Enhua Wu

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Publication Statistics

Publication period start
1997
Publication period end
2010
Number of co-authors
34

Co-authors
Number of publications with favourite co-authors

Productive Colleagues
Most productive colleagues in number of publications

Publications

Bao, Kai, Wu, Xiaolong, Zhang, Hui, Wu, Enhua (2010): Volume fraction based miscible and immiscible fluid animation. In Journal of Visualization and Computer Animation, 21 (3) pp. 401-410. http://dx.doi.org/10.1002/cav.356

Liu, Fang, Huang, Meng-Cheng, Liu, Xuehui, Wu, Enhua (2010): FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effe. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh, Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA , 2010, . pp. 75-82. http://doi.acm.org/10.1145/1730804.1730817

Sheng, Bin, Sun, Hanqiu, Yang, Gang, Wu, Enhua (2009): Furstyling on angle-split shell textures. In Journal of Visualization and Computer Animation, 20 (2) pp. 205-213. http://dx.doi.org/10.1002/cav.289

Bao, Kai, Zhang, Hui, Zheng, Lili, Wu, Enhua (2009): Pressure corrected SPH for fluid animation. In Journal of Visualization and Computer Animation, 20 (2) pp. 311-320. http://dx.doi.org/10.1002/cav.299

Li, Sheng, Wang, Guoping, Wu, Enhua (2008): A new approach for construction and rendering of dynamic light shaft. In Computers & Graphics, 32 (6) pp. 660-668. http://dx.doi.org/10.1016/j.cag.2008.09.011

Sheng, Bin, Wu, Enhua, Sun, Hanqiu (2008): Sketching freeform meshes using graph rotation functions. In The Visual Computer, 24 (7) pp. 745-752. http://dx.doi.org/10.1007/s00371-008-0256-6

Zhang, Yanci, Sun, Hanqiu, Wu, Enhua (2008): NBS: A new representation for point surfaces based on genetic clustering algorithm: CAD an. In Computers & Graphics, 32 (6) pp. 639-646. http://dx.doi.org/10.1016/j.cag.2008.09.002

Yang, Gang, Sun, Hanqiu, Wu, Enhua, Wang, Lifeng (2008): Interactive Fur Shaping and Rendering Using Nonuniform-Layered Textures. In IEEE Computer Graphics and Applications, 28 (4) pp. 85-93. http://dx.doi.org/10.1109/MCG.2008.73

Wu, Enhua, Zhu, Hongbin, Liu, Xuehui, Liu, Youquan (2007): Simulation and interaction of fluid dynamics. In The Visual Computer, 23 (5) pp. 299-308. http://dx.doi.org/10.1007/s00371-007-0106-y

Li, Jing, Wang, Wencheng, Wu, Enhua (2007): Point-in-polygon tests by convex decomposition. In Computers & Graphics, 31 (4) pp. 636-648. http://dx.doi.org/10.1016/j.cag.2007.03.002

Zhu, Hongbin, Bao, Kai, Wu, Enhua, Liu, Xuehui (2007): Stable and efficient miscible liquid-liquid interactions. In: Majumder, Aditi, Hodges, Larry F., Cohen-Or, Daniel, Spencer, Stephen N. (eds.) VRST 2007 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 5-7, 2007, Newport Beach, California, USA. pp. 55-64. http://doi.acm.org/10.1145/1315184.1315193

Sheng, Bin, Wu, Enhua (2007): View-dependent mesh streaming using multi-chart geometry images. In: Majumder, Aditi, Hodges, Larry F., Cohen-Or, Daniel, Spencer, Stephen N. (eds.) VRST 2007 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 5-7, 2007, Newport Beach, California, USA. pp. 245-246. http://doi.acm.org/10.1145/1315184.1315242

Li, Xiaoying, Liu, Baoquan, Wu, Enhua (2007): Full Solid Angle Panoramic Viewing by Depth Image Warping on Field Programmable Gate Array. In IJVR, 6 (2) pp. 69-77. http://www.ijvr.org/issues/issue2-2007/7.pdf

Sheng, Bin, Wu, Enhua (2007): Walking into Images: Virtual Plane Mosaics for Plenoptic Modeling. In: Sherman, William R., Lin, Ming C., Steed, Anthony (eds.) IEEE Virtual Reality Conference, VR 2007 10-14 March, 2007, Charlotte, NC, USA. pp. 187-194. http://doi.ieeecomputersociety.org/10.1109/VR.2007.352480

Zhu, Hongbin, Liu, Xuehui, Liu, Youquan, Wu, Enhua (2006): Simulation of miscible binary mixtures based on lattice Boltzmann method. In Journal of Visualization and Computer Animation, 17 (3) pp. 403-410. http://dx.doi.org/10.1002/cav.143

Magnenat-Thalmann, Nadia, Wu, Enhua, Paiva, Ana, Pai, Dinesh K. (2006): Editorial. In Journal of Visualization and Computer Animation, 17 (3) pp. 141-144. http://dx.doi.org/10.1002/cav.153

Ji, Junfeng, Wu, Enhua, Li, Sheng, Liu, Xuehui (2006): View-dependent refinement of multiresolution meshes using programmable graphics hardware. In The Visual Computer, 22 (6) pp. 424-433. http://dx.doi.org/10.1007/s00371-006-0020-8

Sheng, Bin, Wu, Enhua (2006): Laplacian-based Design: Sketching 3D Shape. In IJVR, 5 (3) pp. 59-65. http://www.ijvr.org/sub/issues/issue3/19-1299-IJVRpaper_Sheng_Wu_CR.pdf

Huang, Peijie, Wang, Wencheng, Yang, Gang, Wu, Enhua (2006): Traversal fields for ray tracing dynamic scenes. In: Slater, Mel, Kitamura, Yoshifumi, Tal, Ayellet, Amditis, Angelos, Chrysanthou, Yiorgos (eds.) VRST 2006 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 1-3, 2006, Limassol, Cyprus. pp. 65-74. http://doi.acm.org/10.1145/1180495.1180510

Wang, Wencheng, Li, Jing, Wu, Enhua (2005): 2D point-in-polygon test by classifying edges into layers. In Computers & Graphics, 29 (3) pp. 427-439. http://dx.doi.org/10.1016/j.cag.2005.03.001

Wu, Enhua, Liu, Youquan, Liu, Xuehui (2004): An improved study of real-time fluid simulation on GPU. In Journal of Visualization and Computer Animation, 15 (3) pp. 139-146. http://dx.doi.org/10.1002/cav.16

Wu, Enhua, Zheng, Xin (2003): Composition of novel views through an efficient image warping. In The Visual Computer, 19 (5) pp. 319-328. http://dx.doi.org/10.1007/s00371-002-0183-x

Chen, Yanyun, Sun, Hanqiu, 0002, Hui Lin, Wu, Enhua (2003): Modelling and rendering of snowy natural scenery using multi-mapping techniques. In Journal of Visualization and Computer Animation, 14 (1) pp. 21-30. http://dx.doi.org/10.1002/vis.301

Fei, Guangzheng, Cai, Kangying, Guo, Baining, Wu, Enhua (2002): An Adaptive Sampling Scheme for Out-of-Core Simplification. In Comput. Graph. Forum, 21 (2) pp. 111-119.

Liu, Xuehui, Sun, Hanqiu, Wu, Enhua (2000): A hybrid method of image synthesis in IBR for novel viewpoints. In: VRST 2000 , 2000, . pp. 55-60. http://doi.acm.org/10.1145/502390.502401

Wang, Wencheng, Wu, Enhua, Max, Nelson L. (1999): A selective rendering method for data visualization. In Journal of Visualization and Computer Animation, 10 (3) pp. 123-131.

Fei, Guangzheng, Wu, Enhua (1999): A real-time generation algorithm for progressive meshes in dynamic environments. In: VRST 1999 , 1999, . pp. 178-179. http://doi.acm.org/10.1145/323663.323851

Li, Hongju, Wu, Enhua (1998): A representation for composition of virtual indoor environment. In: VRST 1998 , 1998, . pp. 171-178. http://doi.acm.org/10.1145/293701.293727

Wang, Wencheng, Zhou, Ding-Hong, Wu, Enhua (1997): Accelerating techniques in volume rendering of irregular data. In Computers & Graphics, 21 (3) pp. 289-295. http://dx.doi.org/10.1016/S0097-8493(97)00005-8