Author: Baining Guo

Publications

Publication period start: 2008
Number of co-authors: 53

Co-authors

Number of publications with favourite co-authors
Hujun Bao
4
Xin Tong
5
Kun Zhou
7

Productive Colleagues

Most productive colleagues in number of publications
Qunsheng Peng
68
Nadia Magnenat-Thalmann
146
Daniel Thalmann
151

Publications

Xuey, Su, Wang, Jiaping, Tong, Xin, Dai, Qionghai, Guo, Baining (2008): Image-based Material Weathering. In Comput. Graph. Forum, 27 (2) pp. 617-626. https://dx.doi.org/10.1111/j.1467-8659.2008.01159.x

Ren, Zhong, Zhou, Kun, Lin, Stephen, Guo, Baining (2008): Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single. In Comput. Graph. Forum, 27 (7) pp. 1945-1953. https://dx.doi.org/10.1111/j.1467-8659.2008.01343.x

Qin, Hong, Guo, Baining, Wang, Guoping (2008): Special issue of CAD/Graphics' 2007. In Computers & Graphics, 32 (6) pp. 615-616. https://dx.doi.org/10.1016/j.cag.2008.09.001

Wang, Rui, Zhou, Kun, Snyder, John, Liu, Xinguo, Bao, Hujun, Peng, Qunsheng, Guo, Baining (2006): Variational sphere set approximation for solid objects. In The Visual Computer, 22 (9) pp. 612-621. https://dx.doi.org/10.1007/s00371-006-0052-0

Wang, Jiaping, Xu, Kun, Zhou, Kun, Lin, Stephen, Hu, Shi-Min, Guo, Baining (2006): Spherical harmonics scaling. In The Visual Computer, 22 (9) pp. 713-720. https://dx.doi.org/10.1007/s00371-006-0057-8

Huang, Jin, Shi, Xiaohan, Liu, Xinguo, Zhou, Kun, Guo, Baining, Bao, Hujun (2006): Geometrically based potential energy for simulating deformable objects. In The Visual Computer, 22 (9) pp. 740-748. https://dx.doi.org/10.1007/s00371-006-0058-7

Han, Jianwei, Zhou, Kun, Wei, Li-Yi, Gong, Minmin, Bao, Hujun, Zhang, Xinming, Guo, Baining (2006): Fast example-based surface texture synthesis via discrete optimization. In The Visual Computer, 22 (9) pp. 918-925. https://dx.doi.org/10.1007/s00371-006-0078-3

Weng, Yanlin, Xu, Weiwei, Wu, Yanchen, Zhou, Kun, Guo, Baining (2006): 2D shape deformation using nonlinear least squares optimization. In The Visual Computer, 22 (9) pp. 653-660. https://dx.doi.org/10.1007/s00371-006-0054-y

Hu, Yaohua, Velho, Luiz, Tong, Xin, Guo, Baining, Shum, Harry (2006): Realistic, real-time rendering of ocean waves. In Journal of Visualization and Computer Animation, 17 (1) pp. 59-67. https://dx.doi.org/10.1002/cav.74

Huang, Jin, Liu, Xinguo, Bao, Hujun, Guo, Baining, Shum, Heung-Yeung (2006): An efficient large deformation method using domain decomposition. In Computers & Graphics, 30 (6) pp. 927-935. https://dx.doi.org/10.1016/j.cag.2006.08.014

Song, Ying, Chen, Yanyun, Tong, Xin, Lin, Stephen, Shi, Jiaoying, Guo, Baining, Shum, Heung-Yeung (2005): Shell radiance texture functions. In The Visual Computer, 21 (8) pp. 774-782. https://dx.doi.org/10.1007/s00371-005-0320-4

Wang, Jiaping, Tong, Xin, Snyder, John, Chen, Yanyun, Guo, Baining, Shum, Heung-Yeung (2005): Capturing and rendering geometry details for BTF-mapped surfaces. In The Visual Computer, 21 (8) pp. 559-568. https://dx.doi.org/10.1007/s00371-005-0318-y

Lau, Rynson W. H., Li, Frederick W. B., Kunii, Tosiyasu L., Guo, Baining, Zhang, Bo, Magnenat-Thalmann, Nadia, Kshirsagar, Sumedha, Thalmann, Daniel, Gutiérrez, Mario (2003): Emerging Web Graphics Standards and Technologies. In IEEE Computer Graphics and Applications, 23 (1) pp. 66-75. https://csdl.computer.org/comp/mags/cg/2003/01/g1066abs.htm

Fei, Guangzheng, Cai, Kangying, Guo, Baining, Wu, Enhua (2002): An Adaptive Sampling Scheme for Out-of-Core Simplification. In Comput. Graph. Forum, 21 (2) pp. 111-119.

Zhong, Hua, Xu, Ying-Qing, Guo, Baining, Shum, Heung-Yeung (2001): Realistic and efficient rendering of free-form knitwear. In Journal of Visualization and Computer Animation, 12 (1) pp. 13-22.

Guo, Baining, Menon, Jai, Willette, B. (1997): Surface Reconstruction Using Alpha Shapes. In Comput. Graph. Forum, 16 (4) pp. 177-190.

Guo, Baining (1995): Quadric and cubic bitetrahedral patches. In The Visual Computer, 11 (5) pp. 253-262. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=11&issue=5&spage=253

Guo, Baining (1994): Short communication A note on two-sided holes in implicit quadric spline surfaces. In The Visual Computer, 10 (6) pp. 350-352. https://

Guo, Baining (1993): Representation of arbitrary shapes using implicit quadrics. In The Visual Computer, 9 (5) pp. 267-277. https://

Guo, Baining (1991): Shape control in implicit modeling. In: Graphics Interface 91 June 3-7, 1991, Calgary, Alberta, Canada. pp. 230-235.

Guo, Baining (1995): Interval Set: A Volume Rendering Technique Generalizing Isosurface Extraction. In: IEEE Visualization 1995 , 1995, . pp. 3-10. https://csdl.computer.org/comp/proceedings/vis/1995/7187/00/71870003abs.htm

Ye, Kai, Zhou, Kun, Pan, Zhigeng, Tong, Yiying, Guo, Baining (2007): Low Distortion Shell Map Generation. In: Sherman, William R., Lin, Ming C., Steed, Anthony (eds.) IEEE Virtual Reality Conference, VR 2007 10-14 March, 2007, Charlotte, NC, USA. pp. 203-208. https://doi.ieeecomputersociety.org/10.1109/VR.2007.352482

Wang, Lvdi, Wang, Xi, Sloan, Peter-Pike J., Wei, Li-Yi, Tong, Xin, Guo, Baining (2007): Rendering from compressed high dynamic range textures on programmable graphics hardware. In: Gooch, Bruce, Sloan, Peter-Pike J. (eds.) Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA , 2007, . pp. 17-24. https://doi.acm.org/10.1145/1230100.1230103

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