Yeong-Gil Shin

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Publication Statistics

Publication period start
1990
Publication period end
2010
Number of co-authors
18

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Productive Colleagues
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Publications

Cho, Myoungsu, Kim, Bohyoung, Jeong, Dong Kyun, Shin, Yeong-Gil, Seo, Jinwook (2010): Dynamic query interface for spatial proximity query with degree-of-interest varied by dist. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 693-702. http://doi.acm.org/10.1145/1753326.1753428

Kye, Heewon, Shin, Byeong-Seok, Shin, Yeong-Gil, Hong, Helen (2005): Shear-rotation-warp volume rendering. In Journal of Visualization and Computer Animation, 16 (5) pp. 547-557. http://dx.doi.org/10.1002/cav.67

Kim, Bo Hyoung, Seo, Jinwook, Shin, Yeong-Gil (2001): Binary volume rendering using Slice-based Binary Shell. In The Visual Computer, 17 (4) pp. 243-257. http://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=17&issue=4&spage=243

Oh, Kyoung-Su, Shin, Byeong-Seok, Shin, Yeong-Gil (2001): Mobility culling: an efficient rendering algorithm using temporal coherence. In Journal of Visualization and Computer Animation, 12 (3) pp. 159-166.

Kim, Tae-Young, Shin, Yeong-Gil (2001): Fast volume rendering with interactive classification. In Computers & Graphics, 25 (5) pp. 819-831. http://dx.doi.org/10.1016/S0097-8493(01)00124-8

Choi, Jae Jeong, Shin, Byeong-Seok, Shin, Yeong-Gil, Cleary, Kevin (2000): Efficient volumetric ray casting for isosurface rendering. In Computers & Graphics, 24 (5) pp. 661-670. http://dx.doi.org/10.1016/S0097-8493(00)00069-8

Koo, Yun-Mo, Lee, Cheol-Hi, Shin, Yeong-Gil (1999): Object-order template-based approach for stereoscopic volume rendering. In Journal of Visualization and Computer Animation, 10 (3) pp. 133-142.

Lee, Cheol-Hi, Koo, Yun-Mo, Shin, Yeong-Gil (1998): Template-based rendering of run-length- encoded volumes. In Journal of Visualization and Computer Animation, 9 (3) pp. 145-161.

Magnenat-Thalmann, Nadia, Thalmann, Daniel, Shin, Yeong-Gil, Hahn, James K. (1998): Editorial. In Journal of Visualization and Computer Animation, 9 (3) pp. 111-112.

Lee, Cheol-Hi, Shin, Yeong-Gil (1997): A Terrain Rendering Method Using Vertical Ray Coherence. In Journal of Visualization and Computer Animation, 8 (2) pp. 97-114.

Shin, Byeong-Seok, Shin, Yeong-Gil (1995): Fast Normal Estimation Using Surface Characteristics. In: IEEE Visualization 1995 , 1995, . pp. 159-. http://csdl.computer.org/comp/proceedings/vis/1995/7187/00/71870159abs.htm

Lee, Sukhan, Shin, Yeong-Gil (1990): Assembly planning based on geometric reasoning. In Computers & Graphics, 14 (2) pp. 237-250. http://dx.doi.org/10.1016/0097-8493(90)90035-V