

Here is a preview from our upcoming TV Station. We're soooo very close to being able to launch. As soon as you help us reach our modest funding target, we'll go on the air!

 
 
Affective Computing video 2 - Main Guidelines and Future Directions.
 
 
 
Video: Don Norman explains conceptual models. Vintage video from 1994 - still highly relevant today.
 
 
 
 
 
 
 
Video: Don Norman explains conceptual models of file system software. Vintage video from 1994 - still highly relevant today.
 
 
 
 


 

Conference Calendar

Jan 30
AUIC '12 - The 13th Australasian User Interface Conf.
15 August 2011: Submission Deadline
See cis.unisa.edu.au/conferences/auic2012
Jan 31
Transmediale '12 – in/compatible
See transmediale.de/node/20271


Also available:

 


 

Quote of the Day

Jan 27

The World is not set up to facilitate the best any more than it is set up to facilitate the worst. It doesn't depend on brilliance or innovation because if it did, the system would be unpredictable. It requires averages and predictables. So, good deeds and brilliant ideas go against the grain of the social contract almost by definition. They will be challenged and will require enormous effort to succeed. Most fail.

-- Michael McDonough

 


 

The Wiki Bibliography

Latest additons:

Stienstra, Jelle, Overbeeke, Kees and Wensveen, Stephan (2011): There is More in a Single Touch: Mapping the Continuous to the Discrete. In: Overbeeke, Kees (ed.) CHItaly Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction Facing Complexity 2011. pp. 27-32. Available online

In this paper, we present the Sensible Alternative, a concept that enables smart-phone users to navigate between applications by accessing action-possibility-depending and personalized-associated applications. A single added touch-sensitive spot on the back-side of the smart-phone provides an alternative layer of interaction between human and machine, on top of hierarchical system architectures. We designed and prototyped this interaction layer that exploits the advantage of the continuous and the discrete powers of man and machine. In our case study, we explore several consequences of a phenomenological approach for designing complex systems, products and related services. Here we present the research-through-design case and our reflections based on qualitative expert confrontations on the heuristics and experience of the use case, the Sensible Alternative. With this work we hope to inspire design thinking to shift from hierarchical, procedural and structured design mechanisms to embodied mechanisms when addressing complexity.

© All rights reserved Stienstra et al. and/or New York, USA: ACM

Stienstra, Jelle, Overbeeke, Kees and Wensveen, Stephan (2011): Embodying Complexity through Movement Sonification: Case Study on Empowering the Speed-skater. In: Overbeeke, Kees (ed.) CHItaly Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction Facing Complexity 2011. pp. 39-44. Available online

In this paper, we describe the Augmented Speed-skate Experience (ASE), a case of movement sonification in professional speed-skating. We designed and developed a system that provides feedback on technique to a professional speed-skater through an extra sense-modality, i.e. sound. Complexity is incorporated directly by the athlete and not through an external system that would feedback representational judgments of improving speed-skating technique. This research-through-design case explores the conditions for mapping information directly to the body. This is done by an evaluation on several sets of continuous parameter mappings in a field-lab setup. Results from this qualitative evaluations show that the movement sonification mappings cause inter-modal convergence, resulting in actual improvement. We designed a movement sonification mapping of speed-skating technique that is informative, motivating, non-coercive, robust and easy to apply. Feedback designed according to existing natural acoustic conventions inherently coupled to the speed-skaters actions, allows for complex information to be assessed and embodied by the athlete thus improving his skating technique.

© All rights reserved Stienstra et al. and/or New York, USA: ACM

 


 

Our news feed

 
Dec 07
New Chapter: Contextual Design - written by its inventors
New Chapter: An authoritative and lucid overview Contextual Design - written by its inventors..
Read more...
 
Nov 11
New chapter: Social Computing by Tom Erickson, IBM Research Labs
New Chapter: Authoritative overview of Social Computing by Tom Erickson - veteran researcher at IBM Research Lab. It includes 9 HD videos and commentaries by renowned designers such as Elizabeth Churchill from Yahoo! and Andrea Forte from Drexel Uni..
Read more...
 
 


 

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What is Interaction-Design.org?

Interaction-Design.org is all about making research accessible. We deal with human-centered aspects of technology: Interaction Design, User Experience (UX), Human-Computer Interaction (HCI), Information Architecture (IA), Human Factors, Usability, and related fields.

We make research accessible through our 4 sections:

  1. An Open Access, peer-reviewed Encyclopedia.
  2. A conference calendar, which is used on several other websites through our ICAL interface.
  3. A comprehensive bibliography with the most authoritative publications within the disciplines above.
  4. Design Battle - our new secret project....coming up!

We believe in Open Content and use the Creative Commons Copyright Licences, which makes the content of this website in effect the property of our community, not of this specific website.