Daniel G. Aliaga

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Aliaga, Daniel G., Benes, Bedrich, Vanegas, Carlos A., Andrysco, Nathan (2008): Interactive Reconfiguration of Urban Layouts. In IEEE Computer Graphics and Applications, 28 (3) pp. 38-47. http://doi.ieeecomputersociety.org/10.1109/MCG.2008.55

Aliaga, Daniel G. (2008): Digital inspection: an interactive stage for viewing surface details. In: Haines, Eric, McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA , 2008, . pp. 53-60. http://doi.acm.org/10.1145/1342250.1342258

Xu, Yi, Aliaga, Daniel G. (2007): Robust pixel classification for 3D modeling with structured light. In: Proceedings of the 2007 Conference on Graphics Interface , 2007, . pp. 233-240. http://doi.acm.org/10.1145/1268517.1268556

Aliaga, Daniel G., Xu, Yi, Popescu, Voicu (2007): Occlusion-Resistant Camera Design for Acquiring Active Environments. In IEEE Computer Graphics and Applications, 27 (5) pp. 68-78. http://doi.ieeecomputersociety.org/10.1109/MCG.2007.132

Xu, Yi, Aliaga, Daniel G. (2007): Efficient multi-viewpoint acquisition of 3D objects undergoing repetitive motions. In: Gooch, Bruce, Sloan, Peter-Pike J. (eds.) Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA , 2007, . pp. 113-120. http://doi.acm.org/10.1145/1230100.1230120

Popescu, Voicu, Aliaga, Daniel G. (2006): The depth discontinuity occlusion camera. In: Olano, Marc, Séquin, Carlo H. (eds.) Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA , 2006, . pp. 139-143. http://doi.acm.org/10.1145/1111411.1111436

Aliaga, Daniel G., Xu, Yi, Popescu, Voicu (2006): Lag camera: A moving multi-camera array for scene acquisition. In: Braz, José, Jorge, Joaquim A., Dias, Miguel, Marcos, Adérito (eds.) GRAPP 2006 - Proceedings of the First International Conference on Computer Graphics Theory and Applications February 25-28, 2006, Setúbal, Portugal. pp. 98-107.

Bekins, Daniel R., Aliaga, Daniel G. (2005): Build-by-Number: Rearranging the Real World to Visualize Novel Architectural Spaces. In: 16th IEEE Visualization Conference VIS 2005 23-28 October, 2005, Minneapolis, MN, USA. pp. 19. http://doi.ieeecomputersociety.org/10.1109/VIS.2005.13

Aliaga, Daniel G., Funkhouser, Thomas A., Yanovsky, Dimah, Carlbom, Ingrid (2003): Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments. In IEEE Computer Graphics and Applications, 23 (6) pp. 22-30. http://csdl.computer.org/comp/mags/cg/2003/06/g6022abs.htm

Aliaga, Daniel G., Yanovsky, Dimah, Funkhouser, Thomas A., Carlbom, Ingrid (2003): Interactive image-based rendering using feature globalization. In: SI3D 2003 , 2003, . pp. 163-170. http://doi.acm.org/10.1145/641480.641511

Aliaga, Daniel G., Funkhouser, Thomas A., Yanovsky, Dimah, Carlbom, Ingrid (2002): Sea of Images. In: IEEE Visualization 2002 , 2002, .

Cohen, Jonathan D., Aliaga, Daniel G., Zhang, Weiqiand (2001): Hybrid Simplification: Combining Multi-Resolution Polygon and Point Rendering. In: Ertl, Thomas, Joy, Kenneth I., Varshney, Amitabh (eds.) IEEE Visualization 2001 October 24-26, 2001, San Diego, CA, USA.

Aliaga, Daniel G., Cohen, Jonathan D., Wilson, Andrew, Baker, Eric, Zhang, Hansong, Erikson, Carl, III, Kenneth E. Hoff, Hudson, Thomas C., Stürzlinger, Wolfgang, Bastos, Rui, Whitton, Mary C., Jr., Frederick P. Brooks, Manocha, Dinesh (1999): MMR: an interactive massive model rendering system using geometric and image-based acceler. In: SI3D 1999 , 1999, . pp. 199-206. http://doi.acm.org/10.1145/300523.300554

Popescu, Voicu, Lastra, Anselmo, Aliaga, Daniel G., Neto, Manuel Menezes de Oliveira (1998): Efficient warping for architectural walkthroughs using layered depth images. In: IEEE Visualization 1998 , 1998, . pp. 211-215. http://doi.acm.org/10.1145/288216.288255

Aliaga, Daniel G., Lastra, Anselmo (1998): Smooth transitions in texture-based simplification. In Computers & Graphics, 22 (1) pp. 71-81. http://dx.doi.org/10.1016/S0097-8493(97)00084-8

Rafferty, Matthew M., Aliaga, Daniel G., Popescu, Voicu, Lastra, Anselmo (1998): Images for Accelerating Architectural Walkthroughs. In IEEE Computer Graphics and Applications, 18 (6) pp. 38-45. http://doi.ieeecomputersociety.org/10.1109/38.734978

Aliaga, Daniel G. (1997): Virtual Objects in the Real World. In Communications of the ACM, 40 (3) pp. 49-54.

Aliaga, Daniel G., Lastra, Anselmo (1997): Architectural walkthroughs using portal textures. In: IEEE Visualization 1997 , 1997, . pp. 355-362. http://doi.acm.org/10.1145/266989.267104

Aliaga, Daniel G. (1996): Visualization of Complex Models Using Dynamic Texture-based Simplification. In: IEEE Visualization 1996 , 1996, . pp. 101-106.

Aliaga, Daniel G., Schneider-Hufschmidt, Matthias (1993): Prototyping of Graphing Tools by Direct GUI Composition. In: Züllighoven, Heinz, Altmann, Werner, Doberkat, Ernst-Erich (eds.) Requirements Engineering 93 Prototyping, Gemeinsame Fachtagung des Fachausschusses 4.3 Requirements Engineering der Gesellschaft für Informatik GI und des Verbunds Software-Technik NRW in Kooperation mit dem German Chapter of the ACM und dem Fachausschuß , 1993, . pp. 317-334.

Haines, Eric, McGuire, Morgan, Aliaga, Daniel G., Oliveira, Manuel M., Spencer, Stephen N. (eds.) Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA , 2009, .

Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh, Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA , 2010, .