Hongxin Zhang

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Feng, Wei, Zhang, Hongxin, Huang, Jin, Wang, Caoyu, Bao, Hujun (2010): Repairing topological inconsistency of mesh sequences. In Journal of Visualization and Computer Animation, 21 (3) pp. 355-364. http://dx.doi.org/10.1002/cav.351

Zhang, Hongxin, Xu, Dong, Bao, Hujun (2008): Material-aware differential mesh deformation using sketching interface. In The Visual Computer, 24 (2) pp. 85-93. http://dx.doi.org/10.1007/s00371-007-0187-7

Xu, Dong, Chen, Wei, Zhang, Hongxin, Bao, Hujun (2006): Multi-level differential surface representation based on local transformations. In The Visual Computer, 22 (7) pp. 493-505. http://dx.doi.org/10.1007/s00371-006-0024-4

Huang, Jin, Zhang, Hongxin, Shi, Xiaohan, Liu, Xinguo, Bao, Hujun (2006): Interactive mesh deformation with pseudo material effects. In Journal of Visualization and Computer Animation, 17 (3) pp. 383-392. http://dx.doi.org/10.1002/cav.141

Tai, Chiew-Lan, Zhang, Hongxin, Fong, Jacky Chun-Kin (2004): Prototype Modeling from Sketched Silhouettes based on Convolution Surfaces. In Comput. Graph. Forum, 23 (1) pp. 71-84. http://diglib.eg.org/EG/CGF/volume23/issue1/v23i1pp071-083_abstract.html

Chen, Wei, Wan, Huagen, Zhang, Hongxin, Bao, Hujun, Peng, Qunsheng (2004): Interactive collision detection for complex and deformable models using programmable graph. In: Lau, Rynson W. H., Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. pp. 10-15. http://doi.acm.org/10.1145/1077534.1077539