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Freelancer and Entrepreneurs: How to Get Paid – and What to Do When the Client Doesn’t Pay

Freelancer and Entrepreneurs: How to Get Paid – and What to Do When the Client Doesn’t Pay

It’s not enough to do the work; you also have to get paid. One of the biggest challenges facing freelancers and business-to-business entrepreneurs alike is how to handle that moment when a client fails to pay. The good news is that, by and large, it’s a painless process which shouldn’t lead to a big fallout between the business and the client. H...

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  • 1 week ago
Recalling Color Theory Keywords: a way to refresh your memories!

Recalling Color Theory Keywords: a way to refresh your memories!

Choosing the best combination of colors for an interactive design layout is not, as it may appear, a guessing game. Knowing which ones to use will save you time (and headaches). Getting it right will also keep your users connected.Since the early days of art and design, the use of color has followed many rules and guidelines, which are collectiv...

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  • 1 week ago
Design Thinking: Get a Quick Overview of the History

Design Thinking: Get a Quick Overview of the History

To understand almost anything, we need at least some appreciation of its roots and origins, and how it came to be as it is. Design Thinking emerged from an exploration of theory and practice, in a range of disciplines and sciences, as a means of addressing the human, the technological and strategic innovation needs of our time. Let us take a loo...

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  • 1 week ago
What is Interaction Design?

What is Interaction Design?

Interaction design is an important component within the giant umbrella of user experience (UX) design. In this article, we’ll explain what interaction design is, some useful models of interaction design, as well as briefly describe what an interaction designer usually does. A simple and useful understanding of interaction designInteraction de...

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  • 2 weeks ago
Micro-moments: Are you designing for them?

Micro-moments: Are you designing for them?

Today, we’ll start with the rants of a Manhattan restaurant to exemplify the relevance of what Google calls “micro-moments”. Why? Because with the pervasive culture that mobile devices have generated, as UX designers, we’re needed now more than ever! This is why we need to equip ourselves with methods and tools to research our users’ lives befor...

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  • 2 weeks ago
The Heart of the Matter, Information Architecture in the Mobile Age

The Heart of the Matter, Information Architecture in the Mobile Age

Content is the key ingredient in so many user experiences. So how does it change when it comes to planning a mobile user experience? Should you rewrite your content for each platform or do you need a different strategy to make the most of your content on all platforms? Handling content on mobile doesn’t need to be a chore but it does take planni...

  • 326 shares
  • 2 weeks ago
The Moment of Truth - Build Desirable Relationships with Users and Customers

The Moment of Truth - Build Desirable Relationships with Users and Customers

In order to understand “the moment of truth”; it’s important to understand the customer lifecycle with a brand or product. There are many moments at which a customer (or potential customer or former customer) will interact with a brand. A moment of truth is simply any interaction during which a customer may form an impression of your brand or p...

  • 364 shares
  • 2 weeks ago
Prototyping in Design Thinking: How to Avoid Six Common Pitfalls

Prototyping in Design Thinking: How to Avoid Six Common Pitfalls

The Design Thinking process cannot be done without prototyping and testing. However, for companies or teams unfamiliar with the Design Thinking method, there might be some common mindsets about prototyping that potentially undermine its effectiveness in helping you craft the optimal design solutions. Let’s look at six of the most common misconce...

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  • 2 weeks ago
Flow Design Processes - Focusing on the Users' Needs

Flow Design Processes - Focusing on the Users' Needs

It can be really tempting to start a design project by leaping into the deep end and starting to sketch out pages and work on the information architecture of the final product. However, it’s almost certainly the wrong approach to take. To create great user experiences – designers must focus on the user’s needs and that means developing an unders...

  • 218 shares
  • 2 weeks ago
6 Blind Men Walk Into a Bar… The UX Punchline

6 Blind Men Walk Into a Bar… The UX Punchline

The blind men of our tale begin their day in a bar. They are drinking together when a man runs in and says; “I have a problem! I have found this amazing creature but I don’t know what it is!”Unfortunately, for our befuddled zoo keeper – there are no customers in the bar except the blind guys. However, emboldened by the beer, they offer to give t...

  • 182 shares
  • 2 weeks ago
10 Great Reasons to Go Freelance (Things You Might Not Have Considered)

10 Great Reasons to Go Freelance (Things You Might Not Have Considered)

If you’re toying with the idea of going freelance; you’ll already know some of the benefits. Getting rid of the commute and ditching your boss may play heavily in the decision making process but there are other benefits to leaving the rat race behind. We’ve come up with 10 great reasons to go freelance that you might not have considered yet in ...

  • 274 shares
  • 2 weeks ago
Don’t Build It, Fake It First – Prototyping for Mobile Apps

Don’t Build It, Fake It First – Prototyping for Mobile Apps

The design phase for mobile applications should include a prototyping stage. It is at this point that users can “play” with your ideas and concepts and give you valuable feedback that shapes the final designs before you begin development. This can save time and money in development and create products that offer significantly better user experie...

  • 256 shares
  • 2 weeks ago
How to design great 404 Error Pages

How to design great 404 Error Pages

Getting a 404 Error page is very similar to many real-life situations. What do we mean? Well, for example, if you are an “I-don’t-need-a-map” kind of person in an unknown place, you will most likely get lost. And while your frustration level rises to the level of Leonardo Di Caprio at The Oscars, imagine that someone approaches you and gently he...

  • 163 shares
  • 2 weeks ago
Fitts’ Law: Tracking users’ clicks

Fitts’ Law: Tracking users’ clicks

We’re now going to look at a subject that’s especially relevant to web design. Specifically, we’ll see how the user’s eye makes sense of web pages according to where it expects to find elements comfortably. Understanding Fitts’ Law (sometimes called Fitts’s Law) will give you a key to unlock another dimension in designing.It can be very helpful ...

  • 166 shares
  • 2 weeks ago
Making Use of the Crowd – Social Proof and the User Experience

Making Use of the Crowd – Social Proof and the User Experience

Social proof (sometimes referred to as informational social influence) is a psychological concept. It refers to the tendency of human beings to follow the actions of others when making decisions and placing weight on those actions to assume “the correct decision”. It’s a concept that can be used in product design for the Internet and mobile web ...

  • 296 shares
  • 2 weeks ago
Design Failures

Design Failures

Steve Jobs once said: ''Design is not just what it looks like and feels like. Design is how it works.'' Normally, we like to showcase great design but there’s a lot you can learn from dreadful design too. We don’t think Steve Jobs had anything to do with the 30 howlers that follow. From lousy usability to no utility we’ve got all your design fa...

  • 69 shares
  • 2 weeks ago
7 Tips to Improve Your UX Design Practice

7 Tips to Improve Your UX Design Practice

Hey! But my UX design practice is perfect! Thankfully, we don’t hear that very much but the truth is – the longer we’re in a job, the better we consider ourselves to be at that job. Sometimes, it’s worth remembering that even the best professionals still have learning to be done. It’s also worth remembering that the longer we do things, the easi...

  • 162 shares
  • 2 weeks ago
The Myths of Mobile Design and Why It Matters

The Myths of Mobile Design and Why It Matters

When it comes to any school of thought surrounding a new concept – there comes a point when there is a body of “accepted knowledge”. That body of knowledge then becomes sacrosanct and instead of being treated as a guide to inform our work – it becomes practical dogma. It is worth challenging such myths and seeking to explore beneath the surface ...

  • 253 shares
  • 2 weeks ago
The Golden Ratio - Principles of form and layout

The Golden Ratio - Principles of form and layout

Now, we’re going to look at a subject that comes directly from mathematics and that we can also find all around us – the golden ratio. Don’t worry; we’re not going back into the classroom for long. We will examine what this concept is and exactly how much it is a fundamental part of making designs pleasing to the user’s eye. The golden ratio’...

  • 266 shares
  • 2 weeks ago
The Design Career Map – Learn How to Get Ahead in Your Work

The Design Career Map – Learn How to Get Ahead in Your Work

Most people put a lot of effort into their work. Unfortunately, they often neglect themselves in the process. Time served is no longer enough to progress your career (if it ever was). You need to consciously develop your personal and professional skills to succeed and you need a plan to get from where you are to where you want to be. Developing...

  • 318 shares
  • 2 weeks ago