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Conducting Ethical User Research

Conducting Ethical User Research

In any type of research that involves human participants, it’s important to consider the ethics of the research project. That is also the case when you do user research. You are responsible for your participants’ wellbeing, for representing them honestly, and for keeping their personal information safe. That is a big responsibility, so it’s impo...

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  • 1 month ago
The Self-Generation Effect: How to Create More Memorable User Interfaces

The Self-Generation Effect: How to Create More Memorable User Interfaces

Learn how to improve user experience by incorporating the self-generation effect in your user interface design. The self-generation effect is prompted in many of the customization tools built into some of the most widely-used products out there. This phenomenon provides users with a sense of control as they customize their own tools and function...

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  • 1 month ago
The Rule of Thirds: Know your layout sweet spots

The Rule of Thirds: Know your layout sweet spots

Now that we’ve started covering the topic of proportion in design (beginning with the Golden Ratio article), let’s look at another vital subject. Getting a firm grasp of the Rule of Thirds will empower you to fine-tune your eye to bring out the best of the elements in your design by placing them where they belong best. What Is the Rule of Th...

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  • 2 months ago
Getting into the Mobile App User’s Mind – User Research for Mobile Applications

Getting into the Mobile App User’s Mind – User Research for Mobile Applications

It’s well understood that user research is what makes for the best user experiences but what are the right user research techniques for mobile apps? While, there is no doubt that any classic UX research technique may be turned to mobile app user research – there are some techniques which have already been demonstrated to show proven value. Maste...

  • 420 shares
  • 2 months ago
Principle of Consistency and Standards in User Interface Design

Principle of Consistency and Standards in User Interface Design

Learn to design with consistency and standards in mind and understand the reasons why they’re important to incorporate them into your work. Derived from Jakob Nielsen and Rolf Molich’s Ten User Interface (UI) Guidelines, ‘Consistency and Standards’ are evident in many of the widely-used products created by some of the most successful companies. ...

  • 368 shares
  • 2 months ago
IDF seeks Community Ambassador to help the world learn more about design

IDF seeks Community Ambassador to help the world learn more about design

The Interaction Design Foundation (IDF) is the world's most prestigious community and online course platform for User Experience (UX) designers. We've spent the last 15 years building our foundation from scratch – both our community and library of literature - and we now need your help to spread our design knowledge to all corners of the globe. ...

  • 378 shares
  • 2 months ago
The Laws of Figure/Ground, Prägnanz, Closure, and Common Fate - Gestalt Principles (3)

The Laws of Figure/Ground, Prägnanz, Closure, and Common Fate - Gestalt Principles (3)

We’re now going to take a look at some more Gestalt principles, building on what we’ve learned in the first two articles. This third piece is particularly useful because having a good grasp of Figure/Ground, Prägnanz, Closure, and Common Fate will enhance your ability to design with more thoughtfulness, confident that you’re making the best use ...

  • 501 shares
  • 2 months ago
Create Some Space – for Ideation Sessions and Design Thinking

Create Some Space – for Ideation Sessions and Design Thinking

The spaces we occupy deeply influence our experiences, our feelings, and our behaviours. Our state of health, psychology, productivity, mood, and creativity spaces influence us on many levels and also influence our interactions with each other. The spaces in which we journey through Design Thinking and Ideation sessions must be set up in such a ...

  • 306 shares
  • 2 months ago
What is Ideation – and How to Prepare for Ideation Sessions

What is Ideation – and How to Prepare for Ideation Sessions

Ideation is the process where you generate ideas and solutions through sessions such as Sketching, Prototyping, Brainstorming, Brainwriting, Worst Possible Idea, and a wealth of other ideation techniques. Ideation is also the third stage in the Design Thinking process. Although many people might have experienced a “brainstorming” session before,...

  • 393 shares
  • 2 months ago
Giving Your Users Freedom with Editable Input Fields

Giving Your Users Freedom with Editable Input Fields

When you want to purchase something on the internet, no matter what it is, or which e-commerce service you use, you don’t want to encounter any restrictions. Just imagine what your user experience would be like if a web shop presented you with a limited set of options to choose from when asking for your contact details. And what would you say if...

  • 276 shares
  • 2 months ago
What is Design Thinking and Why Is It So Popular?

What is Design Thinking and Why Is It So Popular?

Design Thinking is not an exclusive property of designers—all great innovators in literature, art, music, science, engineering, and business have practiced it. So, why call it Design Thinking? What’s special about Design Thinking is that designers’ work processes can help us systematically extract, teach, learn and apply these human-centred tech...

  • 338 shares
  • 2 months ago
Help! I need some help! Not just any help… Help in mobile applications

Help! I need some help! Not just any help… Help in mobile applications

When users start getting to grips with your mobile app they’re going to need a little help from time-to-time. The good news is that there are standard design patterns which can be employed to reduce design time for help in mobile apps. There are also some useful guidelines that can be employed to improve the UX of help in general. Familiarizing ...

  • 377 shares
  • 2 months ago
Design Management (An Introduction) - Taking Charge of Processes and People

Design Management (An Introduction) - Taking Charge of Processes and People

Design management is a complex field; it doesn’t relate to a single design discipline and the exact responsibilities attached to a design manager will depend on the organization they work for, the size of that organization (and the tier in the hierarchy at which the manager operates), the industry they work in, the current market position and to...

  • 371 shares
  • 2 months ago
The MAYA Principle: Design for the Future, but Balance it with Your Users’ Present

The MAYA Principle: Design for the Future, but Balance it with Your Users’ Present

Learn to design for the future, while balancing your design with your users’ present stage of skills and mindset.This is called the MAYA Principle and it’s the secret behind the industrial design of the Coca-Cola bottle, Shell Oil logo, and the Greyhound logo. Author/Copyright holder: Raymond Loewy. Copyright terms and licence: All right...

  • 491 shares
  • 2 months ago
Information Visualization – A Brief Introduction

Information Visualization – A Brief Introduction

Have you ever thought about how much data flows past each of us in an ordinary day? From the newspaper you read at breakfast, to the e-mails you receive throughout the day, to the bank statements generated whenever you withdraw money or spend it, to the conversations we have, and so on?There is a tidal wave of data associated with each aspect of...

  • 277 shares
  • 2 months ago
The Use of Story and Emotions in Gamification

The Use of Story and Emotions in Gamification

Gamification projects can benefit from storytelling features; these features can help arouse emotional connections with players. They can enhance the player experience and improve the longevity and fun factor of the gamified features. Let’s take a closer look at how that might work, even if you don’t feel that you are a natural story teller. An ...

  • 306 shares
  • 2 months ago
My Head Hurts! Cognitive Friction in the Age of Mobile

My Head Hurts! Cognitive Friction in the Age of Mobile

There’s nothing more annoying than when things don’t function the way we expect them to. When we develop user interfaces (UI), we try to relate it to the “real world” – think the floppy disk for “save” in most applications. Why? Because we take our cues in the digital world from ones we’ve already developed in our ordinary lives. Cognitive frict...

  • 316 shares
  • 2 months ago
External Cognition in Product Design: 3 Ways to Make Use of External Cognition in Product Design

External Cognition in Product Design: 3 Ways to Make Use of External Cognition in Product Design

Learn to design products and systems that make your user’s lives easier by relieving them of their cognitive load, the amount of effort being used in their working memory. As you design your user flows, minimizing the need for people to remember things as they navigate through your product or system will increase your user’s desire to continue u...

  • 481 shares
  • 2 months ago
Product-Service Hybrids – When Products and Services Become One

Product-Service Hybrids – When Products and Services Become One

Mikal Hallstrup,, the Chief Visionary Officer of Designit says; “The world doesn’t necessarily need more products, it needs better solutions.” While a solution may commonly be a product or a service, it’s more likely to be a combination of the two in many instances today.The combination of a product and a service is a product-service hybrid. For...

  • 384 shares
  • 2 months ago
Implement Global Navigation to Improve Website Usability

Implement Global Navigation to Improve Website Usability

When you’re designing a new website, application, or other product, you always start with the global idea and structure before addressing more detailed issues. Designing the navigation on a website is no different. Getting the global navigation right is the first step in designing a great user experience. Get to know all about the Global Navigat...

  • 308 shares
  • 2 months ago