Publications

Publication period start: 2012
Number of co-authors: 156

Co-authors

Number of publications with favourite co-authors
Frédéric Vexo
14
Ronan Boulic
19
Nadia Magnenat-Thalmann
78

Productive Colleagues

Most productive colleagues in number of publications
Elisabeth Andre
59
Steven K. Feiner
76
Nadia Magnenat-Thalmann
146

Publications

Magnenat-Thalmann, Nadia, Thalmann, Daniel (2011): Editorial. In Journal of Visualization and Computer Animation, 22 (1) pp. 1. https://dx.doi.org/10.1002/cav.388

Magnenat-Thalmann, Nadia, Thalmann, Daniel (2010): Editorial. In Journal of Visualization and Computer Animation, 21 (1) pp. . https://dx.doi.org/10.1002/cav.334

Thalmann, Daniel, Huang, Zhiyong (2010): Editorial Issue VRCAI'08. In Journal of Visualization and Computer Animation, 21 (2) pp. . https://dx.doi.org/10.1002/cav.335

Pronost, Nicolas, Sandholm, Anders, Thalmann, Daniel (2010): Correlative joint definition for motion analysis and animation. In Journal of Visualization and Computer Animation, 21 (3) pp. 183-192. https://dx.doi.org/10.1002/cav.350

Donikian, Stéphane, Andre, Elisabeth, Hu, Shi-Min, Thalmann, Daniel (2010): Editorial. In Journal of Visualization and Computer Animation, 21 (3) pp. 131-135. https://dx.doi.org/10.1002/cav.369

Magnenat-Thalmann, Nadia, Thalmann, Daniel (2010): Editorial. In Journal of Visualization and Computer Animation, 21 (5) pp. 483-484. https://dx.doi.org/10.1002/cav.383

Magnenat-Thalmann, Nadia, Thalmann, Daniel (2010): Editorial. In Journal of Visualization and Computer Animation, 21 (6) pp. 545. https://dx.doi.org/10.1002/cav.384

Boulic, Ronan, Maupu, Damien, Thalmann, Daniel (2009): On scaling strategies for the full-body postural control of virtual mannequins. In Interacting with Computers, 21 (1) pp. 11-25. https://dx.doi.org/10.1016/j.intcom.2008.10.002

Grillon, Helena, Thalmann, Daniel (2009): Simulating gaze attention behaviors for crowds. In Journal of Visualization and Computer Animation, 20 (2) pp. 111-119. https://dx.doi.org/10.1002/cav.293

Peinado, Manuel, Maupu, Damien, Raunhardt, Daniel, Meziat, Daniel, Thalmann, Daniel, Boulic, Ronan (2009): Full-Body Avatar Control with Environment Awareness. In IEEE Computer Graphics and Applications, 29 (3) pp. 62-75. https://dx.doi.org/10.1109/MCG.2009.42

Maïm, Jonathan, Yersin, Barbara, Pettré, Julien, Thalmann, Daniel (2009): YaQ: An Architecture for Real-Time Navigation and Rendering of Varied Crowds. In IEEE Computer Graphics and Applications, 29 (4) pp. 44-53. https://doi.ieeecomputersociety.org/10.1109/MCG.2009.76

Maïm, Jonathan, Yersin, Barbara, Thalmann, Daniel (2009): Unique Character Instances for Crowds. In IEEE Computer Graphics and Applications, 29 (6) pp. 82-90. https://doi.ieeecomputersociety.org/10.1109/MCG.2009.129

Magnenat-Thalmann, Nadia, Peternier, Achille, Righetti, Xavier, Lim, Mingyu, Papagiannakis, George, Fragopoulos, Tasos, Lambropoulou, Kyriaki, Barsocchi, Paolo, Thalmann, Daniel (2008): A virtual 3D mobile guide in the INTERMEDIA project. In The Visual Computer, 24 (7) pp. 827-836. https://dx.doi.org/10.1007/s00371-008-0264-6

Çapin, Tolga K., Balcisoy, Selim, Thalmann, Daniel, Magnenat-Thalmann, Nadia, Chua, Tat-Seng (2008): Editorial. In The Visual Computer, 24 (7) pp. 463. https://dx.doi.org/10.1007/s00371-008-0253-9

García-Rojas, Alejandra, Gutiérrez, Mario, Thalmann, Daniel (2008): Visual creation of inhabited 3D environments. In The Visual Computer, 24 (7) pp. 719-726. https://dx.doi.org/10.1007/s00371-008-0252-x

Yersin, Barbara, Maïm, Jonathan, Morini, Fiorenzo, Thalmann, Daniel (2008): Real-time crowd motion planning. In The Visual Computer, 24 (10) pp. 859-870. https://dx.doi.org/10.1007/s00371-008-0286-0

Magnenat-Thalmann, Nadia, Thalmann, Daniel (2008): Editorial. In Journal of Visualization and Computer Animation, 19 (5) pp. . https://dx.doi.org/10.1002/cav.270

Magnenat-Thalmann, Nadia, Thalmann, Daniel (2008): Editorial. In Journal of Visualization and Computer Animation, 19 (2) pp. . https://dx.doi.org/10.1002/cav.226

Magnenat-Thalmann, Nadia, Thalmann, Daniel, Singh, Gurminder, Papagiannakis, George (2008): Editorial. In Journal of Visualization and Computer Animation, 19 (1) pp. 1-2. https://dx.doi.org/10.1002/cav.225

Thalmann, Daniel, Musse, Soraia Raupp (2007): Editorial. In The Visual Computer, 23 (9) pp. 619. https://dx.doi.org/10.1007/s00371-007-0166-z

Ott, Renaud, Thalmann, Daniel, Vexo, Frédéric (2007): Haptic feedback in mixed-reality environment. In The Visual Computer, 23 (9) pp. 843-849. https://dx.doi.org/10.1007/s00371-007-0159-y

Thalmann, Daniel, Sourin, Alexei (2007): Editorial. In The Visual Computer, 23 (5) pp. 297-298. https://dx.doi.org/10.1007/s00371-007-0107-x

Cardin, Sylvain, Thalmann, Daniel, Vexo, Frédéric (2007): A wearable system for mobility improvement of visually impaired people. In The Visual Computer, 23 (2) pp. 109-118. https://dx.doi.org/10.1007/s00371-006-0032-4

Gutiérrez, Mario, García-Rojas, Alejandra, Thalmann, Daniel, Vexo, Frédéric, Moccozet, Laurent, Magnenat-Thalmann, Nadia, Mortara, Michela, Spagnuolo, Michela (2007): An ontology of virtual humans. In The Visual Computer, 23 (3) pp. 207-218. https://dx.doi.org/10.1007/s00371-006-0093-4

García-Rojas, Alejandra, Vexo, Frédéric, Thalmann, Daniel (2007): Semantic Representation of Individualized Reaction Movements for Virtual Humans. In IJVR, 6 (1) pp. 25-33. https://www.ijvr.org/issues/issue1-2007/3.pdf

Carvalho, Schubert R., Boulic, Ronan, Thalmann, Daniel (2007): Interactive low-dimensional human motion synthesis by combining motion models and PIK. In Journal of Visualization and Computer Animation, 18 (4) pp. 493-503. https://dx.doi.org/10.1002/cav.210

Glardon, Pascal, Boulic, Ronan, Thalmann, Daniel (2006): Robust on-line adaptive footplant detection and enforcement for locomotion. In The Visual Computer, 22 (3) pp. 194-209. https://dx.doi.org/10.1007/s00371-006-0376-9

Glardon, Pascal, Boulic, Ronan, Thalmann, Daniel (2006): Dynamic obstacle avoidance for real-time character animation. In The Visual Computer, 22 (6) pp. 399-414. https://dx.doi.org/10.1007/s00371-006-0017-3

Conde, Toni, Thalmann, Daniel (2006): An integrated perception for autonomous virtual agents: active and predictive perception. In Journal of Visualization and Computer Animation, 17 (3) pp. 457-468. https://dx.doi.org/10.1002/cav.148

García-Rojas, Alejandra, Vexo, Frédéric, Thalmann, Daniel, Raouzaiou, Amaryllis, Karpouzis, Kostas, Kollias, Stefanos D., Moccozet, Laurent, Magnenat-Thalmann, Nadia (2006): Emotional face expression profiles supported by virtual human ontology. In Journal of Visualization and Computer Animation, 17 (3) pp. 259-269. https://dx.doi.org/10.1002/cav.130

Pettré, Julien, Ciechomski, Pablo de Heras, Maïm, Jonathan, Yersin, Barbara, Laumond, Jean-Paul, Thalmann, Daniel (2006): Real-time navigating crowds: scalable simulation and rendering. In Journal of Visualization and Computer Animation, 17 (3) pp. 445-455. https://dx.doi.org/10.1002/cav.147

Magnenat-Thalmann, Nadia, Thalmann, Daniel (2005): Virtual humans: thirty years of research, what next?. In The Visual Computer, 21 (12) pp. 997-1015. https://dx.doi.org/10.1007/s00371-005-0363-6

Herbelin, Bruno, Ponder, Michal, Thalmann, Daniel (2005): Building Exposure: Synergy of Interaction and Narration through Social Channel. In Presence: Teleoperators and Virtual Environments, 14 (2) pp. 234-246.

Magnenat-Thalmann, Nadia, Thalmann, Daniel (2005): Editorial. In Journal of Visualization and Computer Animation, 16 (1) pp. . https://dx.doi.org/10.1002/cav.68

Papagiannakis, George, Schertenleib, Sébastien, O'Kennedy, Brian, Arevalo-Poizat, Marlene, Magnenat-Thalmann, Nadia, Stoddart, Andrew J., Thalmann, Daniel (2005): Mixing virtual and real scenes in the site of ancient Pompeii. In Journal of Visualization and Computer Animation, 16 (1) pp. 11-24. https://dx.doi.org/10.1002/cav.53

Baciu, George, Lin, Ming, Lau, Rynson W. H., Thalmann, Daniel (2005): Foreword. In Journal of Visualization and Computer Animation, 16 (3) pp. 137-139. https://dx.doi.org/10.1002/cav.111

Urtasun, Raquel, Glardon, Pascal, Boulic, Ronan, Thalmann, Daniel, Fua, Pascal (2004): Style-Based Motion Synthesis. In Comput. Graph. Forum, 23 (4) pp. 799-812. https://www.eg.org/EG/CGF/volume23/issue4/v23i4pp799-812.pdf

Conde, Toni, Thalmann, Daniel (2004): An artificial life environment for autonomous virtual agents with multi-sensorial and mult. In Journal of Visualization and Computer Animation, 15 (3) pp. 311-318. https://dx.doi.org/10.1002/cav.34

Magnenat-Thalmann, Nadia, Thalmann, Daniel (2004): Editorial. In Journal of Visualization and Computer Animation, 15 (1) pp. . https://dx.doi.org/10.1002/cav.9

Magnenat-Thalmann, Nadia, Thalmann, Daniel (2004): Editorial. In Journal of Visualization and Computer Animation, 15 (2) pp. . https://dx.doi.org/10.1002/cav.14

Magnenat-Thalmann, Nadia, Thalmann, Daniel (2004): Editorial. In Journal of Visualization and Computer Animation, 15 (5) pp. . https://dx.doi.org/10.1002/cav.59

Abaci, Tolga, Bondeli, Rachel de, Cíger, Ján, Clavien, Mireille, Erol, Fatih, Gutiérrez, Mario, Noverraz, Stéphanie, Renault, Olivier, Vexo, Frédéric, Thalmann, Daniel (2004): Magic wand and the Enigma of the Sphinx. In Computers & Graphics, 28 (4) pp. 477-484. https://dx.doi.org/10.1016/j.cag.2004.04.003

Kallmann, Marcelo, Aubel, Amaury, Abaci, Tolga, Thalmann, Daniel (2003): Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping. In Comput. Graph. Forum, 22 (3) pp. 313-322. https://diglib.eg.org/EG/CGF/volume22/issue3/cgf_678.html

Burdea, Grigore C., Thalmann, Daniel (2003): Editorial: Virtual Reality in Mental Health and Rehabilitation. In Journal of Visualization and Computer Animation, 14 (5) pp. . https://dx.doi.org/10.1002/vis.328

Lau, Rynson W. H., Li, Frederick W. B., Kunii, Tosiyasu L., Guo, Baining, Zhang, Bo, Magnenat-Thalmann, Nadia, Kshirsagar, Sumedha, Thalmann, Daniel, Gutiérrez, Mario (2003): Emerging Web Graphics Standards and Technologies. In IEEE Computer Graphics and Applications, 23 (1) pp. 66-75. https://csdl.computer.org/comp/mags/cg/2003/01/g1066abs.htm

Kallmann, Marcelo, Thalmann, Daniel (2002): Modeling Behaviors of Interactive Objects for Real-Time Virtual Environments. In J. Vis. Lang. Comput., 13 (2) pp. 177-195. https://www.idealibrary.com/links/doi/10.1006/jvlc.2001.0229

Ballin, Daniel, Rickel, Jeff, Thalmann, Daniel (2002): Graphical Autonomous Virtual Humans - Editorial. In Journal of Visualization and Computer Animation, 13 (5) pp. . https://dx.doi.org/10.1002/vis.294

Magnenat-Thalmann, Nadia, Thalmann, Daniel (2002): Editorial. In Journal of Visualization and Computer Animation, 13 (1) pp. .

Gonçalves, Luiz M. G., Kallmann, Marcelo, Thalmann, Daniel (2002): Defining behaviors for autonomous agents based on local perception and smart objects. In Computers & Graphics, 26 (6) pp. 887-897. https://dx.doi.org/10.1016/S0097-8493(02)00177-2

Pandzic, Igor S., Babski, Christian, Çapin, Tolga K., Lee, Won-Sook, Magnenat-Thalmann, Nadia, Musse, Soraia Raupp, Moccozet, Laurent, Seo, Hyewon, Thalmann, Daniel (2001): Simulating Virtual Humans in Networked Virtual Environments. In Presence: Teleoperators and Virtual Environments, 10 (6) pp. 632-646.

Monzani, Jean-Sébastien, Caicedo, Angela, Thalmann, Daniel (2001): Integrating Behavioural Animation Techniques. In Comput. Graph. Forum, 20 (3) pp. .

Magnenat-Thalmann, Nadia, Thalmann, Daniel (2001): Editorial. In Journal of Visualization and Computer Animation, 12 (2) pp. .

Magnenat-Thalmann, Nadia, Thalmann, Daniel (2001): Editorial. In Journal of Visualization and Computer Animation, 12 (3) pp. .

Joslin, Chris, Molet, Tom, Magnenat-Thalmann, Nadia, Esmerado, Joaquim, Thalmann, Daniel, Palmer, Ian, Chilton, Nicholas, Earnshaw, Rae A. (2001): Sharing Attractions on the Net with VPark. In IEEE Computer Graphics and Applications, 21 (1) pp. 61-71. https://csdl.computer.org/comp/mags/cg/2001/01/g1061abs.htm

Nedel, Luciana Porcher, Thalmann, Daniel (2000): Anatomic modeling of deformable human bodies. In The Visual Computer, 16 (6) pp. 306-321. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=16&issue=6&spage=306

Emering, Luc, Boulic, Ronan, Molet, Tom, Thalmann, Daniel (2000): Versatile Tuning of Humanoid Agent Activity. In Comput. Graph. Forum, 19 (4) pp. 231-242.

Monzani, Jean-Sébastien, Baerlocher, Paolo, Boulic, Ronan, Thalmann, Daniel (2000): Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting. In Comput. Graph. Forum, 19 (3) pp. .

Magnenat-Thalmann, Nadia, Thalmann, Daniel (2000): Editorial. In Journal of Visualization and Computer Animation, 11 (1) pp. 1.

Magnenat-Thalmann, Nadia, Thalmann, Daniel (2000): Editorial. In Journal of Visualization and Computer Animation, 11 (2) pp. 67.

Magnenat-Thalmann, Nadia, Thalmann, Daniel (2000): Editorial. In Journal of Visualization and Computer Animation, 11 (4) pp. 167.

Feiner, Steven, Thalmann, Daniel (2000): Guest Editors' Introduction: Virtual Reality. In IEEE Computer Graphics and Applications, 20 (6) pp. 24-25. https://csdl.computer.org/comp/mags/cg/2000/06/g6024abs.htm

Maurel, Walter, Thalmann, Daniel (2000): Human shoulder modeling including scapulo-thoracic constraint and joint sinus cones. In Computers & Graphics, 24 (2) pp. 203-218. https://dx.doi.org/10.1016/S0097-8493(99)00155-7

Sannier, Gaël, Balcisoy, Selim, Magnenat-Thalmann, Nadia, Thalmann, Daniel (1999): VHD: a system for directing real-time virtual actors. In The Visual Computer, 15 (7) pp. 320-329. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=15&issue=7&spage=320

Molet, Tom, Aubel, Amaury, Çapin, Tolga K., Carion, Stephane, Lee, Elwin, Magnenat-Thalmann, Nadia, Noser, Hansrudi, Pandzic, Igor S., Sannier, Gaël, Thalmann, Daniel (1999): Anyone for Tennis?. In Presence: Teleoperators and Virtual Environments, 8 (2) pp. 140-156.

Molet, Tom, Boulic, Ronan, Thalmann, Daniel (1999): Human Motion Capture Driven by Orientation Measurements. In Presence: Teleoperators and Virtual Environments, 8 (2) pp. 187-203.

Bordeux, Christophe, Boulic, Ronan, Thalmann, Daniel (1999): An Efficient and Flexible Perception Pipeline for Autonomous Agents. In Comput. Graph. Forum, 18 (3) pp. 23-30.

Farenc, Nathalie, Boulic, Ronan, Thalmann, Daniel (1999): An Informed Environment Dedicated to the Simulation of Virtual Humans in Urban Context. In Comput. Graph. Forum, 18 (3) pp. 309-318.

Magnenat-Thalmann, Nadia, Thalmann, Daniel (1999): Editorial. In Journal of Visualization and Computer Animation, 10 (1) pp. 1.

Magnenat-Thalmann, Nadia, Thalmann, Daniel (1999): Editorial. In Journal of Visualization and Computer Animation, 10 (2) pp. 55.

Magnenat-Thalmann, Nadia, Thalmann, Daniel (1999): Editorial. In Journal of Visualization and Computer Animation, 10 (3) pp. 121.

Noser, Hansrudi, Thalmann, Daniel (1998): Sensor-based synthetic actors in a tennis game simulation. In The Visual Computer, 14 (4) pp. 193-205. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=14&issue=4&spage=193

Bandi, Srikanth, Thalmann, Daniel (1998): Space Discretization for Efficient Human Navigation. In Comput. Graph. Forum, 17 (3) pp. 195-206.

Magnenat-Thalmann, Nadia, Thalmann, Daniel (1998): Editorial. In Journal of Visualization and Computer Animation, 9 (1) pp. 1.

Magnenat-Thalmann, Nadia, Thalmann, Daniel (1998): Editorial. In Journal of Visualization and Computer Animation, 9 (2) pp. 51.

Magnenat-Thalmann, Nadia, Thalmann, Daniel (1998): Editorial. In Journal of Visualization and Computer Animation, 9 (4) pp. 183.

Magnenat-Thalmann, Nadia, Thalmann, Daniel, Shin, Yeong-Gil, Hahn, James K. (1998): Editorial. In Journal of Visualization and Computer Animation, 9 (3) pp. 111-112.

Earnshaw, Rae A., Magnenat-Thalmann, Nadia, Terzopoulos, Demetri, Thalmann, Daniel (1998): Guest Editors' Introduction: Computer Animation for Virtual Humans. In IEEE Computer Graphics and Applications, 18 (5) pp. 20-23. https://doi.ieeecomputersociety.org/10.1109/MCG.1998.708557

Emering, Luc, Boulic, Ronan, Thalmann, Daniel (1998): Interacting with Virtual Humans through Body Actions. In IEEE Computer Graphics and Applications, 18 (1) pp. 8-11. https://doi.ieeecomputersociety.org/10.1109/38.637261

Cavazza, Marc, Earnshaw, Rae A., Magnenat-Thalmann, Nadia, Thalmann, Daniel (1998): Motion Control of Virtual Humans. In IEEE Computer Graphics and Applications, 18 (5) pp. 24-31. https://doi.ieeecomputersociety.org/10.1109/38.708558

Kalra, Prem, Magnenat-Thalmann, Nadia, Moccozet, Laurent, Sannier, Gaël, Aubel, Amaury, Thalmann, Daniel (1998): Real-Time Animation of Realistic Virtual Humans. In IEEE Computer Graphics and Applications, 18 (5) pp. 42-56. https://doi.ieeecomputersociety.org/10.1109/38.708560

Pandzic, Igor S., Çapin, Tolga K., Magnenat-Thalmann, Nadia, Thalmann, Daniel (1997): Virtual Life Network: a Body-Centered Networked Virtual Environment. In Presence: Teleoperators and Virtual Environments, 6 (6) pp. 676-686.

Pandzic, Igor S., Çapin, Tolga K., Lee, Elwin, Magnenat-Thalmann, Nadia, Thalmann, Daniel (1997): A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments. In Comput. Graph. Forum, 16 (3) pp. 177-188.

Magnenat-Thalmann, Nadia, Thalmann, Daniel (1997): Editorial. In Journal of Visualization and Computer Animation, 8 (4) pp. 189.

Magnenat-Thalmann, Nadia, Thalmann, Daniel (1997): Editorial. In Journal of Visualization and Computer Animation, 8 (1) pp. 1.

Magnenat-Thalmann, Nadia, Thalmann, Daniel (1997): Editorial. In Journal of Visualization and Computer Animation, 8 (3) pp. 129.

Magnenat-Thalmann, Nadia, Thalmann, Daniel, Shin, Sung Yong, Kunii, Tosiyasu L., Kim, Myung-Soo (1997): Editorial: Special Issue of Pacific Graphics 95. In Journal of Visualization and Computer Animation, 8 (2) pp. 67-68.

Çapin, Tolga K., Noser, Hansrudi, Thalmann, Daniel, Pandzic, Igor S., Magnenat-Thalmann, Nadia (1997): Virtual Human Representation and Communication in VLNet. In IEEE Computer Graphics and Applications, 17 (2) pp. 42-53. https://doi.ieeecomputersociety.org/10.1109/38.574680

Beylot, Pierre, Gingins, P., Kalra, Prem, Magnenat-Thalmann, Nadia, Maurel, Walter, Thalmann, Daniel, Fasel, J. (1996): 3D Interactive Topological Modeling using Visible Human Dataset. In Comput. Graph. Forum, 15 (3) pp. 33-44. https://www.eg.org/EG/CGF/volume15/issue3/v15i3pp33-44_abstract.html

Singh, Gurminder, Feiner, Steven K., Thalmann, Daniel (1996): Virtual Reality Software and Technology (Introduction to the Special Section). In Communications of the ACM, 39 (5) pp. 33-36.

Magnenat-Thalmann, Nadia, Thalmann, Daniel (1996): Editorial. In Journal of Visualization and Computer Animation, 7 (4) pp. 191.

Magnenat-Thalmann, Nadia, Thalmann, Daniel (1996): Editorial. In Journal of Visualization and Computer Animation, 7 (2) pp. .

Magnenat-Thalmann, Nadia, Thalmann, Daniel (1996): Editorial. In Journal of Visualization and Computer Animation, 7 (1) pp. 1.

Boulic, Ronan, Mas, Ramon, Thalmann, Daniel (1996): A robust approach for the control of the center of mass with inverse kinetics. In Computers & Graphics, 20 (5) pp. 693-701. https://dx.doi.org/10.1016/S0097-8493(96)00043-X

Boulic, Ronan, Çapin, Tolga K., Huang, Zhiyong, Kalra, Prem, Linterrnann, B., Magnenat-Thalmann, Nadia, Moccozet, Laurent, Molet, Tom, Pandzic, Igor S., Saar, Kurt, Schmitt, Alfred, Shen, J., Thalmann, Daniel (1995): The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters. In Comput. Graph. Forum, 14 (3) pp. 337-348.

Bandi, Srikanth, Thalmann, Daniel (1995): An Adaptive Spatial Subdivision of the Object Space for Fast Collision Detection of Animat. In Comput. Graph. Forum, 14 (3) pp. 259-270.

Noser, Hansrudi, Thalmann, Daniel (1995): Synthetic Vision and Audition for Digital Actors. In Comput. Graph. Forum, 14 (3) pp. 325-336.

Noser, Hansrudi, Renault, Olivier, Thalmann, Daniel, Magnenat-Thalmann, Nadia (1995): Navigation for digital actors based on synthetic vision, memory, and learning. In Computers & Graphics, 19 (1) pp. 7-19. https://dx.doi.org/10.1016/0097-8493(94)00117-H

Sanso, R. M., Thalmann, Daniel (1994): A Hand Control and Automatic Grasping System for Synthetic Actors. In Comput. Graph. Forum, 13 (3) pp. 167-177.

Boulic, Ronan, Huang, Zhiyong, Magnenat-Thalmann, Nadia, Thalmann, Daniel (1994): Goal-oriented design and correction of articulated figure motion with the TRACK system. In Computers & Graphics, 18 (4) pp. 443-452. https://dx.doi.org/10.1016/0097-8493(94)90056-6

Gobbetti, Enrico, Balaguer, Jean-Francis, Thalmann, Daniel (1993): VB2: An Architecture for Interaction in Synthetic Worlds. In: Hudson, Scott E., Pausch, Randy, Zanden, Brad Vander, Foley, James D. (eds.) Proceedings of the 6th annual ACM symposium on User interface software and technology , 1993, Atlanta, Georgia, United States. pp. 167-178. https://www.acm.org/pubs/articles/proceedings/uist/168642/p167-gobbetti/p167-gobbetti.pdf

Daldegan, Agnes, Magnenat-Thalmann, Nadia, Kurihara, Tsuneya, Thalmann, Daniel (1993): An Integrated System for Modeling, Animating and Rendering Hair. In Comput. Graph. Forum, 12 (3) pp. 211-221.

Boulic, Ronan, Thalmann, Daniel (1992): Combined Direct and Inverse Kinematic Control for Articulated Figure Motion Editing. In Comput. Graph. Forum, 11 (4) pp. 189-202. https://www.eg.org/EG/CGF/Volume11/Issue4/v11i4pp189-202_abstract.html

Kalra, Prem, Mangili, Angelo, Magnenat-Thalmann, Nadia, Thalmann, Daniel (1992): Simulation of Facial Muscle Actions Based on Rational Free Form Deformations. In Comput. Graph. Forum, 11 (3) pp. 59-69. https://www.eg.org/EG/CGF/Volume11/Issue3/v12i3pp59-69_abstract.html

LeBlanc, André, Kalra, Prem, Magnenat-Thalmann, Nadia, Thalmann, Daniel (1991): Sculpting with the ``Ball \& Mouse''; metaphor. In: Graphics Interface 91 June 3-7, 1991, Calgary, Alberta, Canada. pp. 152-159.

Boulic, Ronan, Magnenat-Thalmann, Nadia, Thalmann, Daniel (1990): A global human walking model with real-time kinematic personification. In The Visual Computer, 6 (6) pp. 344-358. https://

Magnenat-Thalmann, Nadia, Minh, H. T., Angelis, M. de, Thalmann, Daniel (1989): Design, transformation and animation of human faces. In The Visual Computer, 5 (1) pp. 32-39. https://

Magnenat-Thalmann, Nadia, Thalmann, Daniel (1989): The Problematics of Human Prototyping and Animation. In Comput. Graph. Forum, 8 (2) pp. 115-123. https://www.eg.org/EG/CGF/volume8/issue2/v08i2pp115-123_abstract.html

Magnenat-Thalmann, Nadia, Laperrière, Richard, Thalmann, Daniel (1988): Joint--dependent local deformations for hand animation and object grasping. In: Graphics Interface 88 June 6-10, 1988, Edmonton, Alberta, Canada. pp. 26-33.

Hong, Tong Minh, Magnenat-Thalmann, Nadia, Thalmann, Daniel (1988): A general algorithm for 3D shape interpolation in a facet--based representation. In: Graphics Interface 88 June 6-10, 1988, Edmonton, Alberta, Canada. pp. 229-235.

Magnenat-Thalmann, Nadia, Primeau, E., Thalmann, Daniel (1988): Abstract muscle action procedures for human face animation. In The Visual Computer, 3 (5) pp. 290-297. https://

Magnenat-Thalmann, Nadia, Burgess, M., Forest, L., Thalmann, Daniel (1987): A geometric study of parameters for the recursive midpoint subdivision. In The Visual Computer, 3 (3) pp. 145-151. https://

Forest, L., Rambaud, D., Magnenat-Thalmann, Nadia, Thalmann, Daniel (1986): Keyframe--based subactors. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 213-216.

Thalmann, Daniel (1986): A \"lifegame\" approach to surface modeling and rendering. In The Visual Computer, 2 (6) pp. 384-390. https://

Magnenat-Thalmann, Nadia, Thalmann, Daniel (1985): 3D computer animation: More an evolution problem than a motion problem. In: Graphics Interface 85 May 27-31, 1985, Montreal, Quebec, Canada. pp. 91-96.

Magnenat-Thalmann, Nadia, Thalmann, Daniel (1985): Area, spline-based and structural models for generating and animating 3D characters and lo. In The Visual Computer, 1 (1) pp. 15-23. https://

Thalmann, Daniel, Ratib, O., Magnenat-Thalmann, Nadia, Righetti, A. (1985): A model for the three-dimensional reconstruction and animation of the human heart. In The Visual Computer, 1 (4) pp. 241-248. https://

Magnenat-Thalmann, Nadia, Thalmann, Daniel (1984): Director--oriented 3D shaded computer animation. In: Graphics Interface 84 May 28 - June 1, 1984, Ottawa, Ontario, Canada. pp. 1-7.

Magnenat-Thalmann, Nadia, Thalmann, Daniel (1984): Computer animated scenes. In Computers & Graphics, 8 (3) pp. 331-333. https://dx.doi.org/10.1016/0097-8493(84)90015-3

Magnenat-Thalmann, Nadia, Larouche, Andre, Thalmann, Daniel (1983): An interactive and user--oriented three--dimensional graphics editor. In: Graphics Interface 83 May 9-13, 1983, Edmonton, Alberta, Canada. pp. 39-46.

Thalmann, Daniel, Magnenat-Thalmann, Nadia (1983): Actor and camera data types in computer animation. In: Graphics Interface 83 May 9-13, 1983, Edmonton, Alberta, Canada. pp. 203-210.

Thalmann, Daniel, Demers, Louis-Philippe, Magnenat-Thalmann, Nadia (1983): Locating replacing and deleting patterns in graphics editing of line drawing. In: Graphics Interface 83 May 9-13, 1983, Edmonton, Alberta, Canada. pp. 249-255.

Magnenat-Thalmann, Nadia, Thalmann, Daniel (1982): Some unusual primitives in the mira graphical extension of PASCAL. In Computers & Graphics, 6 (3) pp. 127-139. https://dx.doi.org/10.1016/0097-8493(82)90006-1

Magnenat-Thalmann, Nadia, Thalmann, Daniel, Larouche, Andre (1982): A multilevel graphics system based on top-down methodology. In Computers & Graphics, 6 (3) pp. 97-100. https://dx.doi.org/10.1016/0097-8493(82)90002-4

Magnenat-Thalmann, Nadia, Thalmann, Daniel, Larouche, Andre, Lorrain, Louis (1982): GRAFEDIT: An interactive general-purpose graphics editor. In Computers & Graphics, 6 (1) pp. 41-46. https://dx.doi.org/10.1016/0097-8493(82)90016-4

Lepetit, Vincent, Vacchetti, Luca, Thalmann, Daniel, Fua, Pascal (2003): Fully Automated and Stable Registration for Augmented Reality Applications. In: 2003 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2003 7-10 October, 2003, Tokyo, Japan. pp. 93-102. https://csdl.computer.org/comp/proceedings/ismar/2003/2006/00/20060093abs.htm

Lepetit, Vincent, Vacchetti, Luca, Thalmann, Daniel, Fua, Pascal (2003): Real-Time Augmented Face. In: 2003 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2003 7-10 October, 2003, Tokyo, Japan. pp. 346-347. https://csdl.computer.org/comp/proceedings/ismar/2003/2006/00/20060346abs.htm

Ott, Renaud, Gutiérrez, Mario, Thalmann, Daniel, Vexo, Frédéric (2005): Improving User Comfort in Haptic Virtual Environments through Gravity Compensation. In: WHC 2005 - World Haptics Conference 18-20 March, 2005, Pisa, Italy. pp. 401-409. https://csdl.computer.org/comp/proceedings/whc/2005/2310/00/23100401abs.htm

Gutiérrez, Mario, Lemoine, Patrick, Thalmann, Daniel, Vexo, Frédéric (2004): Telerehabilitation: controlling haptic virtual environments through handheld interfaces. In: Lau, Rynson W. H., Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. pp. 195-200. https://doi.acm.org/10.1145/1077534.1077577

Balcisoy, Selim, Kallmann, Marcelo, Fua, Pascal, Thalmann, Daniel (2000): A framework for rapid evaluation of prototypes with augmented reality. In: VRST 2000 , 2000, . pp. 61-66. https://doi.acm.org/10.1145/502390.502403

Boulic, Ronan, Bécheiraz, Pascal, Emering, Luc, Thalmann, Daniel (1997): Integration of motion control techniques for virtual human and avatar real-time animation. In: VRST 1997 , 1997, . pp. 111-118. https://doi.acm.org/10.1145/261135.261156

Kallmann, Marcelo, Thalmann, Daniel (1999): Direct 3D interaction with smart objects. In: VRST 1999 , 1999, . pp. 124-130. https://doi.acm.org/10.1145/323663.323683

Feiner, Steven K., Thalmann, Daniel, Guitton, Pascal, Frohlich, Bernd, Kruijff, Ernst, Hachet, Martin (eds.) VRST 2008 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 27-29, 2008, Bordeaux, France.

Musse, Soraia Raupp, Babski, Christian, Çapin, Tolga K., Thalmann, Daniel (1998): Crowd modelling in collaborative virtual environments. In: VRST 1998 , 1998, . pp. 115-123. https://doi.acm.org/10.1145/293701.293716

Pandzic, Igor S., Çapin, Tolga K., Magnenat-Thalmann, Nadia, Thalmann, Daniel (1997): A versatile navigation interface for virtual humans in collaborative virtual environments. In: VRST 1997 , 1997, . pp. 45-49. https://doi.acm.org/10.1145/261135.261145

Salamin, Patrick, Thalmann, Daniel, Vexo, Frédéric (2006): The benefits of third-person perspective in virtual and augmented reality?. In: Slater, Mel, Kitamura, Yoshifumi, Tal, Ayellet, Amditis, Angelos, Chrysanthou, Yiorgos (eds.) VRST 2006 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 1-3, 2006, Limassol, Cyprus. pp. 27-30. https://doi.acm.org/10.1145/1180495.1180502

Peinado, Manuel, Meziat, Daniel, Maupu, Damien, Raunhardt, Daniel, Thalmann, Daniel, Boulic, Ronan (2007): Accurate on-line avatar control with collision anticipation. In: Majumder, Aditi, Hodges, Larry F., Cohen-Or, Daniel, Spencer, Stephen N. (eds.) VRST 2007 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 5-7, 2007, Newport Beach, California, USA. pp. 89-97. https://doi.acm.org/10.1145/1315184.1315200

Peternier, Achille, Righetti, Xavier, Hopmann, Mathieu, Thalmann, Daniel, Repettoy, Matteo, Papagiannakis, George, Davy, Pierre, Lim, Mingyu, Magnenat-Thalmann, Nadia, Barsocchi, Paolo, Fragopoulos, Tasos, Serpanos, Dimitrios N., Gialelis, Yiannis, Kirykou, Anna (2007): Chloe@University: an indoor, mobile mixed reality guidance system. In: Majumder, Aditi, Hodges, Larry F., Cohen-Or, Daniel, Spencer, Stephen N. (eds.) VRST 2007 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 5-7, 2007, Newport Beach, California, USA. pp. 227-228. https://doi.acm.org/10.1145/1315184.1315233

Thalmann, Daniel (2000): The Virtual Human as a Multimodal Interface. In: Advanced Visual Interfaces 2000 , 2000, . pp. 14-20.

Conde, Toni, Thalmann, Daniel (2005): Autonomous Virtual Agents Learning a Cognitive Model and Evolving. In: Panayiotopoulos, Themis, Gratch, Jonathan, Aylett, Ruth, Ballin, Daniel, Olivier, Patrick, Rist, Thomas (eds.) IVA 2005 - Intelligent Virtual Agents - 5th International Working Conference September 12-14, 2005, Kos, Greece. pp. 88-98. https://dx.doi.org/10.1007/11550617_8

Conde, Toni, Tambellini, William, Thalmann, Daniel (2003): Behavioural Animation of Autonomous Virtual Agents Helped by Reinforcement Learning. In: Rist, Thomas, Aylett, Ruth, Ballin, Daniel, Rickel, Jeff (eds.) IVA 2003 - Intelligent Agents - 4th International Workshop September 15-17, 2003, Kloster Irsee, Germany. pp. 175-180. https://link.springer.de/link/service/series/0558/bibs/2792/27920175.htm

Thalmann, Daniel (2001): The Foundations to Build a Virtual Human Society. In: Antonio, Angelica de, Aylett, Ruth, Ballin, Daniel (eds.) IVA 2001 - Intelligent Virtual Agents - Third International Workshop September 10-11, 2001, Madrid, Spain. pp. 1-14. https://link.springer.de/link/service/series/0558/bibs/2190/21900001.htm

Peternier, Achille, Cardin, Sylvain, Vexo, Frédéric, Thalmann, Daniel (2007): Practical design and implementation of a cave system - high quality four walls cave howto. In: Braz, José, Vázquez, Pere-Pau, Pereira, João Madeiras (eds.) GRAPP 2007 - Proceedings of the Second International Conference on Computer Graphics Theory and Applications Volume AS-IE March 8-11, 2007, Barcelona, Spain. pp. 129-136.

Capps, Michael V., Macedonia, Michael R., McCurdy, Keith, Thalmann, Daniel (2000): The Future of Shared Virtual Environments (Panel). In: VR 2000 , 2000, . pp. 79-. https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780079abs.htm

Gutiérrez, Mario, Vexo, Frédéric, Thalmann, Daniel (2004): The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environment. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. pp. 125-132. https://doi.ieeecomputersociety.org/10.1109/VR.2004.77

Gutiérrez, Mario, Vexo, Frédéric, Thalmann, Daniel (2004): Colorplate: The Mobile Animator: Interactive Character Animation in Collaborative Virtual . In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. pp. 284. https://csdl.computer.org/comp/proceedings/vr/2004/8415/00/84150284abs.htm

Thalmann, Daniel, Magnenat-Thalmann, Nadia (2003): Virtual Humans for Virtual Reality and Augmented Reality. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 300. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820300abs.htm

Hopmann, Mathieu, Salamin, Patrick, Chauvin, Nicolas, Vexo, Frédéric, Thalmann, Daniel (2011): Natural activation for gesture recognition systems. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 173-183. https://dx.doi.org/10.1145/1979742.1979642

Peternier, Achille, Vexo, Frédéric, Thalmann, Daniel (2006): Wearable Mixed Reality System In Less Than 1 Pound. In: Lin, Ming, Hubbold, Roger J. (eds.) Proceedings of the 12th Eurographics Symposium on Virtual Environments - EGVE 2006 , 2006, Lisbon, Portugal. pp. 35-44. https://dx.doi.org/10.2312/EGVE/EGVE06/035-044

Yersin, Barbara, Maïm, Jonathan, Pettré, Julien, Thalmann, Daniel (2009): Crowd patches: populating large-scale virtual environments for real-time applications. In: Haines, Eric, McGuire, Morgan, Aliaga, Daniel G., Oliveira, Manuel M., Spencer, Stephen N. (eds.) Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA , 2009, . pp. 207-214. https://doi.acm.org/10.1145/1507149.1507184

Thalmann, Nadia Magnenat, Thalmann, Daniel (2012): Virtual humans: back to the future. In: Proceedings of the 2012 Conference on Graphics Interface , 2012, . pp. 1-8. https://dl.acm.org/citation.cfm?id=2305278