Xiaogang Jin

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Publication Statistics

Publication period start
1997
Publication period end
2010
Number of co-authors
33

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Productive Colleagues
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Publications

Chen, Hui, Sun, Hanqiu, Jin, Xiaogang (2010): Haptic-constraint modeling based on interactive metaballs. In Journal of Visualization and Computer Animation, 21 (5) pp. 485-497. http://dx.doi.org/10.1002/cav.333

You, L. H., Yang, Xiaosong, You, X. Y., Jin, Xiaogang, Zhang, Jian J. (2010): Shape manipulation using physically based wire deformations. In Journal of Visualization and Computer Animation, 21 (3) pp. 297-309. http://dx.doi.org/10.1002/cav.352

Zhao, Hanli, Fan, Ran, Wang, Charlie C. L., Jin, Xiaogang, Meng, Yuwei (2009): Fireworks controller. In Journal of Visualization and Computer Animation, 20 (2) pp. 185-194. http://dx.doi.org/10.1002/cav.287

Xu, Jiayi, Jin, Xiaogang, Yu, Yizhou, Shen, Tian, Zhou, Mingdong (2008): Shape-constrained flock animation. In Journal of Visualization and Computer Animation, 19 (3) pp. 319-330. http://dx.doi.org/10.1002/cav.231

Jin, Xiaogang, Xu, Jiayi, Wang, Charlie C. L., Huang, Shengsheng, Zhang, Jun (2008): Interactive Control of Large-Crowd Navigation in Virtual Environments Using Vector Fields. In IEEE Computer Graphics and Applications, 28 (6) pp. 37-46. http://dx.doi.org/10.1109/MCG.2008.117

Xu, Jiayi, Mao, Xiaoyang, Jin, Xiaogang (2008): Nondissipative Marbling. In IEEE Computer Graphics and Applications, 28 (2) pp. 35-43. http://doi.ieeecomputersociety.org/10.1109/MCG.2008.36

Zhao, Hanli, Jin, Xiaogang, Shen, Jianbing, Mao, Xiaoyang, Feng, Jieqing (2008): Real-time feature-aware video abstraction. In The Visual Computer, 24 (7) pp. 727-734. http://dx.doi.org/10.1007/s00371-008-0254-8

Yang, Wenwu, Feng, Jieqing, Jin, Xiaogang (2008): Shape deformation with tunable stiffness. In The Visual Computer, 24 (7) pp. 495-503. http://dx.doi.org/10.1007/s00371-008-0230-3

Zhou, Chuan, Jin, Xiaogang, Wang, Charlie C. L. (2008): Shear buckling and dynamic bending in cloth simulation. In Journal of Visualization and Computer Animation, 19 (3) pp. 493-503. http://dx.doi.org/10.1002/cav.253

Shen, Jianbing, Jin, Xiaogang, Zhou, Chuan, Wang, Charlie C. L. (2007): Gradient based image completion by solving the Poisson equation. In Computers & Graphics, 31 (1) pp. 119-126. http://dx.doi.org/10.1016/j.cag.2006.10.004

Liu, Shengjun, Jin, Xiaogang, Wang, Charlie C. L., Hui, Kin-Chuen (2007): Ellipsoidal-blob approximation of 3D models and its applications. In Computers & Graphics, 31 (2) pp. 243-251. http://dx.doi.org/10.1016/j.cag.2006.12.004

Jin, Xiaogang, Chen, Shaochun, Mao, Xiaoyang (2007): Computer-Generated Marbling Textures: A GPU-Based Design System. In IEEE Computer Graphics and Applications, 27 (2) pp. 78-84. http://doi.ieeecomputersociety.org/10.1109/MCG.2007.28

Chen, Hui, Sun, Hanqiu, Jin, Xiaogang (2007): Interactive soft-touch dynamic deformations. In Journal of Visualization and Computer Animation, 18 (3) pp. 153-163. http://dx.doi.org/10.1002/cav.171

Jin, Xiaogang, Wang, Charlie C. L., Huang, Shengsheng, Xu, Jiayi (2007): Interactive control of real-time crowd navigation in virtual environment. In: Majumder, Aditi, Hodges, Larry F., Cohen-Or, Daniel, Spencer, Stephen N. (eds.) VRST 2007 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 5-7, 2007, Newport Beach, California, USA. pp. 109-112. http://doi.acm.org/10.1145/1315184.1315202

Shen, Jianbing, Jin, Xiaogang, Sun, Hanqiu (2007): High dynamic range image tone mapping and retexturing using fast trilateral filtering. In The Visual Computer, 23 (9) pp. 641-650. http://dx.doi.org/10.1007/s00371-007-0155-2

Shen, Jianbing, Jin, Xiaogang, Mao, Xiaoyang, Feng, Jieqing (2007): Deformation-based interactive texture design using energy optimization. In The Visual Computer, 23 (9) pp. 631-639. http://dx.doi.org/10.1007/s00371-007-0154-3

Feng, Jieqing, Shao, Jin, Jin, Xiaogang, Peng, Qunsheng, Forrest, A. Robin (2006): Multiresolution free-form deformation with subdivision surface of arbitrary topology. In The Visual Computer, 22 (1) pp. 28-42. http://dx.doi.org/10.1007/s00371-005-0351-x

Shen, Jianbing, Jin, Xiaogang, Mao, Xiaoyang, Feng, Jieqing (2006): Completion-based texture design using deformation. In The Visual Computer, 22 (9) pp. 936-945. http://dx.doi.org/10.1007/s00371-006-0079-2

Jin, Xiaogang, Lin, Juncong, Wang, Charlie C. L., Feng, Jieqing, Sun, Hanqiu (2006): Mesh fusion using functional blending on topologically incompatible sections. In The Visual Computer, 22 (4) pp. 266-275. http://dx.doi.org/10.1007/s00371-006-0004-8

Fan, Zhengwen, Jin, Xiaogang, Feng, Jieqing, Sun, Hanqiu (2005): Mesh morphing using polycube-based cross-parameterization. In Journal of Visualization and Computer Animation, 16 (3) pp. 499-508. http://dx.doi.org/10.1002/cav.92

Jin, Xiaogang, Liu, Shengjun, Wang, Charlie C. L., Feng, Jieqing, Sun, Hanqiu (2005): Blob-based liquid morphing. In Journal of Visualization and Computer Animation, 16 (3) pp. 391-403. http://dx.doi.org/10.1002/cav.84

Jin, Xiaogang, Sun, Hanqiu, Peng, Qunsheng (2003): Subdivision interpolating implicit surfaces. In Computers & Graphics, 27 (5) pp. 763-772. http://dx.doi.org/10.1016/S0097-8493(03)00149-3

Jin, Xiaogang, Tai, Chiew-Lan (2002): Convolution surfaces for arcs and quadratic curves with a varying kernel. In The Visual Computer, 18 (8) pp. 530-546. http://dx.doi.org/10.1007/s00371-002-0161-3

Jin, Xiaogang, Tai, Chiew-Lan (2002): Analytical methods for polynomial weighted convolution surfaces with various kernels. In Computers & Graphics, 26 (3) pp. 437-447. http://dx.doi.org/10.1016/S0097-8493(02)00087-0

Feng, Jieqing, Nishita, Tomoyuki, Jin, Xiaogang, Peng, Qunsheng (2002): B-spline free-form deformation of polygonal object as trimmed Bézier surfaces. In The Visual Computer, 18 (8) pp. 493-510. http://dx.doi.org/10.1007/s00371-002-0171-1

Jin, Xiaogang, Li, Youfu, Peng, Qunsheng (2000): General constrained deformations based on generalized metaballs. In Computers & Graphics, 24 (2) pp. 219-231. http://dx.doi.org/10.1016/S0097-8493(99)00156-9

Bao, Hujun, Jin, Xiaogang, Peng, Qunsheng (1997): A progressive radiosity algorithm based on piecewise polynomial intensity distribution. In Computers & Graphics, 21 (3) pp. 281-288. http://dx.doi.org/10.1016/S0097-8493(97)00004-6