Author: Pheng-Ann Heng


Publication period start: 1996
Number of co-authors: 44


Number of publications with favourite co-authors
Tim Poston
Hanqiu Sun
Tien-Tsin Wong

Productive Colleagues

Most productive colleagues in number of publications
Hujun Bao
Hanqiu Sun
Qunsheng Peng


Qin, Jing, Chui, Yim-Pan, Pang, Wai-Man, Choi, Kup-Sze, Heng, Pheng-Ann (2010): Learning Blood Management in Orthopedic Surgery through Gameplay. In IEEE Computer Graphics and Applications, 30 (2) pp. 45-57.

Chen, Hui, Wu, Wen, Sun, Hanqiu, Heng, Pheng-Ann (2007): Dynamic touch-enabled virtual palpation. In Journal of Visualization and Computer Animation, 18 (4) pp. 339-348.

Heng, Pheng-Ann, Zhang, Shao-Xiang, Shi, Lin, Xie, Yong-Ming, Wong, Tien-Tsin, Chui, Yim-Pan (2006): Visible Human Based Virtual Medicine. In IJVR, 5 (4) pp. 13-20.

Wu, Wen, Heng, Pheng-Ann (2005): An improved scheme of an interactive finite element model for 3D soft-tissue cutting and d. In The Visual Computer, 21 (8) pp. 707-716.

Wu, Wen, Heng, Pheng-Ann (2004): A hybrid condensed finite element model with GPU acceleration for interactive 3D soft tiss. In Journal of Visualization and Computer Animation, 15 (3) pp. 219-227.

Pang, Wai-Man, Wong, Tien-Tsin, Heng, Pheng-Ann (2004): Estimating Light Vectors in Real Time. In IEEE Computer Graphics and Applications, 24 (3) pp. 36-43.

Choi, Kup-Sze, Sun, Hanqiu, Heng, Pheng-Ann, Zou, Jun (2004): Deformable simulation using force propagation model with finite element optimization. In Computers & Graphics, 28 (4) pp. 559-568.

Zhang, Mingmin, Pan, Zhigeng, Heng, Pheng-Ann (2003): Time-critical rendering algorithm with incorporation of LoD, visibility culling and object. In Journal of Visualization and Computer Animation, 14 (4) pp. 211-223.

Liu, Xinguo, Bao, Hujun, Peng, Qunsheng, Heng, Pheng-Ann, Wong, Tien-Tsin (2001): Constrained Fairing for Meshes. In Comput. Graph. Forum, 20 (2) pp. 115-123.

Wong, Tien-Tsin, Heng, Pheng-Ann, Fu, Chi-Wing (2001): Interactive Relighting of Panoramas. In IEEE Computer Graphics and Applications, 21 (2) pp. 32-41.

Fang, Xiang, Bao, Hujun, Heng, Pheng-Ann, Wong, Tien-Tsin, Peng, Qunsheng (2001): Continuous field based free-form surface modeling and morphing. In Computers & Graphics, 25 (2) pp. 235-243.

Wong, Kevin Chun-Ho, Siu, Yu-Hang, Heng, Pheng-Ann, Sun, Hanqiu (1998): Interactive Volume Cutting. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 99-106.

Poston, Tim, Wong, Tien-Tsin, Heng, Pheng-Ann (1998): Multiresolution Isosurface Extraction with Adaptive Skeleton Climbing. In Comput. Graph. Forum, 17 (3) pp. 137-148.

Wong, Tien-Tsin, Heng, Pheng-Ann, Or, Siu-Hang, Ng, Wai-Yin (1998): Illumination of image-based objects. In Journal of Visualization and Computer Animation, 9 (3) pp. 113-127.

Solaiyappan, Meiyappan, Poston, Tim, Heng, Pheng-Ann, McVeigh, Elliot R., Guttman, Michael A., Zerhouni, Elias A. (1996): Interactive Visualization for Rapid Noninvasive Cardiac Assessment. In IEEE Computer, 29 (1) pp. 55-62.

Poston, Tim, Serra, Luis, Solaiyappan, Meiyappan, Heng, Pheng-Ann (1996): The graphics demands of virtual medicine. In Computers & Graphics, 20 (1) pp. 61-68.

Lu, Yang, Wong, Tien-Tsin, Heng, Pheng-Ann (2004): Digital photo similarity analysis in frequency domain and photo album compression. In: Doermann, David S., Duraiswami, Ramani (eds.) MUM 2004 - Proceedings of the 3rd International Conference on Mobile and Ubiquitous Multimedia October 27-29, 2004, College Park, Maryland, USA. pp. 237-244.

Sun, Hanqiu, Chen, Kwong-Wai, Heng, Pheng-Ann (1999): A Study on How Depth Perception Is Affected by Different Presentations of 3D Objects. In: Bullinger, Hans-Jorg (eds.) HCI International 1999 - Proceedings of the 8th International Conference on Human-Computer Interaction August 22-26, 1999, Munich, Germany. pp. 481-485.

Heng, Pheng-Ann (2007): Advances in Visible Human Based Virtual Medicine. In: Duffy, Vincent G. (eds.) ICDHM 2007 - First International Conference on Digital Human Modeling July 22-27, 2007, Beijing, China. pp. 623-632.

Zhang, Shao-Xiang, Heng, Pheng-Ann, Liu, Zheng-Jin, Tan, Li-Wen, Qiu, Ming-Guo, Li, Qi-Yu, Liao, Rong-Xia, Li, Kai, Cui, Gao-Yu, Guo, Yan-Li, Xie, Yong-Ming (2007): Chinese Visible Human Data Sets and Their Applications. In: Duffy, Vincent G. (eds.) ICDHM 2007 - First International Conference on Digital Human Modeling July 22-27, 2007, Beijing, China. pp. 530-535.

Cai, Wenli, Heng, Pheng-Ann (1997): Principal stream surfaces. In: IEEE Visualization 1997 , 1997, . pp. 75-80.

Chen, Kwong-Wai, Heng, Pheng-Ann, Sun, Hanqiu (2000): Direct haptic rendering of isosurface by intermediate representation. In: VRST 2000 , 2000, . pp. 188-194.

Tang, Wai-Kwan, Wong, Tien-Tsin, Heng, Pheng-Ann (2002): The immersive cockpit. In: ACM Multimedia 2002 , 2002, . pp. 658-659.

Song, Peng, Goh, Wooi Boon, Fu, Chi-Wing, Meng, Qiang, Heng, Pheng-Ann (2011): WYSIWYF: exploring and annotating volume data with a tangible handheld device. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 1333-1342.