Publications

Publication period start: 2010
Number of co-authors: 108

Co-authors

Number of publications with favourite co-authors
Wei Chen
7
Zhangye Wang
9
Hujun Bao
24

Productive Colleagues

Most productive colleagues in number of publications
Hujun Bao
43
Hanqiu Sun
46
Larry F. Hodges
54

Publications

Liu, Yanli, Qin, Xueying, Xing, Guanyu, Peng, Qunsheng (2010): A new approach to outdoor illumination estimation based on statistical analysis for augmen. In Journal of Visualization and Computer Animation, 21 (3) pp. 321-330. https://dx.doi.org/10.1002/cav.357

Peng, Qunsheng, Bao, Hujun (2010): Foreword. In Computers & Graphics, 34 (5) pp. 528. https://dx.doi.org/10.1016/j.cag.2010.07.007

Zhao, Yong, Liu, Xinguo, Xiao, Chunxia, Peng, Qunsheng (2009): A unified shape editing framework based on tetrahedral control mesh. In Journal of Visualization and Computer Animation, 20 (2) pp. 301-310. https://dx.doi.org/10.1002/cav.302

Yan, He, Wang, Zhangye, He, Jian, Chen, Xi, Wang, Changbo, Peng, Qunsheng (2009): Real-time fluid simulation with adaptive SPH. In Journal of Visualization and Computer Animation, 20 (2) pp. 417-426. https://dx.doi.org/10.1002/cav.300

Miao, Yongwei, Feng, Jieqing, Xiao, Chunxia, Peng, Qunsheng (2008): High frequency geometric detail manipulation and editing for point-sampled surfaces. In The Visual Computer, 24 (2) pp. 125-138. https://dx.doi.org/10.1007/s00371-007-0178-8

Gong, Yi, Chen, Wei, Zhang, Long, Zeng, Yun, Peng, Qunsheng (2008): GPU-based rendering for deformable translucent objects. In The Visual Computer, 24 (2) pp. 95-103. https://dx.doi.org/10.1007/s00371-007-0188-6

Liu, Xinguo, Dong, Zhao, Bao, Hujun, Peng, Qunsheng (2008): Caustic spot light for rendering caustics. In The Visual Computer, 24 (7) pp. 485-494. https://dx.doi.org/10.1007/s00371-008-0229-9

Wang, Rui, Cheslack-Postava, Ewen, Luebke, David, Chen, Qianyong, Hua, Wei, Peng, Qunsheng, Bao, Hujun (2008): Real-time editing and relighting of homogeneous translucent materials. In The Visual Computer, 24 (7) pp. 565-575. https://dx.doi.org/10.1007/s00371-008-0237-9

Wang, Changbo, Wang, Zhangye, Zhang, Xin, Huang, Lei, Yang, Zhiliang, Peng, Qunsheng (2008): Real-time modeling and rendering of raining scenes. In The Visual Computer, 24 (7) pp. 605-616. https://dx.doi.org/10.1007/s00371-008-0241-0

Liu, Chunxiao, Yang, Yingzhen, Peng, Qunsheng, Wang, Jin, Chen, Wei (2008): Distortion Optimization based Image Completion from a Large Displacement View. In Comput. Graph. Forum, 27 (7) pp. 1755-1764. https://dx.doi.org/10.1111/j.1467-8659.2008.01320.x

Xiao, Chunxia, Liu, Shu, Fu, Hongbo, Lin, Chengchun, Song, Chengfang, Huang, Zhiyong, He, Fazhi, Peng, Qunsheng (2008): Video completion and synthesis. In Journal of Visualization and Computer Animation, 19 (3) pp. 341-353. https://dx.doi.org/10.1002/cav.249

Han, Wei, Jin, Zhidong, Wang, Li, Hu, Min, Wang, Zhangye, Peng, Qunsheng (2008): Molecular field feature extraction and analysis with level set method. In Computers & Graphics, 32 (6) pp. 632-638. https://dx.doi.org/10.1016/j.cag.2008.09.004

Zhang, Long, Chen, Wei, Ebert, David S., Peng, Qunsheng (2007): Conservative voxelization. In The Visual Computer, 23 (9) pp. 783-792. https://dx.doi.org/10.1007/s00371-007-0149-0

Liu, Chunxiao, Guo, Yanwen, Pan, Liang, Peng, Qunsheng, Zhang, Fuyan (2007): Image completion based on views of large displacement. In The Visual Computer, 23 (9) pp. 833-841. https://dx.doi.org/10.1007/s00371-007-0137-4

Liu, Shiguang, Wang, Zhangye, Gong, Zheng, Peng, Qunsheng (2007): Real time simulation of a tornado. In The Visual Computer, 23 (8) pp. 559-567. https://dx.doi.org/10.1007/s00371-007-0118-7

Xiao, Chunxia, Zheng, Wenting, Miao, Yongwei, Zhao, Yong, Peng, Qunsheng (2007): A unified method for appearance and geometry completion of point set surfaces. In The Visual Computer, 23 (6) pp. 433-443. https://dx.doi.org/10.1007/s00371-007-0115-x

Pan, Minghao, Wang, Rui, Liu, Xinguo, Peng, Qunsheng, Bao, Hujun (2007): Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes. In Comput. Graph. Forum, 26 (3) pp. 485-493. https://dx.doi.org/10.1111/j.1467-8659.2007.01071.x

Guo, Yanwen, Zhang, Fuyan, Liu, Chunxiao, Sun, Hanqiu, Peng, Qunsheng (2007): Learning-based 3D face detection using geometric context. In Journal of Visualization and Computer Animation, 18 (4) pp. 483-492. https://dx.doi.org/10.1002/cav.192

Zhang, Long, Zhang, Yubo, Jiang, Zhongding, Li, Luying, Chen, Wei, Peng, Qunsheng (2007): Precomputing data-driven tree animation. In Journal of Visualization and Computer Animation, 18 (4) pp. 371-382. https://dx.doi.org/10.1002/cav.205

Liu, Shiguang, Wang, Zhangye, Gong, Zheng, Huang, Lei, Peng, Qunsheng (2007): Physically based animation of sandstorm. In Journal of Visualization and Computer Animation, 18 (4) pp. 259-269. https://dx.doi.org/10.1002/cav.190

Wang, Changbo, Wang, Zhangye, Peng, Qunsheng (2007): Real-time rendering of sky scene considering scattering and refraction. In Journal of Visualization and Computer Animation, 18 (4) pp. 539-548. https://dx.doi.org/10.1002/cav.213

Feng, Jieqing, Shao, Jin, Jin, Xiaogang, Peng, Qunsheng, Forrest, A. Robin (2006): Multiresolution free-form deformation with subdivision surface of arbitrary topology. In The Visual Computer, 22 (1) pp. 28-42. https://dx.doi.org/10.1007/s00371-005-0351-x

Hu, Guofei, Peng, Qunsheng, Forrest, A. Robin (2006): Mean shift denoising of point-sampled surfaces. In The Visual Computer, 22 (3) pp. 147-157. https://dx.doi.org/10.1007/s00371-006-0372-0

Xiao, Chunxia, Miao, Yongwei, Liu, Shu, Peng, Qunsheng (2006): A dynamic balanced flow for filtering point-sampled geometry. In The Visual Computer, 22 (3) pp. 210-219. https://dx.doi.org/10.1007/s00371-006-0377-8

Wang, Rui, Hua, Wei, Dong, Zilong, Peng, Qunsheng, Bao, Hujun (2006): Synthesizing trees by plantons. In The Visual Computer, 22 (4) pp. 238-248. https://dx.doi.org/10.1007/s00371-006-0002-x

Wang, Changbo, Wang, Zhangye, Xia, Tian, Peng, Qunsheng (2006): Real-time snowing simulation. In The Visual Computer, 22 (5) pp. 315-323. https://dx.doi.org/10.1007/s00371-006-0012-8

Wang, Rui, Zhou, Kun, Snyder, John, Liu, Xinguo, Bao, Hujun, Peng, Qunsheng, Guo, Baining (2006): Variational sphere set approximation for solid objects. In The Visual Computer, 22 (9) pp. 612-621. https://dx.doi.org/10.1007/s00371-006-0052-0

Guan, Yu, Chen, Wei, Liang, Xiao, Ding, Zi\'ang, Peng, Qunsheng (2006): . In Comput. Graph. Forum, 25 (3) pp. 567-576. https://www.eg.org/EG/CGF/volume25/issue3/v25i3pp567-576.pdf

Guan, Yu, Chen, Wei, Zou, Lincan, Zhang, Long, Peng, Qunsheng (2006): Modeling and rendering of realistic waterfall scenes with dynamic texture sprites. In Journal of Visualization and Computer Animation, 17 (5) pp. 573-583. https://dx.doi.org/10.1002/cav.156

Wang, Changbo, Wang, Zhangye, Zhou, Qi, Song, Chengfang, Guan, Yu, Peng, Qunsheng (2005): Dynamic modeling and rendering of grass wagging in wind. In Journal of Visualization and Computer Animation, 16 (3) pp. 377-389. https://dx.doi.org/10.1002/cav.91

Guo, Yanwen, Wang, Jin, Zeng, Xiang, Xie, Zhongyi, Sun, Hanqiu, Peng, Qunsheng (2005): Image and video retexturing. In Journal of Visualization and Computer Animation, 16 (3) pp. 451-461. https://dx.doi.org/10.1002/cav.82

Guo, Yanwen, Wang, Jin, Sun, Hanqiu, Cui, Xiufen, Peng, Qunsheng (2005): A novel constrained texture mapping method based on harmonic map. In Computers & Graphics, 29 (6) pp. 972-979. https://dx.doi.org/10.1016/j.cag.2005.09.013

Yu, Jinhui, Peng, Qunsheng (2005): Realistic synthesis of cao shu of Chinese calligraphy. In Computers & Graphics, 29 (1) pp. 145-153. https://dx.doi.org/10.1016/j.cag.2004.11.013

Xiao, Chunxia, Zheng, Wenting, Peng, Qunsheng, Forrest, A. Robin (2004): Robust morphing of point-sampled geometry. In Journal of Visualization and Computer Animation, 15 (3) pp. 201-210. https://dx.doi.org/10.1002/cav.22

Jin, Xiaogang, Sun, Hanqiu, Peng, Qunsheng (2003): Subdivision interpolating implicit surfaces. In Computers & Graphics, 27 (5) pp. 763-772. https://dx.doi.org/10.1016/S0097-8493(03)00149-3

Tang, Ying, Wang, Jin, Bao, Hujun, Peng, Qunsheng (2003): RBF-based constrained texture mapping. In Computers & Graphics, 27 (3) pp. 415-422. https://dx.doi.org/10.1016/S0097-8493(03)00036-0

Feng, Jieqing, Nishita, Tomoyuki, Jin, Xiaogang, Peng, Qunsheng (2002): B-spline free-form deformation of polygonal object as trimmed Bézier surfaces. In The Visual Computer, 18 (8) pp. 493-510. https://dx.doi.org/10.1007/s00371-002-0171-1

Li, Yong-qing, Ke, Ying-Lin, Li, Wei-Shi, Peng, Qunsheng, Tan, Jian-Rong (2002): Termination criterion for subdivision of triangular Bézier patch. In Computers & Graphics, 26 (1) pp. 67-74. https://dx.doi.org/10.1016/S0097-8493(01)00158-3

Lu, Guodong, Wu, Xuanhui, Peng, Qunsheng (2002): An efficient line clipping algorithm based on adaptive line rejection. In Computers & Graphics, 26 (3) pp. 409-415. https://dx.doi.org/10.1016/S0097-8493(02)00084-5

Miao, Lanfang, Liu, Xinguo, Peng, Qunsheng, Bao, Hujun (2002): BRDC: binary representation of displacement code for line. In Computers & Graphics, 26 (3) pp. 401-408. https://dx.doi.org/10.1016/S0097-8493(02)00083-3

Liu, Xinguo, Bao, Hujun, Peng, Qunsheng, Heng, Pheng-Ann, Wong, Tien-Tsin (2001): Constrained Fairing for Meshes. In Comput. Graph. Forum, 20 (2) pp. 115-123.

Fang, Xiang, Bao, Hujun, Heng, Pheng-Ann, Wong, Tien-Tsin, Peng, Qunsheng (2001): Continuous field based free-form surface modeling and morphing. In Computers & Graphics, 25 (2) pp. 235-243. https://dx.doi.org/10.1016/S0097-8493(00)00127-8

Gao, Shuming, Wan, Huagen, Peng, Qunsheng (2000): An approach to solid modeling in a semi-immersive virtual environment. In Computers & Graphics, 24 (2) pp. 191-202. https://dx.doi.org/10.1016/S0097-8493(99)00154-5

Jin, Xiaogang, Li, Youfu, Peng, Qunsheng (2000): General constrained deformations based on generalized metaballs. In Computers & Graphics, 24 (2) pp. 219-231. https://dx.doi.org/10.1016/S0097-8493(99)00156-9

Bao, Hujun, Chen, Li, Ying, Jianguo, Peng, Qunsheng (1999): Non-linear view interpolation. In Journal of Visualization and Computer Animation, 10 (4) pp. 233-241.

Bao, Hujun, Peng, Qunsheng (1998): Interactive 3D Morphing. In Comput. Graph. Forum, 17 (3) pp. 23-30.

Wang, Yigang, Bao, Hujun, Peng, Qunsheng (1998): Accelerated Walkthroughs of Virtual Environments Based on Visibility Preprocessing and Sim. In Comput. Graph. Forum, 17 (3) pp. 187-194.

Bao, Hujun, Jin, Xiaogang, Peng, Qunsheng (1997): A progressive radiosity algorithm based on piecewise polynomial intensity distribution. In Computers & Graphics, 21 (3) pp. 281-288. https://dx.doi.org/10.1016/S0097-8493(97)00004-6

Feng, Jieqing, Ma, Lizhuang, Peng, Qunsheng (1996): A new free-form deformation through the control of parametric surfaces. In Computers & Graphics, 20 (4) pp. 531-539. https://dx.doi.org/10.1016/0097-8493(96)00025-8

Fu, Sheng, Bao, Hujun, Peng, Qunsheng (1996): An accelerated rendering algorithm for stereoscopic display. In Computers & Graphics, 20 (2) pp. 223-229. https://dx.doi.org/10.1016/0097-8493(95)00129-8

Bao, Hujun, Ying, Jianguo, Peng, Qunsheng (1995): Shading with Curve Light Sources. In Comput. Graph. Forum, 14 (3) pp. 217-228.

Yu, Yizhou, Peng, Qunsheng (1995): Multiresolution B-spline Radiosity. In Comput. Graph. Forum, 14 (3) pp. 285-298.

Bao, Hujun, Peng, Qunsheng (1994): An efficient form-factor evaluation algorithm for environments with curved surfaces. In Computers & Graphics, 18 (4) pp. 481-486. https://dx.doi.org/10.1016/0097-8493(94)90060-4

Bao, Hujun, Peng, Qunsheng (1993): A Progressive Radiosity Algorithm for Scenes Containing Curved Surfaces. In Comput. Graph. Forum, 12 (3) pp. 399-408.

Bao, Hujun, Peng, Qunsheng (1993): Shading models for linear and area light sources. In Computers & Graphics, 17 (2) pp. 137-145. https://dx.doi.org/10.1016/0097-8493(93)90097-S

Ma, Lizhuang, Liang, Youdong, Peng, Qunsheng (1992): Equidistant Smoothing of Polyhedra with Arbitrary Topologies. In Comput. Graph. Forum, 11 (3) pp. 405-414. https://www.eg.org/EG/CGF/Volume11/Issue3/v12i3pp405-414_abstract.html

Wang, Mingfu, Bao, Hujun, Peng, Qunsheng (1992): A new progressive radiosity algorithm through the use of accurate form-factors. In Computers & Graphics, 16 (3) pp. 303-309. https://dx.doi.org/10.1016/0097-8493(92)90008-J

Zhou, Yong, Peng, Qunsheng (1992): The super-plane buffer: An efficient form-factor evaluation algorithm for progressive radi. In Computers & Graphics, 16 (2) pp. 151-158. https://dx.doi.org/10.1016/0097-8493(92)90041-S

Xu, Hau, Peng, Qunsheng, Liang, You-Dong (1990): Accelerated radiosity method for complex environments. In Computers & Graphics, 14 (1) pp. 65-71. https://dx.doi.org/10.1016/0097-8493(90)90010-U

Zhu, Yining, Peng, Qunsheng, Liang, Youdong (1988): PERIS: A programming environment for realistic image synthesis. In Computers & Graphics, 12 (3) pp. 299-307. https://dx.doi.org/10.1016/0097-8493(88)90049-0

Shi, Jiaoying, Hodges, Larry F., Sun, Hanqiu, Peng, Qunsheng (eds.) VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 11-13, 2002, Hong Kong, China.

Hua, Wei, Bao, Hujun, Peng, Qunsheng, Forrest, A. Robin (2002): The global occlusion map: a new occlusion culling approach. In: Shi, Jiaoying, Hodges, Larry F., Sun, Hanqiu, Peng, Qunsheng (eds.) VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 11-13, 2002, Hong Kong, China. pp. 155-162. https://doi.acm.org/10.1145/585740.585766

Hua, Wei, Zhang, Huaisheng, Lu, Yanqing, Bao, Hujun, Peng, Qunsheng (2004): Huge texture mapping for real-time visualization of large-scale terrain. In: Lau, Rynson W. H., Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. pp. 154-157. https://doi.acm.org/10.1145/1077534.1077564

Chen, Wei, Wan, Huagen, Zhang, Hongxin, Bao, Hujun, Peng, Qunsheng (2004): Interactive collision detection for complex and deformable models using programmable graph. In: Lau, Rynson W. H., Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. pp. 10-15. https://doi.acm.org/10.1145/1077534.1077539

Ma, Lizhuang, Lau, Rynson W. H., Feng, Jieqing, Peng, Qunsheng, Wong, Janis P. Y. (1997): Surface deformation using the sensor glove. In: VRST 1997 , 1997, . pp. 189-196. https://doi.acm.org/10.1145/261135.261169

Zheng, Wenting, Sun, Hanqiu, Bao, Hujun, Peng, Qunsheng (2002): Rendering of virtual environments based on polygonal & point-based models. In: Shi, Jiaoying, Hodges, Larry F., Sun, Hanqiu, Peng, Qunsheng (eds.) VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 11-13, 2002, Hong Kong, China. pp. 25-32. https://doi.acm.org/10.1145/585740.585745

Gong, Zheng, Ren, Zhimin, Wang, Zhangye, Peng, Qunsheng (2007): Interactive rendering of multiple scattering in participating media using separable phase . In: Braz, José, Vázquez, Pere-Pau, Pereira, João Madeiras (eds.) GRAPP 2007 - Proceedings of the Second International Conference on Computer Graphics Theory and Applications Volume GM-R March 8-11, 2007, Barcelona, Spain. pp. 262-270.

Chen, Jiazhou, Granier, Xavier, Lin, Naiyang, Peng, Qunsheng (2010): On-line visualization of underground structures using context features. In: Proceedings of the 2010 ACM Symposium on Virtual Reality Software and Technology , 2010, . pp. 167-170. https://dx.doi.org/10.1145/1889863.1889898