Smartwatch User Experience (UX) topic overview/definition
Literature on Smartwatch
Ch 23: Wearable Computing
Wearable computing is the study or practice of inventing, designing, building, or using miniature body-borne computational and sensory devices. Wearable computers may be worn under, over, or in clothing, or may also be themselves clothes (i.e. "Smart Clothing" (Mann, 1996a)). 23.1 Bearable ComputingThe field of wearable computing, however, exte...
Learn 6 fundamental UX Smartwatch lessons that Apple learned the hard way
By early 2016, Apple had captured nearly half of the smartwatch market, having extensively improved on old flaws. It’s essential that you learn the six fundamental UX smartwatch lessons that Apple learned the hard way. These UX fundamentals help you not only to conceptualize designing for smartwatches but also to appreciate the implications of h...
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