Wireframes User Experience (UX) topic overview/definition
Literature on Wireframes
Don’t Build It, Fake It First – Prototyping for Mobile Apps
The design phase for mobile applications should include a prototyping stage. It is at this point that users can “play” with your ideas and concepts and give you valuable feedback that shapes the final designs before you begin development. This can save time and money in development and create products that offer significantly better user experie...
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- 1 year ago
Rapid Prototyping, Faking It Until You Make it in a UX Driven World
The idea of “faking it, until you make it” is not new but it has a unique UX twist. The ability to develop and test prototypes at rapid rates of iteration lets you “fake” new products, get user feedback and make improvements without ever “making the product” until you have things just right. This can be a very valuable way of making a small budg...
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- 1 month ago