UX Daily: The world's largest free online resource on UX Design

Latest UX articles

High Value Activities in Design and the Workplace

High Value Activities in Design and the Workplace

Hillary Rettig, the author of The Seven Secrets of the Prolific: The Definitive Guide to Overcoming Procrastination, Perfectionism and Writer’s Block says; “High Value Activities (HVAs) are within your mission, leverage, your strengths and create impact or change.”She also says; “They also create clarity and open your schedule. Delegating your n...

  • 244 shares
  • 1 month ago
Stop Yourself from Becoming Content Fried and Free Your Mind to be Productive

Stop Yourself from Becoming Content Fried and Free Your Mind to be Productive

Content fried is the point we reach when we subject ourselves to too much data. It commonly affects content curators but it can affect any of us. The “always on” Internet may be a blessing much of the time but it can also be a curse. The term “content fried” was defined Beth Kanter, who is a trainer, researcher, speaker and motivator. Content ...

  • 416 shares
  • 1 month ago
Increase Competitiveness in Users with Leader Boards

Increase Competitiveness in Users with Leader Boards

We humans are competitive creatures, and creators of successful online games and sports applications use this knowledge to egg us on with leader boards. However, as a designer, you can apply leader boards in so many other situations to encourage users to engage more, or produce better output. Trust that no-one wants to finish last, however fun o...

  • 263 shares
  • 1 month ago
How to Make Your Start-up Website

How to Make Your Start-up Website

If you run a business—you need a website. There’s simply no excuse in the information age for a freelancer or entrepreneur not to have a website. It’s important to know what your options are when it comes to developing a website for a start-up business and, as importantly, how to keep your costs under control when you’re just starting out and ne...

  • 175 shares
  • 1 month ago
5 Ways to Improve the UX of Your Applications

5 Ways to Improve the UX of Your Applications

Application design is the biggest field of endeavour in technology at the moment. It seems that ever since Apple launched the iPhone that clever people are coming together to try and make our lives ever more interesting via the various app stores. Yet, there are some simple things that these wonderful folks could do to improve our overall user e...

  • 198 shares
  • 1 month ago
Etch A Sketch:  How to Use Sketching in User Experience Design

Etch A Sketch: How to Use Sketching in User Experience Design

Have you ever wondered how you could convey your design decisions more effectively to your colleagues and users in a timely and cost-efficient manner? Have you found yourself stuck in a design, unable to see alternative approaches? Are you sure you are applying usability engineering to the right design or to the only design you have? You can rel...

  • 292 shares
  • 1 month ago
Design Thinking: Select the Right Team Members and Start Facilitating

Design Thinking: Select the Right Team Members and Start Facilitating

If we apply the analogy of Design Thinking as a journey, having good travel partners is important to safely and successfully arriving at your desired destination. The process of Design Thinking takes you into unknown and sometimes uncomfortable territory. Members of a Design Thinking team need to be open minded, curious, collaborative and allow ...

  • 319 shares
  • 1 month ago
IDF seeks a Member Support Unicorn to help change global design education

IDF seeks a Member Support Unicorn to help change global design education

The Interaction Design Foundation is the world's most prestigious community and course platform for User Experience (UX) designers. We've spent the last 15 years building our community and e-learning platform from scratch and our ever-growing community of designers now needs a Member Support Unicorn to help them along their learning journey. Th...

  • 360 shares
  • 1 month ago
The Persona Template for Gamification

The Persona Template for Gamification

For any gamification project, you’ll need to do research on players in order to determine what they will require from the gamified system. The culmination of this research is the development of a player persona; this is similar to a user persona (which most UX researchers will be intimately familiar with), but it also examines some gamification-...

  • 250 shares
  • 1 month ago
Shneiderman’s Eight Golden Rules Will Help You Design Better Interfaces

Shneiderman’s Eight Golden Rules Will Help You Design Better Interfaces

Follow Ben Shneiderman’s 'Eight Golden Rules of Interface Design' if you want to design great, productive and frustration-free user interfaces. Apple, Google and Microsoft are among some of the highly successful companies whose well-designed products reflect Shneiderman’s rules. The characteristics derived from Shneiderman’s golden rules can be ...

  • 406 shares
  • 1 month ago
Accessibility: Usability for all

Accessibility: Usability for all

Let’s examine a topic we often take for granted to understand what it’s really about. Doing so, you’ll be able to proceed with a broader appreciation of how users engage your designs. The Overlooked, Misunderstood Nature of AccessibilityAuthor/Copyright holder: WhisperToMe. Copyright terms and licence: Public Domain A design is only useful if ...

  • 143 shares
  • 1 month ago
Understand the Social Needs for Accessibility in UX Design

Understand the Social Needs for Accessibility in UX Design

As UX designers, we have a lot on our plates. The term “UX Unicorn” exists for a reason. We are responsible for our clients’ goals as well as our users’ needs. You might ask then, why should you think about Accessibility in your UX Design process? Imagine going into a design workshop and telling your client that you need more hours to make his...

  • 348 shares
  • 1 month ago
Key Question in User Experience Design – Usability vs Desirability

Key Question in User Experience Design – Usability vs Desirability

The question of what usability is compared to desirability comes up a lot in UX design and it’s important to be able to distinguish the two. Why? Because usability is the base level of the user experience and without usability it is difficult to create a worthwhile user experience; however, without desirability it is unlikely that the user exper...

  • 348 shares
  • 1 month ago
The Golden Ratio - Principles of form and layout

The Golden Ratio - Principles of form and layout

Now, we’re going to look at a subject that comes directly from mathematics and that we can also find all around us – the golden ratio. Don’t worry; we’re not going back into the classroom for long. We will examine what this concept is and exactly how much it is a fundamental part of making designs pleasing to the user’s eye. The golden ratio’...

  • 300 shares
  • 1 month ago
The Principles of Service Design Thinking - Building Better Services

The Principles of Service Design Thinking - Building Better Services

Service design is all about taking a service and making it meet the user’s and customer’s needs for that service. It can be used to improve an existing service or to create a new service from scratch. In order to adapt to service design, a UX designer will need to understand the basic principles of service design thinking and be able to focus on...

  • 391 shares
  • 1 month ago
Obstacles to Problem Solving and Innovation in Design Thinking

Obstacles to Problem Solving and Innovation in Design Thinking

Understanding the obstacles that prevent teams from reaching innovative solutions that solve underlying problems is a very important aspect of the Design Thinking process. When we ignore a major influencing factor while trying to develop a solution, we are setting ourselves up for a potentially negative result, or may even be creating an ev...

  • 342 shares
  • 1 month ago
How to Design an Information Visualization

How to Design an Information Visualization

Designing information visualizations offers you endless possibilities when it comes to end products and it would be impossible to provide step-by-step instructions for all these possibilities. However, it is fair to say that while the end products may vary dramatically – the process by which we reach the best possible end product is consistently...

  • 221 shares
  • 1 month ago
Making Use of the Crowd – Social Proof and the User Experience

Making Use of the Crowd – Social Proof and the User Experience

Social proof (sometimes referred to as informational social influence) is a psychological concept. It refers to the tendency of human beings to follow the actions of others when making decisions and placing weight on those actions to assume “the correct decision”. It’s a concept that can be used in product design for the Internet and mobile web ...

  • 344 shares
  • 1 month ago
Functionality and Mobile Design – Don’t Shrink the Screen, Focus on the Tasks

Functionality and Mobile Design – Don’t Shrink the Screen, Focus on the Tasks

Mobile design and design for other devices such as laptops and desktops does not mean producing the same product, just smaller. It means focusing on what matters to the mobile user and delivering a differentiated user experience. To do this successfully, you need to focus on tasks and how they are executed. Design for mobile is no longer option...

  • 391 shares
  • 1 month ago
Flat Design – An Introduction

Flat Design – An Introduction

With the dawn of personal computing skeuomorphic design became important to introduce users, unfamiliar with technology, to new concepts. Skeuomorphism takes a simple approach – it creates lifelike affordances in user interfaces (UI) that the user can relate to from their real lives. Thus when you delete a file – it goes in the trash can on scre...

  • 163 shares
  • 1 month ago