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Do I Need a Degree to Work In User Experience?

Do I Need a Degree to Work In User Experience?

This is a question that, in slightly different forms, gets asked a lot by those considering a UX design career. The question is a simple one but the answer..? Well, that’s a bit more complicated. A lot depends on you and your approach to life and your career. So let’s take a look at the benefits of a degree and the alternative paths you might pr...

  • 26 shares
  • 1 hour ago
Service Blueprints - Communicating the Design of Services

Service Blueprints - Communicating the Design of Services

Service blueprints were first described by Lynn Shostack, a banking executive, back in 1982 in the Harvard Business Review. They’ve become popularized over the last few years as service design has grown as a profession. In addition to being useful in service design they are often used by operational management to gauge the efficiency of work wit...

  • 71 shares
  • 3 hours ago
Less is (Also) More in Virtual and Augmented Reality Design

Less is (Also) More in Virtual and Augmented Reality Design

One of the most exciting things about designing virtual and augmented reality experiences is all the things you’re able to do as a designer. You can take advantage of all of the user’s senses in design, you can create first-person stories, and you can overlay reality with any virtual object you can come up with. To a large extent, only your imag...

  • 88 shares
  • 6 hours ago
Empathy Map – Why and How to Use It

Empathy Map – Why and How to Use It

Did you know that users are more likely to choose, buy and use products that meet their needs as opposed to products that just meet their wants? An Empathy map will help you understand your user’s needs while you develop a deeper understanding of the persons you are designing for. There are many techniques you can use to develop this kind of emp...

  • 85 shares
  • 1 day ago
How to Create an Intuitive Design

How to Create an Intuitive Design

“The main thing in our design is that we have to make things intuitively obvious,” the founder and former CEO of Apple, Steve Jobs, explained. We can easily agree that design should be intuitive. We can also easily agree that something is intuitive when we can use it without thinking about it. Making a design intuitive is much tougher. Solving t...

  • 85 shares
  • 1 day ago
Norman's Three Levels of Design

Norman's Three Levels of Design

In the human mind there are numerous areas responsible for what we refer to as emotion; collectively, these regions comprise the emotional system. Don Norman proposes the emotional system consists of three different, yet interconnected levels, each of which influences our experience of the world in a particular way. The three levels are visceral...

  • 97 shares
  • 1 day ago
Stop Yourself from Becoming Content Fried and Free Your Mind to be Productive

Stop Yourself from Becoming Content Fried and Free Your Mind to be Productive

Content fried is the point we reach when we subject ourselves to too much data. It commonly affects content curators but it can affect any of us. The “always on” Internet may be a blessing much of the time but it can also be a curse. The term “content fried” was defined Beth Kanter, who is a trainer, researcher, speaker and motivator. Content ...

  • 240 shares
  • 2 days ago
5 Stages in the Design Thinking Process

5 Stages in the Design Thinking Process

Design Thinking is a design methodology that provides a solution-based approach to solving problems. It’s extremely useful in tackling complex problems that are ill-defined or unknown, by understanding the human needs involved, by re-framing the problem in human-centric ways, by creating many ideas in brainstorming sessions, and by adopting a ha...

  • 98 shares
  • 2 days ago
20 People in UX that You Have to Follow on Twitter

20 People in UX that You Have to Follow on Twitter

If you’re stuck for where to get started in UX then one of the easiest things you can do is get active on social media. If you connect with the industry’s biggest names, you can learn a ton of new information, find out about job opportunities and network with many other UX designers at the same time. But where do you start? Well, we’re here for ...

  • 130 shares
  • 2 days ago
Principle of Consistency and Standards in User Interface Design

Principle of Consistency and Standards in User Interface Design

Learn to design with consistency and standards in mind and understand the reasons why they’re important to incorporate them into your work. Derived from Jakob Nielsen and Rolf Molich’s Ten User Interface (UI) Guidelines, ‘Consistency and Standards’ are evident in many of the widely-used products created by some of the most successful companies. ...

  • 221 shares
  • 3 days ago
User Interface Design Guidelines: 10 Rules of Thumb

User Interface Design Guidelines: 10 Rules of Thumb

Learn to design with your user’s needs and expectations in mind by applying Jakob Nielsen and Rolf Molich’s Ten User Interface Guidelines. These heuristics have been reflected in many of the products designed by some of the most successful companies in the world such as Apple, Google, and Adobe. Further evidence of how their design teams incorpo...

  • 211 shares
  • 4 days ago
How to Change Your Career from Graphic Design to UX Design

How to Change Your Career from Graphic Design to UX Design

If there’s an occupation that is 100% linked with the public’s idea of what design is all about, it’s graphic design. From the familiar golden arches of the McDonald’s brand to the typography and colors of movie posters, graphic designers create some of the most iconic and ubiquitous designs around us. So why would a graphic designer like you wa...

  • 192 shares
  • 4 days ago
From Prototype to Product: Ensuring Your Solution is Feasible and Viable

From Prototype to Product: Ensuring Your Solution is Feasible and Viable

The end goal of a Design Thinking work process is to create a solution that is desirable, feasible, and viable. This means that your product or solution should not only satisfy the needs of a user but be easy to implement and have a commercial model as well. During the bulk of your Design Thinking work process, desirability would be at the foref...

  • 228 shares
  • 4 days ago
5 Ways to Improve the UX of Your Applications

5 Ways to Improve the UX of Your Applications

Application design is the biggest field of endeavour in technology at the moment. It seems that ever since Apple launched the iPhone that clever people are coming together to try and make our lives ever more interesting via the various app stores. Yet, there are some simple things that these wonderful folks could do to improve our overall user e...

  • 133 shares
  • 4 days ago
Simplicity in Design: 4 Ways to Achieve Simplicity in Your Designs

Simplicity in Design: 4 Ways to Achieve Simplicity in Your Designs

Learn ways to achieve simplicity in your designs and recognize why certain designs are overly complex. Simplicity is evident in many of the widely-used products created by some of the most successful companies. Simplicity is also one of the key reasons why some companies do better than their competitors. Google’s search engine, Apple iPhones, an...

  • 251 shares
  • 4 days ago
What Is Global Accessibility Awareness Day (GAAD) and Why Is It so Important?

What Is Global Accessibility Awareness Day (GAAD) and Why Is It so Important?

We can probably all agree that accessibility matters—as developers and designers, we want to design digital technology that doesn’t exclude users with disabilities… or anyone else for that matter! So the question is, why are accessibility considerations one of the first things to get cut from projects when resources or time become scarce? The ...

  • 302 shares
  • 4 days ago
The Heart of the Matter, Information Architecture in the Mobile Age

The Heart of the Matter, Information Architecture in the Mobile Age

Content is the key ingredient in so many user experiences. So how does it change when it comes to planning a mobile user experience? Should you rewrite your content for each platform or do you need a different strategy to make the most of your content on all platforms? Handling content on mobile doesn’t need to be a chore but it does take planni...

  • 267 shares
  • 5 days ago
Creating Personas from User Research Results

Creating Personas from User Research Results

When you’re in the beginning stages of your design project and you have just finished some highly informative interviews and observations in the context of your users, your head is full of impressions. You have a feeling for the different types of users who exist, and you have heard some similarities in their stories that you feel should guide t...

  • 143 shares
  • 5 days ago
Usability: A part of the User Experience

Usability: A part of the User Experience

This subject may seem incredibly “big” for a single article, but it’s about the specific nature of usability that we often overlook or confuse. With this appreciation, you’ll be able to design more effectively, and your website’s usership will be able to grow, too. Usability replaced the outmoded label “user friendly” in the early 1990s. “Usabi...

  • 188 shares
  • 5 days ago
The Grid System: Building a Solid Design Layout

The Grid System: Building a Solid Design Layout

Now that we’ve seen some grids at work in the Rule of Thirds article, let’s examine them a little more deeply. As a concept that deals so fundamentally with the fabric and background of our work as designers, it’s easy to overlook the power of grids and think more about the elements we want to create. Many traditional artists still paint their m...

  • 212 shares
  • 6 days ago