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Design Thinking: A Quick Overview

Design Thinking: A Quick Overview

If you have just started embarking your journey through the Design Thinking process, things might seem a little overwhelming. This is why we have prepared a useful overview of the Design Thinking process, as well as some of the popular Design Thinking frameworks commonly used by global design firms and national design agencies. To begin, let’s ...

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  • 2 weeks ago
Three Common Models of the Brain to Help You Develop Better User Experiences

Three Common Models of the Brain to Help You Develop Better User Experiences

There are many different conceptual models of the brain. It’s important to note that many of them lack any scientific basis – this does not, however, negate the fundamental importance of these models. They are not there to “prove” anything but rather to stimulate creative thought as to how designers (and others) may offer all round stimulation o...

  • 378 shares
  • 2 weeks ago
10 Great Ideas to Improve Your Productivity when You Work From Home

10 Great Ideas to Improve Your Productivity when You Work From Home

I love working from home. I love the fact that I can crawl out of bed 5 minutes before work and still be on time. It thrills me that there’s no dress code and if I want to work in my birthday suit, I can. In fact, the Interaction Design Foundation’s philosophy of “work where you want” has allowed us to bring together a team of incredible talents...

  • 267 shares
  • 2 weeks ago
User Interface Design Guidelines: 10 Rules of Thumb

User Interface Design Guidelines: 10 Rules of Thumb

Learn to design with your user’s needs and expectations in mind by applying Jakob Nielsen and Rolf Molich’s Ten User Interface Guidelines. These heuristics have been reflected in many of the products designed by some of the most successful companies in the world such as Apple, Google, and Adobe. Further evidence of how their design teams incorpo...

  • 283 shares
  • 2 weeks ago
How to Create an Intuitive Design

How to Create an Intuitive Design

“The main thing in our design is that we have to make things intuitively obvious,” the founder and former CEO of Apple, Steve Jobs, explained. We can easily agree that design should be intuitive. We can also easily agree that something is intuitive when we can use it without thinking about it. Making a design intuitive is much tougher. Solving t...

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  • 2 weeks ago
Design Scenarios - Communicating the Small Steps in the User Experience

Design Scenarios - Communicating the Small Steps in the User Experience

Design scenarios are useful tools for communicating ideas about user actions. Mapping design scenarios also has the added benefit that it helps formalize ideas and to take creative approaches to those ideas. Most importantly of all, it will ensure that your designs are firmly rooted on terra firma and taking a “what our users want/need” approach...

  • 299 shares
  • 3 weeks ago
How to Design Voice User Interfaces

How to Design Voice User Interfaces

If you are new to designing voice user interfaces, you may quickly find yourself unsure of how to create great user experiences. How users interact with voice user interfaces is very different from how they interact with graphical ones. Not surprisingly, their expectations for the interaction are that it be more like communicating than using tec...

  • 169 shares
  • 3 weeks ago
Empathy – How to Improve Your Designs by Developing Empathy for Your Target Group

Empathy – How to Improve Your Designs by Developing Empathy for Your Target Group

Empathy is the ability to understand and identify with another person’s context, emotions, goals and motivations. In order to design great experiences, successful design firms actively search for empathic insights into their target group. In a design context, empathy serves a distinct purpose: to inspire design decisions in the early stages of t...

  • 352 shares
  • 3 weeks ago
User Stories - Capturing the User’s Perspective Quickly and Simply

User Stories - Capturing the User’s Perspective Quickly and Simply

User stories are a simple tool for articulating the user’s perspective. They are not long, wordy stories to be told around a camp fire but rather short (often only a single sentence) descriptions of what a user will do with a part of a system. They are written in plain English or in the language of the business in which they will be used and req...

  • 358 shares
  • 3 weeks ago
Introduction to the Essential Ideation Techniques which are the Heart of Design Thinking

Introduction to the Essential Ideation Techniques which are the Heart of Design Thinking

Ideation is at the heart of the Design Thinking process. There are literally hundreds of ideation techniques, for example brainstorming, sketching, SCAMPER, and prototyping. Some techniques are merely renamed or slightly adapted versions of more foundational techniques. Here you’ll get an overview of the best techniques as well as when and why t...

  • 391 shares
  • 3 weeks ago
Service Blueprints - Communicating the Design of Services

Service Blueprints - Communicating the Design of Services

Service blueprints were first described by Lynn Shostack, a banking executive, back in 1982 in the Harvard Business Review. They’ve become popularized over the last few years as service design has grown as a profession. In addition to being useful in service design they are often used by operational management to gauge the efficiency of work wit...

  • 305 shares
  • 3 weeks ago
Best Practices for Qualitative User Research

Best Practices for Qualitative User Research

No matter how big or small your user research project is, if you are going to do user research, you want to make sure that you are doing it right. You don’t want to waste your time doing research that does not truly represent your users’ opinions and behaviors. That is a waste of both your and your research participants’ time, and it’s bad for b...

  • 183 shares
  • 3 weeks ago
The Pareto Principle and Your User Experience Work

The Pareto Principle and Your User Experience Work

There are two things that are always in short supply on any project; time and money. The Pareto Principle can, in the long-term, help you save both. It can also help you make intelligent decisions based on your user research. Our story begins with a Management Consultant Joseph M Juran back in the 1940s. He noticed that there is a general rule ...

  • 282 shares
  • 3 weeks ago
How to Select the Best Idea by the end of an Ideation Session

How to Select the Best Idea by the end of an Ideation Session

Once an ideation session has finished, it’s time to collect, categorise, refine and narrow down the best idea, solution, or strategy. Here are the best selection methods. It’s Post-it voting, the Four Categories method, the Bingo Selection method and the Idea Affinity Diagram. The Six Thinking Hats and the Now Wow How Matrix will help you apply ...

  • 279 shares
  • 3 weeks ago
The Principles of Service Design Thinking - Building Better Services

The Principles of Service Design Thinking - Building Better Services

Service design is all about taking a service and making it meet the user’s and customer’s needs for that service. It can be used to improve an existing service or to create a new service from scratch. In order to adapt to service design, a UX designer will need to understand the basic principles of service design thinking and be able to focus on...

  • 358 shares
  • 3 weeks ago
Design Failures

Design Failures

Steve Jobs once said: ''Design is not just what it looks like and feels like. Design is how it works.'' Normally, we like to showcase great design but there’s a lot you can learn from dreadful design too. We don’t think Steve Jobs had anything to do with the 30 howlers that follow. From lousy usability to no utility we’ve got all your design fa...

  • 72 shares
  • 3 weeks ago
Apple’s Product Development Process – Inside the World’s Greatest Design Organization

Apple’s Product Development Process – Inside the World’s Greatest Design Organization

Apple’s Product Development Process may be one of the most successful design process ever implemented. With the company verging on becoming the world’s first $1 trillion business organization – there’s a lot that designers can learn from Apple and introduce into their own design environments.Apple is a notoriously secretive business. In Steve Jo...

  • 377 shares
  • 3 weeks ago
The Laws of Figure/Ground, Prägnanz, Closure, and Common Fate - Gestalt Principles (3)

The Laws of Figure/Ground, Prägnanz, Closure, and Common Fate - Gestalt Principles (3)

We’re now going to take a look at some more Gestalt principles, building on what we’ve learned in the first two articles. This third piece is particularly useful because having a good grasp of Figure/Ground, Prägnanz, Closure, and Common Fate will enhance your ability to design with more thoughtfulness, confident that you’re making the best use ...

  • 439 shares
  • 3 weeks ago
Putting Some Emotion into Your Design – Plutchik’s Wheel of Emotions

Putting Some Emotion into Your Design – Plutchik’s Wheel of Emotions

Emotional design is a big buzz word within the UX community. Designs which tap into the user’s emotions are considered to do more than just respond to their stated needs and provide a greater level of user experience. One way of understanding emotions is Plutchik’s Wheel of Emotions – this may help you deliver better experiences to your users wh...

  • 361 shares
  • 3 weeks ago
Make Your UX Design Process Agile Using Google’s Methodology

Make Your UX Design Process Agile Using Google’s Methodology

In an age of tight resources and constrained finances companies are more reluctant than ever to commit to big design projects without a thorough understanding of their chances of success. Google has developed a methodology to make the design process fast and still offer valuable insight. Forget minimum viable products and focus on prototypes and...

  • 306 shares
  • 3 weeks ago