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Author: Myung-Soo Kim


Publication period start: 1996
Number of co-authors: 22


Number of publications with favourite co-authors
Jieun Lee
Gershon Elber
Seung-Hyun Yoon

Productive Colleagues

Most productive colleagues in number of publications
Tosiyasu L. Kunii
Nadia Magnenat-Thalmann
Daniel Thalmann


Lee, Jieun, Kim, Myung-Soo, Yoon, Seung-Hyun (2009): Patches: character skinning with local deformation layer. In Journal of Visualization and Computer Animation, 20 (2) pp. 321-331. https://dx.doi.org/10.1002/cav.308

Chang, Jung-Woo, Kim, Myung-Soo (2009): Efficient triangle-triangle intersection test for OBB-based collision detection. In Computers & Graphics, 33 (3) pp. 235-240. https://dx.doi.org/10.1016/j.cag.2009.03.009

Lu, Lin, Choi, Yi-King, Wang, Wenping, Kim, Myung-Soo (2007): Variational 3D Shape Segmentation for Bounding Volume Computation. In Comput. Graph. Forum, 26 (3) pp. 329-338. https://dx.doi.org/10.1111/j.1467-8659.2007.01055.x

Lee, Jieun, Kim, Myung-Soo (2007): Human hand adaptation using sweeps: generating animatable hand models. In Journal of Visualization and Computer Animation, 18 (4) pp. 505-516. https://dx.doi.org/10.1002/cav.193

Seong, Joon-Kyung, Kim, Ku-Jin, Kim, Myung-Soo, Elber, Gershon (2006): Perspective silhouette of a general swept volume. In The Visual Computer, 22 (2) pp. 109-116. https://dx.doi.org/10.1007/s00371-006-0371-1

Yoon, Seung-Hyun, Kim, Myung-Soo (2006): Sweep-based Freeform Deformations. In Comput. Graph. Forum, 25 (3) pp. 487-496. https://www.eg.org/EG/CGF/volume25/issue3/v25i3pp487-496.pdf

Lee, Jieun, Yoon, Seung-Hyun, Kim, Myung-Soo (2006): Realistic human hand deformation. In Journal of Visualization and Computer Animation, 17 (3) pp. 479-489. https://dx.doi.org/10.1002/cav.150

Hyun, Dae-Eun, Yoon, Seung-Hyun, Chang, Jung-Woo, Seong, Joon-Kyung, Kim, Myung-Soo, Jüttler, Bert (2005): Sweep-based human deformation. In The Visual Computer, 21 (8) pp. 542-550. https://dx.doi.org/10.1007/s00371-005-0343-x

Lee, Joo-Haeng, Hong, Sung Je, Kim, Myung-Soo (2000): Polygonal boundary approximation for a 2D general sweep based on envelope and boolean oper. In The Visual Computer, 16 (3) pp. 208-240. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=16&issue=3&spage=208

Elber, Gershon, Kim, Myung-Soo (1999): Computing Rational Bisectors. In IEEE Computer Graphics and Applications, 19 (6) pp. 76-81. https://doi.ieeecomputersociety.org/10.1109/38.799747

Chang, Tae-Ick, Lee, Joo-Haeng, Kim, Myung-Soo, Hong, Sung Je (1998): Direct manipulation of generalized cylinders based on B-spline motion. In The Visual Computer, 14 (5) pp. 228-239. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=14&issue=5&spage=228

Elber, Gershon, Choi, Jung-Ju, Kim, Myung-Soo (1997): Ruled tracing. In The Visual Computer, 13 (2) pp. 78-94. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=13&issue=2&spage=78

Magnenat-Thalmann, Nadia, Thalmann, Daniel, Shin, Sung Yong, Kunii, Tosiyasu L., Kim, Myung-Soo (1997): Editorial: Special Issue of Pacific Graphics 95. In Journal of Visualization and Computer Animation, 8 (2) pp. 67-68.

Elber, Gershon, Lee, In-Kwon, Kim, Myung-Soo (1997): Comparing Offset Curve Approximation Methods. In IEEE Computer Graphics and Applications, 17 (3) pp. 62-71. https://doi.ieeecomputersociety.org/10.1109/38.586019

Kim, Myoung-Jun, Kim, Myung-Soo, Shin, Sung Yong (1996): A Compact Differential Formula for the First Derivative of a Unit Quaternion Curve. In Journal of Visualization and Computer Animation, 7 (1) pp. 43-57.

Kim, Myung-Soo, Nam, Kee-Won (1996): Hermite Interpolation of Solid Orientations with Circular Blending Quaternion Curves. In Journal of Visualization and Computer Animation, 7 (2) pp. 95-110.