Author: Enrico Gobbetti

Publications

Publication period start: 1993
Publication period end: 2009
Number of co-authors: 30

Co-authors

Number of publications with favourite co-authors
Paolo Cignoni
6
Marco Agus
6
Fabio Marton
11

Productive Colleagues

Most productive colleagues in number of publications
Paolo Cignoni
33
Roberto Scopigno
47
Daniel Thalmann
151

Publications

Bettio, Fabio, Gobbetti, Enrico, Marton, Fabio, Pintore, Giovanni (2008): Scalable rendering of massive triangle meshes on light field displays. In Computers & Graphics, 32 (1) pp. 55-64. http://dx.doi.org/10.1016/j.cag.2007.11.002

Gobbetti, Enrico, Marton, Fabio, Guitián, José Antonio Iglesias (2008): A single-pass GPU ray casting framework for interactive out-of-core rendering of massive v. In The Visual Computer, 24 (7) pp. 797-806. http://dx.doi.org/10.1007/s00371-008-0261-9

Agus, Marco, Gobbetti, Enrico, Guitián, José Antonio Iglesias, Marton, Fabio, Pintore, Giovanni (2008): GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display. In Comput. Graph. Forum, 27 (2) pp. 231-240. http://dx.doi.org/10.1111/j.1467-8659.2008.01120.x

Dietrich, Andreas, Gobbetti, Enrico, Yoon, Sung-Eui (2007): Massive-Model Rendering Techniques: A Tutorial. In IEEE Computer Graphics and Applications, 27 (6) pp. 20-34. http://doi.ieeecomputersociety.org/10.1109/MCG.2007.154

Cignoni, Paolo, Benedetto, Marco Di, Ganovelli, Fabio, Gobbetti, Enrico, Marton, Fabio, Scopigno, Roberto (2007): Ray-Casted BlockMaps for Large Urban Models Visualization. In Comput. Graph. Forum, 26 (3) pp. 405-413. http://dx.doi.org/10.1111/j.1467-8659.2007.01063.x

Pajarola, Renato, Gobbetti, Enrico (2007): Survey of semi-regular multiresolution models for interactive terrain rendering. In The Visual Computer, 23 (8) pp. 583-605. http://dx.doi.org/10.1007/s00371-007-0163-2

Gobbetti, Enrico, Marton, Fabio, Cignoni, Paolo, Benedetto, Marco Di, Ganovelli, Fabio (2006): C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering. In Comput. Graph. Forum, 25 (3) pp. 333-342. http://www.eg.org/EG/CGF/volume25/issue3/v25i3pp333-342.pdf

Gobbetti, Enrico, Marton, Fabio (2004): Layered point clouds: a simple and efficient multiresolution structure for distributing an. In Computers & Graphics, 28 (6) pp. 815-826. http://dx.doi.org/10.1016/j.cag.2004.08.010

Gobbetti, Enrico, Spanò, Leonardo, Agus, Marco (2003): Hierarchical Higher Order sFace Cluster Radiosity for Global Illumination Walkthroughs of . In Comput. Graph. Forum, 22 (3) pp. 563-572. http://diglib.eg.org/EG/CGF/volume22/issue3/cgf_704.html

Agus, Marco, Giachetti, Andrea, Gobbetti, Enrico, Zanetti, Gianluigi, Zorcolo, Antonio (2003): Real-Time Haptic and Visual Simulation of Bone Dissection. In Presence: Teleoperators and Virtual Environments, 12 (1) pp. 110-122.

Cignoni, Paolo, Ganovelli, Fabio, Gobbetti, Enrico, Marton, Fabio, Ponchio, Federico, Scopigno, Roberto (2003): BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization. In Comput. Graph. Forum, 22 (3) pp. 505-514. http://diglib.eg.org/EG/CGF/volume22/issue3/cgf_698.html

Turner, Russell, Li, Song, Gobbetti, Enrico (1999): Metis - An Object-Oriented Toolkit for Constructing Virtual Reality Applications. In Comput. Graph. Forum, 18 (2) pp. 121-130.

Turner, Russell, Gobbetti, Enrico (1998): Interactive Construction and Animation of Layered Elastically Deformable Characters. In Comput. Graph. Forum, 17 (2) pp. 135-152.

Turner, Russell, Gobbetti, Enrico, Soboroff, Ian (1996): Head-Tracked Stereo Viewing with Two-Handed 3D Interactionfor Animated Character Construct. In Comput. Graph. Forum, 15 (3) pp. 197-206. http://www.eg.org/EG/CGF/volume15/issue3/v15i3pp197-206_abstract.html

Balaguer, Jean-Francis, Gobbetti, Enrico (1996): 3D User Interfaces for General-Purpose 3D Animation. In IEEE Computer, 29 (8) pp. 71-78.

Balaguer, Jean-Francis, Gobbetti, Enrico (1995): Sketching 3D Animations. In Comput. Graph. Forum, 14 (3) pp. 241-258.

Gobbetti, Enrico, Balaguer, Jean-Francis, Thalmann, Daniel (1993): VB2: An Architecture for Interaction in Synthetic Worlds. In: Hudson, Scott E., Pausch, Randy, Zanden, Brad Vander, Foley, James D. (eds.) Proceedings of the 6th annual ACM symposium on User interface software and technology , 1993, Atlanta, Georgia, United States. pp. 167-178. http://www.acm.org/pubs/articles/proceedings/uist/168642/p167-gobbetti/p167-gobbetti.pdf

Gobbetti, Enrico, Pili, Piero, Zorcolo, Antonio, Tuveri, Massimiliano (1998): Interactive virtual angioscopy. In: IEEE Visualization 1998 , 1998, . pp. 435-438. http://doi.acm.org/10.1145/288216.288343

Gobbetti, Enrico, Bouvier, Eric (1999): Time-Critical Multiresolution Scene Rendering. In: IEEE Visualization 1999 , 1999, . pp. 123-130.

Cignoni, Paolo, Ganovelli, Fabio, Gobbetti, Enrico, Marton, Fabio, Ponchio, Federico, Scopigno, Roberto (2005): Batched Multi Triangulation. In: 16th IEEE Visualization Conference VIS 2005 23-28 October, 2005, Minneapolis, MN, USA. pp. 27. http://doi.ieeecomputersociety.org/10.1109/VIS.2005.12

Cignoni, Paolo, Ganovelli, Fabio, Gobbetti, Enrico, Marton, Fabio, Ponchio, Federico, Scopigno, Roberto (2003): Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM). In: Turk, Greg, Wijk, Jarke J. van, II, Robert J. Moorhead (eds.) 14th IEEE Visualization 2003 Conference VIS 2003 19-24 October, 2003, Seattle, WA, USA. pp. 147-154.

Cignoni, Paolo, Ganovelli, Fabio, Gobbetti, Enrico, Marton, Fabio, Ponchio, Federico, Scopigno, Roberto (2003): Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platf. In: Balet, Olivier, Subsol, Gérard, Torguet, Patrice (eds.) ICVS 2003 - Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, Second International Conference November 20-21, 2003, Toulouse, France. pp. 21-29. http://link.springer.de/link/service/series/0558/bibs/2897/28970021.htm

Cuccuru, Gianmauro, Gobbetti, Enrico, Marton, Fabio, Pajarola, Renato, Pintus, Ruggero (2009): Fast low-memory streaming MLS reconstruction of point-sampled surfaces. In: Proceedings of the 2009 Conference on Graphics Interface , 2009, . pp. 15-22. http://doi.acm.org/10.1145/1555880.1555893

Agus, Marco, Giachetti, Andrea, Gobbetti, Enrico, Zanetti, Gianluigi, Zorcolo, Antonio (2002): Real-Time Haptic and Visual Simulation of Bone Dissection. In: VR 2002 , 2002, . pp. 209-216. http://csdl.computer.org/comp/proceedings/vr/2002/1492/00/14920209abs.htm

Agus, Marco, Giachetti, Andrea, Gobbetti, Enrico, Zanetti, Gianluigi, Zorcolo, Antonio (2003): Adaptive techniques for real-time haptic and visual simulation of bone dissection. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 102-109. http://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820102abs.htm

Agus, Marco, Brelstaff, Gavin, Giachetti, Andrea, Gobbetti, Enrico, Zanetti, Gianluigi, Zorcolo, Antonio, Picasso, Bruno, Franceschini, Stefano Sellari (2004): Physics-Based Burr Haptic Simulation: Tuning and Evaluation. In: HAPTICS 2004 - 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 27-28 March, 2004, Chicago, IL, USA. pp. 128-135. http://csdl.computer.org/comp/proceedings/haptics/2004/2112/00/21120128abs.htm