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One Size Fits All? Definitely Not in Task-Oriented Design for Mobile & Ubiquitous UX

One Size Fits All? Definitely Not in Task-Oriented Design for Mobile & Ubiquitous UX

In the 1980s and ‘90s, our technology-loving civilization rode the wave of Personal Computing – one computer per person. As computers became smaller and less expensive to produce, every worker—or indeed, every person—could have one at his/her disposal. With the rapid rise of Ubiquitous and Mobile computing, the situation had certainly changed by...

  • 391 shares
  • 2 weeks ago
Make Your UX Design Process Agile Using Google’s Methodology

Make Your UX Design Process Agile Using Google’s Methodology

In an age of tight resources and constrained finances companies are more reluctant than ever to commit to big design projects without a thorough understanding of their chances of success. Google has developed a methodology to make the design process fast and still offer valuable insight. Forget minimum viable products and focus on prototypes and...

  • 296 shares
  • 2 weeks ago
The Building Blocks of Visual Design

The Building Blocks of Visual Design

Visual design is about creating and making the general aesthetics of a product consistent. To create the aesthetic style of a website or app, we work with fundamental elements of visual design, arranging them according to principles of design. These elements and principles together form the building blocks of visual design, and a firm understand...

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  • 2 weeks ago
10 Great Sites for UI Design Patterns

10 Great Sites for UI Design Patterns

You don’t want to spend your whole life redesigning the wheel do you? No, neither do we. If you are looking for a design that solves a problem that has been solved inside a different application before; then the template for your wheel is probably already out there. That’s a design pattern to you and me. We’ve put together a list of some of the...

  • 147 shares
  • 2 weeks ago
Increase Competitiveness in Users with Leader Boards

Increase Competitiveness in Users with Leader Boards

We humans are competitive creatures, and creators of successful online games and sports applications use this knowledge to egg us on with leader boards. However, as a designer, you can apply leader boards in so many other situations to encourage users to engage more, or produce better output. Trust that no-one wants to finish last, however fun o...

  • 241 shares
  • 3 weeks ago
7 Great, Tried and Tested UX Research Techniques

7 Great, Tried and Tested UX Research Techniques

Thinking about conducting some user research? Wondering which techniques are most likely to provide useful results? Then look no further. We’ve compiled a list of 7 excellent techniques which are tried and tested and have been proven to deliver real value in UX projects. Let’s take a look at each technique and see what it is and why it works: T...

  • 192 shares
  • 3 weeks ago
Self-Actualization: Maslow's Hierarchy of Needs

Self-Actualization: Maslow's Hierarchy of Needs

The things we use and consume may satisfy the first four levels of needs in Maslow's hierarchy of needs, but they will never provide us with the characteristics, outlined below, which help us identify the attainment of self-actualization. Take all the safety, love, etc. you like; for all their importance, they don’t complete the jigsaw that make...

  • 263 shares
  • 3 weeks ago
Customer Touchpoints - The Point of Interaction Between Brands, Businesses, Products and Customers

Customer Touchpoints - The Point of Interaction Between Brands, Businesses, Products and Customers

There are as many different definitions for the word “touchpoint” in customer experience design and marketing as there are flavors on the average restaurant menu. Why? Because these disciplines have been evolving rapidly over the last decades and terminology has become fluid rather than static. To make matters more complicated – the term “touchp...

  • 407 shares
  • 3 weeks ago
Map the Stakeholders

Map the Stakeholders

Having faced the problem statement and defined the challenge space, the challenge owner or initiator now needs to gather the troops. In more complex settings or larger organisations, drafting a stakeholder map, outlining people involved, affected, or influenced both internally and externally is a necessary first step. If you’re a project owner ...

  • 130 shares
  • 3 weeks ago
Minimum Viable Product (MVP) and Design - Balancing Risk to Gain Reward

Minimum Viable Product (MVP) and Design - Balancing Risk to Gain Reward

The idea of the minimum viable product (MVP) has been around for some time. The term itself was coined by Frank Robinson but was made popular by two influential names in product design – Steve Blank, a serial-entrepreneur and academic, and Eric Ries, the pioneer of the Lean Startup movement.What is an MVP?The simplest definition is that an MVP m...

  • 339 shares
  • 3 weeks ago
14 Barriers to Ideation – and How to Overcome Them

14 Barriers to Ideation – and How to Overcome Them

Would you like to facilitate successful ideation sessions? Or would you like to learn how to contribute to ideation processes in your team more effectively? In either case, you should know the ideation traps and how you can prevent yourself and your team from falling into them. You should give the following 14 important barriers to ideation your...

  • 212 shares
  • 3 weeks ago
Monitoring Player Motivation for Gamification

Monitoring Player Motivation for Gamification

One of the big questions facing us as gamification designers is, “When will your player get bored of your gamification project, and how can you keep their interest as long as possible?” Fortunately, there are ways to monitor player motivation so that you can respond to them accordingly. In their book, Gamification at Work: Designing Engaging Bus...

  • 234 shares
  • 3 weeks ago
Laws of Proximity, Uniform Connectedness, and Continuation – Gestalt Principles (2)

Laws of Proximity, Uniform Connectedness, and Continuation – Gestalt Principles (2)

In this, the second part of our examining Gestalt principles, we’ll look at another Law – the Law of Proximity. This one is especially useful as it deals with how our eyes and brains draw connections with design images. Of course, connecting is also important to us – that’s what we want to make happen between our users and our designs!“The eye t...

  • 394 shares
  • 3 weeks ago
User Goals and How They Influence Information Design Decisions

User Goals and How They Influence Information Design Decisions

As an information designer, your main aim is to help people understand the world better. Whether they’re trying to make sense of national election sentiments or get a grip on tourism activities in a region, people need to understand the meaning and implications of facts and figures. These collections of words and numbers are raw data. Your duty ...

  • 339 shares
  • 3 weeks ago
Natural User Interfaces – What are they and how do you design user interfaces that feel natural?

Natural User Interfaces – What are they and how do you design user interfaces that feel natural?

User interfaces that you interact with using modalities such as touch, gestures or voice are often referred to as Natural User Interfaces (NUI). We consider them interfaces that we find so easy to use that they feel natural. However, what does it mean for an interface to be natural? Also, how do you design NUI interfaces? Here, we’re going to ex...

  • 459 shares
  • 3 weeks ago
Ideation for Design  - Preparing for the Design Race

Ideation for Design - Preparing for the Design Race

Ideation is easy to define. It’s the process by which you generate, develop and then communicate new ideas. Ideas can take many forms such as verbal, visual, concrete or abstract. The principle is simple to create a process by which you can innovate, develop and actualize new products. Ideation is critical to both UX designers and learning exper...

  • 248 shares
  • 3 weeks ago
Putting Some Emotion into Your Design – Plutchik’s Wheel of Emotions

Putting Some Emotion into Your Design – Plutchik’s Wheel of Emotions

Emotional design is a big buzz word within the UX community. Designs which tap into the user’s emotions are considered to do more than just respond to their stated needs and provide a greater level of user experience. One way of understanding emotions is Plutchik’s Wheel of Emotions – this may help you deliver better experiences to your users wh...

  • 361 shares
  • 3 weeks ago
Information Visualization – Who Needs It?

Information Visualization – Who Needs It?

Jesse James Garrett, the information designer, says; "What makes people passionate, pure and simple, is great experiences. If they have great experience with your product and they have great experiences with your service, they’re going to be passionate about your brand, they’re going to be committed to it. That’s how you build that kind of commi...

  • 211 shares
  • 3 weeks ago
How to Recruit Users for Usability Studies

How to Recruit Users for Usability Studies

You’re going to need to conduct usability studies at some point during your design work. That may be for a product or for an information visualization but if you don’t know whether your outputs are usable – you cannot begin to guarantee a user experience. Usability testing is so important that even presidents get involved (above you’ll see Barac...

  • 204 shares
  • 3 weeks ago
Product Thinking is Problem Solving

Product Thinking is Problem Solving

It can be easy to get bogged down in developing features when we get into user experience design. It’s not that features aren’t important but that they are often secondary to the reason a customer or user buys our product. That reason is simple; the user buys the product to solve a real world problem for themselves.In practice that means we have...

  • 209 shares
  • 3 weeks ago