Hongxin Zhang

Author: Hongxin Zhang


Publication period start: 2004
Number of co-authors: 12


Number of publications with favourite co-authors
Wei Chen
Jin Huang
Hujun Bao

Productive Colleagues

Most productive colleagues in number of publications
Wei Chen
Hujun Bao
Qunsheng Peng


Feng, Wei, Zhang, Hongxin, Huang, Jin, Wang, Caoyu, Bao, Hujun (2010): Repairing topological inconsistency of mesh sequences. In Journal of Visualization and Computer Animation, 21 (3) pp. 355-364. https://dx.doi.org/10.1002/cav.351

Zhang, Hongxin, Xu, Dong, Bao, Hujun (2008): Material-aware differential mesh deformation using sketching interface. In The Visual Computer, 24 (2) pp. 85-93. https://dx.doi.org/10.1007/s00371-007-0187-7

Xu, Dong, Chen, Wei, Zhang, Hongxin, Bao, Hujun (2006): Multi-level differential surface representation based on local transformations. In The Visual Computer, 22 (7) pp. 493-505. https://dx.doi.org/10.1007/s00371-006-0024-4

Huang, Jin, Zhang, Hongxin, Shi, Xiaohan, Liu, Xinguo, Bao, Hujun (2006): Interactive mesh deformation with pseudo material effects. In Journal of Visualization and Computer Animation, 17 (3) pp. 383-392. https://dx.doi.org/10.1002/cav.141

Tai, Chiew-Lan, Zhang, Hongxin, Fong, Jacky Chun-Kin (2004): Prototype Modeling from Sketched Silhouettes based on Convolution Surfaces. In Comput. Graph. Forum, 23 (1) pp. 71-84. https://diglib.eg.org/EG/CGF/volume23/issue1/v23i1pp071-083_abstract.html

Chen, Wei, Wan, Huagen, Zhang, Hongxin, Bao, Hujun, Peng, Qunsheng (2004): Interactive collision detection for complex and deformable models using programmable graph. In: Lau, Rynson W. H., Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. pp. 10-15. https://doi.acm.org/10.1145/1077534.1077539