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Author: Long Zhang


Publication period start: 2006
Number of co-authors: 12


Number of publications with favourite co-authors
Xuexiang Xie
Qunsheng Peng
Wei Chen

Productive Colleagues

Most productive colleagues in number of publications
Wei Chen
David S. Ebert
Qunsheng Peng


Gong, Yi, Chen, Wei, Zhang, Long, Zeng, Yun, Peng, Qunsheng (2008): GPU-based rendering for deformable translucent objects. In The Visual Computer, 24 (2) pp. 95-103. https://dx.doi.org/10.1007/s00371-007-0188-6

Zhang, Long, Chen, Wei, Ebert, David S., Peng, Qunsheng (2007): Conservative voxelization. In The Visual Computer, 23 (9) pp. 783-792. https://dx.doi.org/10.1007/s00371-007-0149-0

Zhang, Long, Zhang, Yubo, Jiang, Zhongding, Li, Luying, Chen, Wei, Peng, Qunsheng (2007): Precomputing data-driven tree animation. In Journal of Visualization and Computer Animation, 18 (4) pp. 371-382. https://dx.doi.org/10.1002/cav.205

Guan, Yu, Chen, Wei, Zou, Lincan, Zhang, Long, Peng, Qunsheng (2006): Modeling and rendering of realistic waterfall scenes with dynamic texture sprites. In Journal of Visualization and Computer Animation, 17 (5) pp. 573-583. https://dx.doi.org/10.1002/cav.156

Zhang, Long, 0001, Ying He, Xie, Xuexiang, Chen, Wei (2009): Laplacian lines for real-time shape illustration. In: Haines, Eric, McGuire, Morgan, Aliaga, Daniel G., Oliveira, Manuel M., Spencer, Stephen N. (eds.) Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA , 2009, . pp. 129-136. https://doi.acm.org/10.1145/1507149.1507170