Mobile User Experience (UX) Design User Experience (UX) topic overview/definition

What is Mobile User Experience (UX) Design?

Mobile user experience (UX) design refers to the design of positive experiences during the use of mobile devices and wearables, and applications or services running on such devices. The mobile market, like the contexts in which mobiles are used, places unique requirements on the design of the user experience. Mobile UX design focuses strongly on efficiency and discoverability.

Mobile users engage with their devices at crucial moments and only for short periods. Their experiences need to be personalized, efficient and enjoyable in order to keep them engaged and ensure their continued use of such items. Therefore, mobile UX design focuses on delivering devices and services that are streamlined to serve spontaneous user needs that change with the context the user finds himself or herself in, while keeping the interaction levels as low as possible. For instance, a user may have two free hands and fewer distractions while standing in a coffee shop than she would if, five minutes later, she must grasp a pole or railing on a bus traveling on an uneven road.

Another significant challenge for mobile UX is discoverability (i.e., how easily potential users can find the service or app) due to the sheer size of app marketplaces. For the same reason, retention and engagement also pose significant challenges, since users are often able to find plentiful and free alternatives to suit their needs. For mobile UX designers, the careful shaping of the mobile user experience—from discovery to operation and co-operation with other devices or services—is a key goal in creating positive and personally meaningful experiences for users. Designing for mobile also involves appreciating the need for brand consistency and the users’ expectations of content regarding their threshold for inferior versions of “full-fledged” designs they would find on computers at home or in the office.

Literature on Mobile User Experience (UX) Design

Here’s the entire UX literature on Mobile User Experience (UX) Design by the Interaction Design Foundation, collated in one place:

Featured article

Designing for the Mobile Environment – Some Simple Guidelines

Designing for the Mobile Environment – Some Simple Guidelines

If you’re going to design for mobile, then it’s likely you’re going to need to consider the way that the device is used and the specifics of the device itself. There are some general principles that can help designers for mobile get started but don’t forget that these don’t replace the need for user research. They are guidelines not hard and fast rules.

There are many things to consider when designing for mobile and while many are standard UX considerations; there are going to be mobile specific design considerations too. Are you going to integrate your mobile offering with your current offering? Will you use responsive design or adaptive design if you do?

A lot of this will boil down to context. E.g the context in which the mobile device will be used. If your users access the mobile web from their desks, that’s awesome, but many users don’t. They’re going to be trying to use them in the supermarket, on their daily commute, on the walk to the coffee shop, etc.

That means you’re going to have to consider how to reduce distractions and make it easy for the user to focus on the task in hand too.

Josh Clark, the author of Tapworthy- Designing Great iPhone Apps, offers three categories for mobile web access:

  • Microtasking: When the user interacts with their device for brief but frenzied periods of activity
  • Local: When the user wants to know what’s going on around them
  • Bored: When the user has nothing better to do and is looking to be entertained or otherwise diverted

Basic Design Considerations for the Mobile Web

Small Screens

You don’t have as much screen real estate for mobile devices as you do for PCs and laptops. That means, normally, you’ll be designing for multiple screen sizes. You need to make a decision early as to whether to use responsive design (where the device handles the changes in display) or adaptive design (where your servers handle the changes).

You want to focus on a “mobile first” approach which means designing for the smallest mobile platforms and increasing complexity from there.

A good process to follow would be:

  • Group device types based on similar screen sizes and try to keep this to a manageable number of groups
  • Define content rules and design adaption rules that enable you to display things well on each group of devices
  • Try to adhere as closely to web standards (W3) as possible when implementing flexible layouts

Don’t forget that there are many different browser types available for the mobile web and the wider Internet too. You want to ensure that you support as many of these as possible – including those that are no longer current (such as BlackBerry and Nokia WebKit).

Author/Copyright holder: Philip Jägenstedt. Copyright terms and licence: CC0 1.0

Keep Navigation Simple

Keypads and touch screens don’t make for precise navigation like mice do – so try to:

  • Prioritize navigation based on the way users work with functionality – the most popular go at the top
  • Minimize the levels of navigation involved
  • Ensure labelling is clear and concise for navigation
  • Offer short-key access to different features
  • Remember to offer a 30x30 pixel space for touch screen tap points
  • Ensure that links are visually distinct and make it clear when they have been activated too
  • Make it easy to swap between the mobile and full site (if you choose to implement separate versions)

Keep Content to a Minimum

Don’t overwhelm your users – respect the small screen space. Keep content to a minimum.

Make sure that content is universally supported on all devices or avoid it. Think Flash and then don’t use it, for example.

Make page descriptions short and to the point – for relevant bookmarks.

Reduce the Inputs Required from Users

The less the user has to fiddle with their phone; the more they’re going to enjoy using your mobile web offering. Consider:

  • Keeping URLs short.
  • Offering alternative input mechanisms (video, voice, etc.)
  • Minimizing inputs in forms (you can always ask for more data when the user logs on to the desktop)
  • Allowing permanent sign in (most smartphones are password or fingerprint protected – the risks of staying logged in are less than on the desktop)
  • Keep scrolling to a minimum and only allow scrolling in one direction

Author/Copyright holder: Subhashish Panigrahi. Copyright terms and licence: CC BY-SA 3.0

Remember Mobile Connections Are Not Stable

Mobile connections can be a colossal PITA in areas with patchy service. Don’t make things hard on your users. Try:

  • Retaining data so that it’s not lost in a connection break
  • Minimizing page size for rapid loading
  • Killing off ad-networks, etc. on mobile sites which consume huge amounts of bandwidth and data
  • Keeping images to a minimum and reducing the size of those images
  • Reducing the numbers of embedded images to a minimum (speeding up load times)

Author/Copyright holder: Stefano De Sabbata and Mark Graham. Copyright terms and licence: CC BY-SA 3.0

Continuous Integrated Experiences

As users move between mobile and the desktop they’re going to expect similar experiences. Remember to:

  • Maintain continuity. If they log into your webstore on mobile they should be able to track orders and make purchases just like they would on the desktop.
  • Maintain consistency. Offer the option to switch between mobile and desktop offerings at will.
  • Maintain brand. The look and feel of each version should be similar.

The Take Away

Mobile is different from the traditional desktop environment and while standard UX and usability considerations are needed in a mobile context – the mobile environment also brings new design considerations. It’s important for mobile designers to pay attention to the details in order to deliver the best possible user experiences.


Creative Bloq suggest focusing on these 10 principles of interactive design for mobile -

Give Good UX offer 5 simple tips for mobile design -

Smashing Magazine offers 7 principles for mobile UX design -

InfoWorld thinks you need to look at these 10 tips to get mobile app design right -

Hero Image: Author/Copyright holder: Michael Sean Gallagher. Copyright terms and licence: CC BY-SA 2.0

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Learn more about Mobile User Experience (UX) Design

Take a deep dive into Mobile User Experience (UX) Design with our course Mobile User Experience (UX) Design.

Mobile usage overtook that of desktop way back in 20141; since then, the gap between devices has only widened, with the rise in mobile usage doubling the loss seen on desktop2. This increase in mobile traffic has made mobile user experience one of the most important factors in the success of a product or website, and it means that the skills involved are absolutely essential for designers, marketers, and developers if they want to keep up with the times. This course will teach you how to do just that—design great mobile user interfaces, with an emphasis on mobile usability best practices.

When you want to start designing a great user experience on a mobile device, using commonsense design approaches or simply learning by doing won’t be enough. With 61% of users unlikely to return to a mobile site they had trouble accessing and, even worse, 40% choosing to visit a competitor’s site instead2, such uneducated approaches could prove disastrous for your product or website. A user’s comprehension is 50% less on a mobile device, which means that content, navigation, and visual design elements must be twice as intuitive as they are on a desktop. With hard facts like that, you must constantly keep in mind the point that little screens mean very little room for error. Designing for mobile means taking the rough of the risk with the smooth of the sheer profit potential, and your need to learn the skills involved in creating an easy-to-use mobile user interface and, consequently, a great mobile user experience is nothing less than vital.

This course is built on evidence-based approaches as well as solid evidence distilled from decades of research and practice. Here, CEO of, Frank Spillers, who is a distinguished speaker, author, and internationally respected Senior Usability practitioner, will teach you what you need to know to stay one step ahead as you venture into this exciting, cutting-edge and lucrative field.

All literature

Wearable Computing

Ch 23: Wearable Computing

Wearable computing is the study or practice of inventing, designing, building, or using miniature body-borne computational and sensory devices. Wearable computers may be worn under, over, or in clothing, or may also be themselves clothes (i.e. "Smart Clothing" (Mann, 1996a)). 23.1 Bearable ComputingThe field of wearable computing, however, exte...

Book chapter
Context-Aware Computing

Ch 14: Context-Aware Computing

A tablet computer switching the orientation of the screen, maps orienting themselves with the user’s current orientation and adapting the zoom level to the current speed, and switching on the backlight of the phone when used in the dark are examples of computers that are aware of their environment and their context of use. Less than 10 years ago...

Book chapter
User Interface Design Adaptation

Ch 39: User Interface Design Adaptation

This chapter aims to help user interface designers and developers understand the issues involved in multi-device interactive applications, which can be accessed through mobile and stationary devices, even exploiting different interaction modalities (graphical, vocal, etc.). The chapter provides a discussion of the possible solutions in terms of ...

Book chapter