Educational Videos

 

1

We've flown around the world and recorded HD video interviews with leading technology designers, professors and bestselling authors.

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We've collected an archive of top-grade educational materials from leading tech companies, professional associations, and universities.

 
Cambridge
England.
Copenhagen
Denmark.
Darmstadt
Germany.
Rome
Italy.

Technology videos

We've collected and archived the most insightful, memorable, and funny videos on the web.

A pie in the sky..!.
Affordances.
Killing time.
A tribute to outdated technology.
 


 
Social Computing video 1 - Introduction to Social Computing.
Learnability and Design.
End-User-Development - Three Pieces of Advice Three Major Pitfalls and Three Best Practices.
Social Computing video 2 - Three Best Practices and Three Major Pitfalls.
 


 
End-User-Development - Introduction to End-User Development.
Conceptual Models.
User Experience - Marc's advice on designing with experience in mind.
End-User-Development - Business Value - Applicability in Industry.
 


 
End-User-Development - Future Directions.
User Experience - Future directions of User Experience and Experience Design.
Philosophy of Interaction - Guiding Principles of Interaction Design derived from Heidegger.
Philosophy of Interaction - Guiding Principles of Interaction Design derived from Merleau-Ponty.
 


 
Bifocal Display - introduction to the Bifocal Display.
End-User-Development - Gender Differences in End-User Development.
Conceptual Models of Fle Systems.
Design for the Disabled.
 


 
Philosophy of Interaction - Advantages and Problems with Cognitivism.
Social Computing video 5 - How to do Research in Social Computing.
Social Computing video 6 - Social Computing: Visibility versus Privacy Manipulation versus Persuasion.
Social Computing video 8 - The Reason IBM values Social Computing.
 


 
Social Computing video 7 - How to integrate Social Computing in the Enterprise.
Philosophy of Interaction - Introduction to Philosophy of Interaction - and the Interactive User Experience.
Privacy and Offline Life.
Social Computing video 4 - Urban Planning as Inspiration for Designing Social Computing Systems.
 


 
Social Computing video 3 - Face-to-face Interaction as Inspiration for Designing Social Computing Systems.
Communicating Action Possibilities.
Affordances.
User Experience - Marc's introduction to User Experience and Experience Design.
 


 
Bifocal Display - How the Bifocal Display was invented and launched.
Visual Representation - Alan Blackwell's Introduction to Visual Representation.
bifocal display concept video.
User Experience - Marc's main guidelines and ethical considerations.
 


 
Bifocal Display - Main Guidelines and Future Directions.
Carelmans Teapot.
Affective Computing video 1 - Introduction to Affective Computing and Affective Interaction.
Affective Computing video 4 - Business value, value, and inspirations.
 


 
Affective Computing video 2 - Main Guidelines and Future Directions.
Diminished Reality video by Jan Herling and Wolfgang Broll 2010.
Visual Representation - Alan Blackwell on applying theories of Visual Representation.
Social Computing video 9 - Ethics in Social Computing.
 


 
Affective Computing video 3 - Designing Affective Interaction Products Dealing With Stress.
The Action Cycle Explained.

Complete collection of Educational Videos

 
 
 

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May 19

Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

-- Paul Rand, 1997

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 
 
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