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Laws of Proximity, Uniform Connectedness, and Continuation – Gestalt Principles (2)

Laws of Proximity, Uniform Connectedness, and Continuation – Gestalt Principles (2)

In this, the second part of our examining Gestalt principles, we’ll look at another Law – the Law of Proximity. This one is especially useful as it deals with how our eyes and brains draw connections with design images. Of course, connecting is also important to us – that’s what we want to make happen between our users and our designs!“The eye t...

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  • 1 week ago
Design Failures

Design Failures

Steve Jobs once said: ''Design is not just what it looks like and feels like. Design is how it works.'' Normally, we like to showcase great design but there’s a lot you can learn from dreadful design too. We don’t think Steve Jobs had anything to do with the 30 howlers that follow. From lousy usability to no utility we’ve got all your design fa...

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  • 1 week ago
How to design great 404 Error Pages

How to design great 404 Error Pages

Getting a 404 Error page is very similar to many real-life situations. What do we mean? Well, for example, if you are an “I-don’t-need-a-map” kind of person in an unknown place, you will most likely get lost. And while your frustration level rises to the level of Leonardo Di Caprio at The Oscars, imagine that someone approaches you and gently he...

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  • 1 week ago
Information Visualization – Who Needs It?

Information Visualization – Who Needs It?

Jesse James Garrett, the information designer, says; "What makes people passionate, pure and simple, is great experiences. If they have great experience with your product and they have great experiences with your service, they’re going to be passionate about your brand, they’re going to be committed to it. That’s how you build that kind of commi...

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  • 1 week ago
How to improve your UX designs with Task Analysis

How to improve your UX designs with Task Analysis

One of the most important steps in the Design Thinking process that is often employed as standard practice in UX design is to define the users’ problems. This means being able to clearly identify and articulate problems in the user experience so that you can later begin the process of ideating (i.e., generating great ideas on how to solve them)....

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  • 1 week ago
The Law of Similarity - Gestalt Principles (1)

The Law of Similarity - Gestalt Principles (1)

Gestalt is a German word that carries much importance, especially for us as designers. Let’s have a close look at its principles so that we can see how much information this little word encompasses!The central principle to the Gestalt theory was neatly summarized by the Gestalt psychologist Kurt Koffka: "The whole is other than the sum of the pa...

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  • 1 week ago
Recalling Color Theory Keywords: a way to refresh your memories!

Recalling Color Theory Keywords: a way to refresh your memories!

Choosing the best combination of colors for an interactive design layout is not, as it may appear, a guessing game. Knowing which ones to use will save you time (and headaches). Getting it right will also keep your users connected.Since the early days of art and design, the use of color has followed many rules and guidelines, which are collectiv...

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  • 2 weeks ago
I’m a business manager. How do I become a UX designer?

I’m a business manager. How do I become a UX designer?

Career changes aren’t always money oriented. While UX designers can earn up to $120,000 a year according to Dashburst’s(1) analysis of UX jobs, it’s fair to say that many business managers make similar salaries. However, business managers like you are often concerned with the bottom line, and there’s no doubt that UX design has a huge impact on ...

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  • 2 weeks ago
Empathy Map – Why and How to Use It

Empathy Map – Why and How to Use It

Did you know that users are more likely to choose, buy and use products that meet their needs as opposed to products that just meet their wants? An Empathy map will help you understand your user’s needs while you develop a deeper understanding of the persons you are designing for. There are many techniques you can use to develop this kind of emp...

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  • 2 weeks ago
A Very Useful Work of Fiction – Mental Models in Design

A Very Useful Work of Fiction – Mental Models in Design

Mental models play an important role in Human-Computer Interaction (HCI) and interaction design. They relate to the way that a user perceives the world around them and are based in belief as opposed to being a factual concept. However, if you can understand your users mental models you can simulate these models within your designs to make them m...

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  • 2 weeks ago
Rapid Prototyping, Faking It Until You Make it in a UX Driven World

Rapid Prototyping, Faking It Until You Make it in a UX Driven World

The idea of “faking it, until you make it” is not new but it has a unique UX twist. The ability to develop and test prototypes at rapid rates of iteration lets you “fake” new products, get user feedback and make improvements without ever “making the product” until you have things just right. This can be a very valuable way of making a small budg...

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  • 2 weeks ago
Getting Lost and Found – Maps and the Mobile User Experience

Getting Lost and Found – Maps and the Mobile User Experience

The ability to harness GPS data and map data on smartphone platforms offers designers a chance to enhance the user experience of their products. However, in order for maps to deliver better experiences for users – it’s important to integrate these features with UX in mind. There are some sensible rules that can be used to increase your chances o...

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  • 2 weeks ago
Design Scenarios - Communicating the Small Steps in the User Experience

Design Scenarios - Communicating the Small Steps in the User Experience

Design scenarios are useful tools for communicating ideas about user actions. Mapping design scenarios also has the added benefit that it helps formalize ideas and to take creative approaches to those ideas. Most importantly of all, it will ensure that your designs are firmly rooted on terra firma and taking a “what our users want/need” approach...

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  • 2 weeks ago
Tell Me About Me – User Profiles for Mobile Applications

Tell Me About Me – User Profiles for Mobile Applications

With the move away from websites to applications on mobile devices; there’s a need for many apps to create, maintain and manage user profiles so that users can effectively interact with the app and so that the app’s creators can collect and analyse data useful to their businesses. There is no “one size fits all” method of building user profile i...

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  • 2 weeks ago
How to Create an Intuitive Design

How to Create an Intuitive Design

“The main thing in our design is that we have to make things intuitively obvious,” the founder and former CEO of Apple, Steve Jobs, explained. We can easily agree that design should be intuitive. We can also easily agree that something is intuitive when we can use it without thinking about it. Making a design intuitive is much tougher. Solving t...

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  • 2 weeks ago
What is Interaction Design?

What is Interaction Design?

Interaction design is an important component within the giant umbrella of user experience (UX) design. In this article, we’ll explain what interaction design is, some useful models of interaction design, as well as briefly describe what an interaction designer usually does. A simple and useful understanding of interaction designInteraction de...

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  • 2 weeks ago
Designing for the Mobile Environment – Some Simple Guidelines

Designing for the Mobile Environment – Some Simple Guidelines

If you’re going to design for mobile, then it’s likely you’re going to need to consider the way that the device is used and the specifics of the device itself. There are some general principles that can help designers for mobile get started but don’t forget that these don’t replace the need for user research. They are guidelines not hard and fas...

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  • 2 weeks ago
The Grid System: Building a Solid Design Layout

The Grid System: Building a Solid Design Layout

Now that we’ve seen some grids at work in the Rule of Thirds article, let’s examine them a little more deeply. As a concept that deals so fundamentally with the fabric and background of our work as designers, it’s easy to overlook the power of grids and think more about the elements we want to create. Many traditional artists still paint their m...

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  • 2 weeks ago
Heuristic Evaluation: How to Conduct a Heuristic Evaluation

Heuristic Evaluation: How to Conduct a Heuristic Evaluation

Learn to conduct a heuristic evaluation on any given user interface design. This article will teach you how to generate and conduct your own heuristic evaluations so you can improve the usability, utility, and desirability of your designs. The best practice is to use established heuristics like Nielsen and Molich's 10 rules of thumb and Ben Shn...

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  • 2 weeks ago
Dieter Rams: 10 Timeless Commandments for Good Design

Dieter Rams: 10 Timeless Commandments for Good Design

Let’s pay a virtual visit to a famous industrial designer’s workshop. By examining the principles of his winning approach, we can incorporate vital elements into our designs in the “less is more” age. As user experience practitioners, most of us have worked with Nielsen and Molich’s 10 heuristics or rules of thumb and the Eight Golden Rules by ...

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  • 2 weeks ago