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How to manage the users’ expectations when designing smart products

How to manage the users’ expectations when designing smart products

Smart products that adapt to aspects of the users’ activity, context or personality have become commonplace. With more and more products which act intelligently emerging in the market place, users often end up expecting to interact with them more like they would among themselves, as humans. In the first decades of the 21st century, technical lim...

  • 345 shares
  • 1 month ago
Our Three Brains - The Rational Brain

Our Three Brains - The Rational Brain

The triune brain model may not be an entirely accurate depiction of the human brain and its development, but the concept of our three brains (reptilian, paleomammalian, and neomammalian) represents a useful guide for us as designers who are looking to capture what it means to be a human user. Thus, many of the insights we derive in this way can ...

  • 231 shares
  • 1 month ago
Getting Users’ Long-Term Commitment with a Monthly Charge

Getting Users’ Long-Term Commitment with a Monthly Charge

There’s a trend which takes the use of products from companies such as Adobe and Microsoft from single-purchase goods owned by the consumer to monthly subscriptions. Unlike most dark patterns, this one does not necessarily trick users into agreeing with a system of recurring payments, but simply coerces or manipulates them instead. If they don’t...

  • 296 shares
  • 1 month ago
Harvest Users’ Information with Forced Registration

Harvest Users’ Information with Forced Registration

If a company knows you really well, they have more of an opportunity to make money. The second you register with any website, whether it is an online shop or a social platform, they can send you advertisements or even sell your information to other companies. If you’re truly interested in a long-term relationship with the offered services, that’...

  • 274 shares
  • 1 month ago
Physiological Needs: Maslow's Hierarchy of Needs

Physiological Needs: Maslow's Hierarchy of Needs

At the base of Maslow's hierarchy of human needs we find the physiological level, which encompasses the basic, yet self-preserving needs, such as sleep, water, and shelter. The ability to work our way further up the hierarchy, to satisfy our more complex needs, is based on fulfilling the physiological needs. Designers can tap into our unconsciou...

  • 289 shares
  • 1 month ago
How to Use Responsive Enabling to Simplify Tasks

How to Use Responsive Enabling to Simplify Tasks

Have you ever felt overwhelmed when performing a task such as registering an account or completing an online purchase? Ever felt puzzled when it wasn’t clear which steps to take? Nearly every website and application supports tasks that have different stages to go through. From adjusting your MAC OS X system preferences, to registering an online ...

  • 251 shares
  • 1 month ago
10 Ideas to Help You Sell UX Work

10 Ideas to Help You Sell UX Work

We know that UX is important. Google knows that UX is important. But when it comes to selling in UX work it can often feel like nobody else knows that it’s important. Clients and colleagues often seem completely intractable on ideas when we present them. So how can we better serve those customers and get them to take on board what we do as valua...

  • 150 shares
  • 1 month ago
The Persona Template for Gamification

The Persona Template for Gamification

For any gamification project, you’ll need to do research on players in order to determine what they will require from the gamified system. The culmination of this research is the development of a player persona; this is similar to a user persona (which most UX researchers will be intimately familiar with), but it also examines some gamification-...

  • 257 shares
  • 1 month ago
Build a common language by referring to design movements

Build a common language by referring to design movements

Let’s check out a couple of words that are vital to us. Without them or their functions, life would be a nightmare. It would take ages to get anything done! Thankfully, we have categorization and labeling to help us understand our world and communicate with others.Labels and categories are great, time-saving building blocks. As user experience d...

  • 263 shares
  • 1 month ago
The Anatomy of a Smartphone – Things for Designers to Consider for Mobile Development

The Anatomy of a Smartphone – Things for Designers to Consider for Mobile Development

If you’re going to design for mobile, then it’s a good idea to have a grasp of what makes up the modern smartphone in terms of hardware and software. You can then start to think about the possibilities these offer when creating user experiences. The better you know the device, the more you can exploit its capabilities within your products.Author...

  • 490 shares
  • 1 month ago
How to Advocate and Evangelize User Experience

How to Advocate and Evangelize User Experience

It’s getting better and better but, still, how many times have you had to justify why user experience matters and what it actually means? To be prepared, as part of your UX toolbox, you should have a set of examples and visuals to ground your arguments. Case studies are great ways to exemplify the relevance of UX for product and service developm...

  • 244 shares
  • 1 month ago
Ideas for Dealing with Terrible Clients in Your Design Practice

Ideas for Dealing with Terrible Clients in Your Design Practice

The prospect of winning a new client is something that leaves us all a little excited. Yet, the more clients we bring on, the more we realize that there are great clients and there are clients with whom every interaction sucks our will to live. Signing the former is a great shot in the arm and leaves us enthusiastic and signing the latter usuall...

  • 328 shares
  • 1 month ago
Getting Your App into the Hands of Millions – Marketing for Mobile Apps

Getting Your App into the Hands of Millions – Marketing for Mobile Apps

Mobile apps aren’t a new thing but the latest research estimates that people spend 30 hours a month playing with apps now. That makes for a substantial opportunity for UX designers but once the product’s finished; how do you market it? Getting the marketing right is the key to market acceptance of your well-designed products. Research from Niel...

  • 367 shares
  • 1 month ago
Personas – Why and How You Should Use Them

Personas – Why and How You Should Use Them

Personas are fictional characters, which you create based upon your research in order to represent the different user types that might use your service, product, site, or brand in a similar way. Creating personas will help you to understand your users’ needs, experiences, behaviours and goals. Creating personas can help you step out of yourself....

  • 274 shares
  • 1 month ago
Learn to Create Accessible Websites with the Principles of Universal Design

Learn to Create Accessible Websites with the Principles of Universal Design

“Productivity is never an accident. It is always the result of a commitment to excellence, intelligent planning and focused effort.” — Paul J. Meyer, premier international authority on goal setting, motivation, time management, and personal and professional development Accessibility is not the first item we consider when we start designing a w...

  • 399 shares
  • 1 month ago
How to Align UX with Product Management

How to Align UX with Product Management

The introduction of UX to a company’s workflow is often a straightforward process. There’s a common understanding that you will be delivering improvements to products that will enable better acceptance of those products in the market.However, the role of the product manager can often clash with the UX role. Why? Well… they really ought to be the...

  • 214 shares
  • 1 month ago
Stop Yourself from Becoming Content Fried and Free Your Mind to be Productive

Stop Yourself from Becoming Content Fried and Free Your Mind to be Productive

Content fried is the point we reach when we subject ourselves to too much data. It commonly affects content curators but it can affect any of us. The “always on” Internet may be a blessing much of the time but it can also be a curse. The term “content fried” was defined Beth Kanter, who is a trainer, researcher, speaker and motivator. Content ...

  • 443 shares
  • 1 month ago
Information Overload, Why it Matters and How to Combat It

Information Overload, Why it Matters and How to Combat It

Designers often need to convey information to the users of their designs. Specialists in information visualization design in particular find themselves presenting data over and over again to their users. However, it’s important when developing your designs that you don’t create “information overload” – that is presenting so much data that you le...

  • 303 shares
  • 1 month ago
User Stories: As a [UX Designer] I want to [embrace Agile] so that [I can make my projects user-centered]

User Stories: As a [UX Designer] I want to [embrace Agile] so that [I can make my projects user-centered]

Let’s examine a tool so simple yet so powerful that once you’ve learned about it, you will apply it in all your projects. It is a great design method that enhances collaboration among all stakeholders. Users’ Needs are a core part of Agile: the User Stories There are so many articles about UX and Agile. Lots of them are rants about how Agile i...

  • 585 shares
  • 1 month ago
Repetition, Pattern, and Rhythm

Repetition, Pattern, and Rhythm

Let’s look at three subjects that, at first glance, may strike you as being incredibly basic and self-explanatory. However, although they may seem like they should need no introduction, we should study them. By understanding these concepts, you’ll be able to apply them more effectively to captivate your users’ attention while making your designs...

  • 224 shares
  • 1 month ago