Li-Yi Wei

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Han, Jianwei, Zhou, Kun, Wei, Li-Yi, Gong, Minmin, Bao, Hujun, Zhang, Xinming, Guo, Baining (2006): Fast example-based surface texture synthesis via discrete optimization. In The Visual Computer, 22 (9) pp. 918-925.

Tzeng, Stanley, Wei, Li-Yi (2008): Parallel white noise generation on a GPU via cryptographic hash. In: Haines, Eric, McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA , 2008, . pp. 79-87.

Wang, Lvdi, Wang, Xi, Sloan, Peter-Pike J., Wei, Li-Yi, Tong, Xin, Guo, Baining (2007): Rendering from compressed high dynamic range textures on programmable graphics hardware. In: Gooch, Bruce, Sloan, Peter-Pike J. (eds.) Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA , 2007, . pp. 17-24.

Li, Hongwei, Nehab, Diego, Wei, Li-Yi, Sander, Pedro V., Fu, Chi-Wing (2010): Fast capacity constrained Voronoi tessellation. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh, Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA , 2010, .