Hujun Bao

Personal Homepage
http://www.cad.zju.edu.cn/home/bao/
Employer
()
Email
bao@cad.zju.edu.cn

Publication Statistics

Publication period start
1992
Publication period end
2010
Number of co-authors
62

Co-authors
Number of publications with favourite co-authors

Productive Colleagues
Most productive colleagues in number of publications

Publications

Peng, Qunsheng, Bao, Hujun (2010): Foreword. In Computers & Graphics, 34 (5) pp. 528. http://dx.doi.org/10.1016/j.cag.2010.07.007

Chen, Lu, Huang, Jin, Sun, Hanqiu, Bao, Hujun (2010): Cage-based deformation transfer. In Computers & Graphics, 34 (2) pp. 107-118. http://dx.doi.org/10.1016/j.cag.2010.01.003

Feng, Wei, Zhang, Hongxin, Huang, Jin, Wang, Caoyu, Bao, Hujun (2010): Repairing topological inconsistency of mesh sequences. In Journal of Visualization and Computer Animation, 21 (3) pp. 355-364. http://dx.doi.org/10.1002/cav.351

Huang, Jin, Sun, Hanqiu, Zhou, Kun, Bao, Hujun (2009): Real-time dynamics for geometric textures in shell. In Journal of Visualization and Computer Animation, 20 (2) pp. 133-141. http://dx.doi.org/10.1002/cav.303

Weng, Yanlin, Shi, Xiaohan, Bao, Hujun, Zhang, Jun (2008): Sketching MLS Image Deformations On the GPU. In Comput. Graph. Forum, 27 (7) pp. 1789-1796. http://dx.doi.org/10.1111/j.1467-8659.2008.01324.x

Wang, Liying, Hua, Wei, Bao, Hujun (2008): Procedural modeling of urban zone by optimization. In Journal of Visualization and Computer Animation, 19 (5) pp. 569-578. http://dx.doi.org/10.1002/cav.229

Zhang, Hongxin, Xu, Dong, Bao, Hujun (2008): Material-aware differential mesh deformation using sketching interface. In The Visual Computer, 24 (2) pp. 85-93. http://dx.doi.org/10.1007/s00371-007-0187-7

Liu, Xinguo, Dong, Zhao, Bao, Hujun, Peng, Qunsheng (2008): Caustic spot light for rendering caustics. In The Visual Computer, 24 (7) pp. 485-494. http://dx.doi.org/10.1007/s00371-008-0229-9

Wang, Rui, Cheslack-Postava, Ewen, Luebke, David, Chen, Qianyong, Hua, Wei, Peng, Qunsheng, Bao, Hujun (2008): Real-time editing and relighting of homogeneous translucent materials. In The Visual Computer, 24 (7) pp. 565-575. http://dx.doi.org/10.1007/s00371-008-0237-9

Huang, Jin, Liu, Xinguo, Jiang, Haiyang, Wang, Qing, Bao, Hujun (2007): Gradient-based shell generation and deformation. In Journal of Visualization and Computer Animation, 18 (4) pp. 301-309. http://dx.doi.org/10.1002/cav.206

Chen, Lu, Hua, Wei, Ren, Zhong, Bao, Hujun (2007): Efficient Collision Determination for Dynamic Scenes using Coherent Separating Axis. In IJVR, 6 (3) pp. 17-22. http://www.ijvr.org/issues/issue3-2007/3.pdf

Pan, Minghao, Wang, Rui, Liu, Xinguo, Peng, Qunsheng, Bao, Hujun (2007): Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes. In Comput. Graph. Forum, 26 (3) pp. 485-493. http://dx.doi.org/10.1111/j.1467-8659.2007.01071.x

Jiang, Zhongding, Luo, Xuan, Mao, Yandong, Zang, Binyu, Lin, Hai, Bao, Hujun (2007): Interactive Browsing of Large Images on Multi-projector Display Wall System. In: Jacko, Julie A. (eds.) HCI International 2007 - 12th International Conference - Part II July 22-27, 2007, Beijing, China. pp. 827-836. http://dx.doi.org/10.1007/978-3-540-73107-8_91

Huang, Jin, Zhang, Hongxin, Shi, Xiaohan, Liu, Xinguo, Bao, Hujun (2006): Interactive mesh deformation with pseudo material effects. In Journal of Visualization and Computer Animation, 17 (3) pp. 383-392. http://dx.doi.org/10.1002/cav.141

Zhang, Huaisheng, Hua, Wei, Wang, Qing, Bao, Hujun (2006): Fast display of large-scale forest with fidelity. In Journal of Visualization and Computer Animation, 17 (2) pp. 83-97. http://dx.doi.org/10.1002/cav.69

Wang, Rui, Hua, Wei, Dong, Zilong, Peng, Qunsheng, Bao, Hujun (2006): Synthesizing trees by plantons. In The Visual Computer, 22 (4) pp. 238-248. http://dx.doi.org/10.1007/s00371-006-0002-x

Huang, Jin, Liu, Xinguo, Bao, Hujun, Guo, Baining, Shum, Heung-Yeung (2006): An efficient large deformation method using domain decomposition. In Computers & Graphics, 30 (6) pp. 927-935. http://dx.doi.org/10.1016/j.cag.2006.08.014

Xu, Dong, Chen, Wei, Zhang, Hongxin, Bao, Hujun (2006): Multi-level differential surface representation based on local transformations. In The Visual Computer, 22 (7) pp. 493-505. http://dx.doi.org/10.1007/s00371-006-0024-4

Wang, Rui, Zhou, Kun, Snyder, John, Liu, Xinguo, Bao, Hujun, Peng, Qunsheng, Guo, Baining (2006): Variational sphere set approximation for solid objects. In The Visual Computer, 22 (9) pp. 612-621. http://dx.doi.org/10.1007/s00371-006-0052-0

Huang, Jin, Shi, Xiaohan, Liu, Xinguo, Zhou, Kun, Guo, Baining, Bao, Hujun (2006): Geometrically based potential energy for simulating deformable objects. In The Visual Computer, 22 (9) pp. 740-748. http://dx.doi.org/10.1007/s00371-006-0058-7

Han, Jianwei, Zhou, Kun, Wei, Li-Yi, Gong, Minmin, Bao, Hujun, Zhang, Xinming, Guo, Baining (2006): Fast example-based surface texture synthesis via discrete optimization. In The Visual Computer, 22 (9) pp. 918-925. http://dx.doi.org/10.1007/s00371-006-0078-3

Zhang, Guofeng, Qin, Xueying, An, Xiaobo, Chen, Wei, Bao, Hujun (2006): As-consistent-As-possible compositing of virtual objects and video sequences. In Journal of Visualization and Computer Animation, 17 (3) pp. 305-314. http://dx.doi.org/10.1002/cav.134

Ren, Zhong, Hua, Wei, Chen, Lu, Bao, Hujun (2005): Intersection fields for interactive global illumination. In The Visual Computer, 21 (8) pp. 569-578. http://dx.doi.org/10.1007/s00371-005-0329-8

Chen, Wei, Wan, Huagen, Zhang, Hongxin, Bao, Hujun, Peng, Qunsheng (2004): Interactive collision detection for complex and deformable models using programmable graph. In: Lau, Rynson W. H., Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. pp. 10-15. http://doi.acm.org/10.1145/1077534.1077539

Hua, Wei, Zhang, Huaisheng, Lu, Yanqing, Bao, Hujun, Peng, Qunsheng (2004): Huge texture mapping for real-time visualization of large-scale terrain. In: Lau, Rynson W. H., Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. pp. 154-157. http://doi.acm.org/10.1145/1077534.1077564

Li, Guiqing, Ma, Weiyin, Bao, Hujun (2004): v2 Subdivision for quadrilateral meshes. In The Visual Computer, 20 (2) pp. 180-198. http://dx.doi.org/10.1007/s00371-003-0238-7

Tang, Ying, Wang, Jin, Bao, Hujun, Peng, Qunsheng (2003): RBF-based constrained texture mapping. In Computers & Graphics, 27 (3) pp. 415-422. http://dx.doi.org/10.1016/S0097-8493(03)00036-0

Hua, Wei, Bao, Hujun, Peng, Qunsheng, Forrest, A. Robin (2002): The global occlusion map: a new occlusion culling approach. In: Shi, Jiaoying, Hodges, Larry F., Sun, Hanqiu, Peng, Qunsheng (eds.) VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 11-13, 2002, Hong Kong, China. pp. 155-162. http://doi.acm.org/10.1145/585740.585766

Zheng, Wenting, Sun, Hanqiu, Bao, Hujun, Peng, Qunsheng (2002): Rendering of virtual environments based on polygonal & point-based models. In: Shi, Jiaoying, Hodges, Larry F., Sun, Hanqiu, Peng, Qunsheng (eds.) VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 11-13, 2002, Hong Kong, China. pp. 25-32. http://doi.acm.org/10.1145/585740.585745

Miao, Lanfang, Liu, Xinguo, Peng, Qunsheng, Bao, Hujun (2002): BRDC: binary representation of displacement code for line. In Computers & Graphics, 26 (3) pp. 401-408. http://dx.doi.org/10.1016/S0097-8493(02)00083-3

Fang, Xiang, Bao, Hujun, Heng, Pheng-Ann, Wong, Tien-Tsin, Peng, Qunsheng (2001): Continuous field based free-form surface modeling and morphing. In Computers & Graphics, 25 (2) pp. 235-243. http://dx.doi.org/10.1016/S0097-8493(00)00127-8

Liu, Xinguo, Bao, Hujun, Peng, Qunsheng, Heng, Pheng-Ann, Wong, Tien-Tsin (2001): Constrained Fairing for Meshes. In Comput. Graph. Forum, 20 (2) pp. 115-123.

Sun, Hanqiu, Bao, Hujun, Man, Tong Ngai, Fai, Wu Lam (1999): Interactive task planning in virtual assembly. In: VRST 1999 , 1999, . pp. 174-175. http://doi.acm.org/10.1145/323663.323697

Bao, Hujun, Chen, Li, Ying, Jianguo, Peng, Qunsheng (1999): Non-linear view interpolation. In Journal of Visualization and Computer Animation, 10 (4) pp. 233-241.

Bao, Hujun, Peng, Qunsheng (1998): Interactive 3D Morphing. In Comput. Graph. Forum, 17 (3) pp. 23-30.

Wang, Yigang, Bao, Hujun, Peng, Qunsheng (1998): Accelerated Walkthroughs of Virtual Environments Based on Visibility Preprocessing and Sim. In Comput. Graph. Forum, 17 (3) pp. 187-194.

Bao, Hujun, Jin, Xiaogang, Peng, Qunsheng (1997): A progressive radiosity algorithm based on piecewise polynomial intensity distribution. In Computers & Graphics, 21 (3) pp. 281-288. http://dx.doi.org/10.1016/S0097-8493(97)00004-6

Fu, Sheng, Bao, Hujun, Peng, Qunsheng (1996): An accelerated rendering algorithm for stereoscopic display. In Computers & Graphics, 20 (2) pp. 223-229. http://dx.doi.org/10.1016/0097-8493(95)00129-8

Bao, Hujun, Ying, Jianguo, Peng, Qunsheng (1995): Shading with Curve Light Sources. In Comput. Graph. Forum, 14 (3) pp. 217-228.

Bao, Hujun, Peng, Qunsheng (1994): An efficient form-factor evaluation algorithm for environments with curved surfaces. In Computers & Graphics, 18 (4) pp. 481-486. http://dx.doi.org/10.1016/0097-8493(94)90060-4

Bao, Hujun, Peng, Qunsheng (1993): A Progressive Radiosity Algorithm for Scenes Containing Curved Surfaces. In Comput. Graph. Forum, 12 (3) pp. 399-408.

Bao, Hujun, Peng, Qunsheng (1993): Shading models for linear and area light sources. In Computers & Graphics, 17 (2) pp. 137-145. http://dx.doi.org/10.1016/0097-8493(93)90097-S

Wang, Mingfu, Bao, Hujun, Peng, Qunsheng (1992): A new progressive radiosity algorithm through the use of accurate form-factors. In Computers & Graphics, 16 (3) pp. 303-309. http://dx.doi.org/10.1016/0097-8493(92)90008-J