Yong Zhou

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Zhou, Yong, Thompson, Paul M., Toga, Arthur W. (1999): Extracting and Representing the Cortical Sulci. In IEEE Computer Graphics and Applications, 19 (3) pp. 49-55. http://doi.ieeecomputersociety.org/10.1109/38.761550

Zhou, Yong, Kaufman, Arie E., Toga, Arthur W. (1998): Three-dimensional skeleton and centerline generation based on an approximate minimum dista. In The Visual Computer, 14 (7) pp. 303-314. http://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=14&issue=7&spage=303

You, Suya, Hong, Lichan, Wan, Ming, Junyaprasert, Kittiboon, Kaufman, Arie E., Muraki, Shigeru, Zhou, Yong, Wax, Mark, Liang, Zhengrong (1997): Interactive volume rendering for virtual colonoscopy. In: IEEE Visualization 1997 , 1997, . pp. 433-436. http://doi.acm.org/10.1145/266989.267115

Zhou, Yong, Chen, Baoquan, Kaufman, Arie E. (1997): Multiresolution tetrahedral framework for visualizing regular volume data. In: IEEE Visualization 1997 , 1997, . pp. 135-142. http://doi.acm.org/10.1145/266989.267040

Zhou, Yong, Chen, Weihai, Tang, Zesheng (1995): An elaborate ambiguity detection method for constructing isosurfaces within tetrahedral me. In Computers & Graphics, 19 (3) pp. 355-364. http://dx.doi.org/10.1016/0097-8493(95)00006-X

Zhou, Yong, Peng, Qunsheng (1992): The super-plane buffer: An efficient form-factor evaluation algorithm for progressive radi. In Computers & Graphics, 16 (2) pp. 151-158. http://dx.doi.org/10.1016/0097-8493(92)90041-S