Wei Chen

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Zhao, Gang, Lee, Mong Li, Hsu, Wynne, Chen, Wei (2012): Increasing temporal diversity with purchase intervals. In: Proceedings of the 35th Annual International ACM SIGIR Conference on Research and Development in Information Retrieval , 2012, . pp. 165-174. http://dx.doi.org/10.1145/2348283.2348309

Zhang, Long, 0001, Ying He, Xie, Xuexiang, Chen, Wei (2009): Laplacian lines for real-time shape illustration. In: Haines, Eric, McGuire, Morgan, Aliaga, Daniel G., Oliveira, Manuel M., Spencer, Stephen N. (eds.) Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA , 2009, . pp. 129-136. http://doi.acm.org/10.1145/1507149.1507170

Chen, Wei, Liang, Xiao, Maciejewski, Ross, Ebert, David S. (2009): Shape Context Preserving Deformation of 2D Anatomical Illustrations. In Comput. Graph. Forum, 28 (1) pp. 114-126. http://dx.doi.org/10.1111/j.1467-8659.2008.01300.x

Maciejewski, Ross, Isenberg, Tobias, Andrews, William M., Ebert, David S., Sousa, Mario Costa, Chen, Wei (2008): Measuring Stipple Aesthetics in Hand-Drawn and Computer-Generated Images. In IEEE Computer Graphics and Applications, 28 (2) pp. 62-74. http://doi.ieeecomputersociety.org/10.1109/MCG.2008.35

Gong, Yi, Chen, Wei, Zhang, Long, Zeng, Yun, Peng, Qunsheng (2008): GPU-based rendering for deformable translucent objects. In The Visual Computer, 24 (2) pp. 95-103. http://dx.doi.org/10.1007/s00371-007-0188-6

Liu, Chunxiao, Yang, Yingzhen, Peng, Qunsheng, Wang, Jin, Chen, Wei (2008): Distortion Optimization based Image Completion from a Large Displacement View. In Comput. Graph. Forum, 27 (7) pp. 1755-1764. http://dx.doi.org/10.1111/j.1467-8659.2008.01320.x

Chen, Wei, Zhang, Song, Correia, Stephfan, Ebert, David S. (2008): Abstractive Representation and Exploration of Hierarchically Clustered Diffusion Tensor Fi. In Comput. Graph. Forum, 27 (3) pp. 1071-1078. http://dx.doi.org/10.1111/j.1467-8659.2008.01244.x

Chen, Wei, Bu, Jiajun, Liu, Kangmiao, Chen, Chun, Zhang, Chen (2007): A full-text retrieval toolkit for mobile desktop search. In: Proceedings of the 30th Annual International ACM SIGIR Conference on Research and Development in Information Retrieval , 2007, . pp. 905. http://doi.acm.org/10.1145/1277741.1277973

Zhang, Long, Zhang, Yubo, Jiang, Zhongding, Li, Luying, Chen, Wei, Peng, Qunsheng (2007): Precomputing data-driven tree animation. In Journal of Visualization and Computer Animation, 18 (4) pp. 371-382. http://dx.doi.org/10.1002/cav.205

Cai, Keke, Bu, Jiajun, Chen, Chun, Liu, Kangmiao, Chen, Wei (2007): Bayesian network based sentence retrieval model. In: Proceedings of the 2007 International Conference on the World Wide Web , 2007, . pp. 1137-1138. http://doi.acm.org/10.1145/1242572.1242733

Zhang, Long, Chen, Wei, Ebert, David S., Peng, Qunsheng (2007): Conservative voxelization. In The Visual Computer, 23 (9) pp. 783-792. http://dx.doi.org/10.1007/s00371-007-0149-0

Chen, Wei, Lu, Aidong, Ebert, David S. (2007): Shape-aware Volume Illustration. In Comput. Graph. Forum, 26 (3) pp. 705-714. http://dx.doi.org/10.1111/j.1467-8659.2007.01094.x

Guan, Yu, Chen, Wei, Liang, Xiao, Ding, Zi\'ang, Peng, Qunsheng (2006): . In Comput. Graph. Forum, 25 (3) pp. 567-576. http://www.eg.org/EG/CGF/volume25/issue3/v25i3pp567-576.pdf

Uchida, Jiro, Muzahidul, Islam A. K. M., Katayama, Yoshiaki, Chen, Wei, Wada, Koichi (2006): Construction and Maintenance of a Cluster-Based Architecture for Sensor Networks. In: HICSS 2006 - 39th Hawaii International International Conference on Systems Science 4-7 January, 2006, Kauai, HI, USA. http://doi.ieeecomputersociety.org/10.1109/HICSS.2006.95

Guan, Yu, Chen, Wei, Zou, Lincan, Zhang, Long, Peng, Qunsheng (2006): Modeling and rendering of realistic waterfall scenes with dynamic texture sprites. In Journal of Visualization and Computer Animation, 17 (5) pp. 573-583. http://dx.doi.org/10.1002/cav.156

Zhang, Guofeng, Qin, Xueying, An, Xiaobo, Chen, Wei, Bao, Hujun (2006): As-consistent-As-possible compositing of virtual objects and video sequences. In Journal of Visualization and Computer Animation, 17 (3) pp. 305-314. http://dx.doi.org/10.1002/cav.134

Xu, Dong, Chen, Wei, Zhang, Hongxin, Bao, Hujun (2006): Multi-level differential surface representation based on local transformations. In The Visual Computer, 22 (7) pp. 493-505. http://dx.doi.org/10.1007/s00371-006-0024-4

Lin, Hongwei, Chen, Wei, Wang, Guojin (2005): Curve reconstruction based on an interval B-spline curve. In The Visual Computer, 21 (6) pp. 418-427. http://dx.doi.org/10.1007/s00371-005-0304-4

Chen, Wei, Wan, Huagen, Zhang, Hongxin, Bao, Hujun, Peng, Qunsheng (2004): Interactive collision detection for complex and deformable models using programmable graph. In: Lau, Rynson W. H., Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. pp. 10-15. http://doi.acm.org/10.1145/1077534.1077539

Chen, Wei, Ren, Liu, Zwicker, Matthias, Pfister, Hanspeter (2004): Hardware-Accelerated Adaptive EWA Volume Splatting. In: VIS 2004 - 15th IEEE Visualization 2004 Conference 10-15 October, 2004, Austin, TX, USA. pp. 67-74. http://csdl.computer.org/comp/proceedings/vis/2004/8788/00/87880067abs.htm