Author: Daniel Cohen-Or


Publication period start: 1993
Publication period end: 2009
Number of co-authors: 48


Number of publications with favourite co-authors
David Levin
Shachar Fleishman
Ariel Shamir

Productive Colleagues

Most productive colleagues in number of publications
Leif Kobbelt
Larry F. Hodges
Arie E. Kaufman


0004, Kai Xu, 0002, Hao Zhang, Cohen-Or, Daniel, Xiong, Yueshan (2009): Dynamic harmonic fields for surface processing. In Computers & Graphics, 33 (3) pp. 391-398.

Shapira, Lior, Shamir, Ariel, Cohen-Or, Daniel (2008): Consistent mesh partitioning and skeletonisation using the shape diameter function. In The Visual Computer, 24 (4) pp. 249-259.

0002, Hao Zhang, Sheffer, Alla, Cohen-Or, Daniel, Zhou, Quan, Kaick, Oliver van, Tagliasacchi, A. (2008): Deformation-Driven Shape Correspondence. In Comput. Graph. Forum, 27 (5) pp. 1431-1439.

Lerner, Alon, Chrysanthou, Yiorgos, Cohen-Or, Daniel (2006): Efficient cells-and-portals partitioning. In Journal of Visualization and Computer Animation, 17 (1) pp. 21-40.

Sharf, Andrei, Lewiner, Thomas, Shamir, Ariel, Kobbelt, Leif, Cohen-Or, Daniel (2006): Competing Fronts for Coarse-to-Fine Surface Reconstruction. In Comput. Graph. Forum, 25 (3) pp. 389-398.

Shamir, Ariel, Shapira, Lior, Cohen-Or, Daniel (2006): Mesh analysis using geodesic mean-shift. In The Visual Computer, 22 (2) pp. 99-108.

Sharf, Andrei, Blumenkrants, Marina, Shamir, Ariel, Cohen-Or, Daniel (2006): SnapPaste: an interactive technique for easy mesh composition. In The Visual Computer, 22 (9) pp. 835-844.

Bar-Joseph, Ziv, Cohen-Or, Daniel (2003): Hierarchical Context-based Pixel Ordering. In Comput. Graph. Forum, 22 (3) pp. 349-358.

Noimark, Yuval, Cohen-Or, Daniel (2003): Streaming Scenes to MPEG-4 Video-Enabled Devices. In IEEE Computer Graphics and Applications, 23 (1) pp. 58-64.

Alexa, Marc, Cohen-Or, Daniel (2001): Editorial: Special issue on shape blending. In Computers & Graphics, 25 (1) pp. 1-2.

Fleishman, Shachar, Cohen-Or, Daniel, Lischinski, Dani (2000): Automatic Camera Placement for Image-Based Modeling. In Comput. Graph. Forum, 19 (2) pp. 101-110.

Dafner, Revital, Cohen-Or, Daniel, Matias, Yossi (2000): Context-based Space Filling Curves. In Comput. Graph. Forum, 19 (3) pp. .

Aiger, Dror, Cohen-Or, Daniel (2000): Mosaicing Ultrasonic Volumes for Visual Simulation. In IEEE Computer Graphics and Applications, 20 (2) pp. 53-61.

Assa, Jackie, Cohen-Or, Daniel, Milo, Tova (1999): RMAP: a system for visualizing data in multidimensional relevance space. In The Visual Computer, 15 (5) pp. 217-234.

Nadler, Boaz, Fibich, Gadi, Lev-Yehudi, Shuly, Cohen-Or, Daniel (1999): A qualitative and quantitative visibility analysis in urban scenes. In Computers & Graphics, 23 (5) pp. 655-666.

Klein, Reinhard, Cohen-Or, Daniel, Hüttner, Tobias (1998): Incremental view-dependent multiresolution triangulation of terrain. In Journal of Visualization and Computer Animation, 9 (3) pp. 129-143.

Cohen-Or, Daniel, Fibich, Gadi, Halperin, Dan, Zadicario, Eyal (1998): Conservative Visibility and Strong Occlusion for Viewspace Partitioning of Densely Occlude. In Comput. Graph. Forum, 17 (3) pp. 243-254.

Cohen-Or, Daniel, Zadicario, Eyal (1998): Visibility Streaming for Network-based Walkthroughs. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 1-7.

Mann, Yair, Cohen-Or, Daniel (1997): Selective Pixel Transmission for Navigating in Remote Virtual Environments. In Comput. Graph. Forum, 16 (3) pp. 201-206.

Cohen-Or, Daniel, Kaufman, Arie E. (1997): 3D Line Voxelization and Connectivity Control. In IEEE Computer Graphics and Applications, 17 (6) pp. 80-87.

Cohen-Or, Daniel (1997): Exact antialiasing of textured terrain models. In The Visual Computer, 13 (4) pp. 184-199.

Cohen-Or, Daniel, Shaked, Amit (1995): Visibility and Dead-Zones in Digital Terrain Maps. In Comput. Graph. Forum, 14 (3) pp. 171-180.

Cohen-Or, Daniel, Fleishman, Shachar (1995): An Incremental Alignment Algorithm for Parallel Volume Rendering. In Comput. Graph. Forum, 14 (3) pp. 123-134.

Cohen-Or, Daniel, Shaked, Amit (1993): Photo-Realistic Imaging of Digital Terrains. In Comput. Graph. Forum, 12 (3) pp. 363-373.

Kaufman, Arie E., Cohen-Or, Daniel, Yagel, Roni (1993): Volume Graphics. In IEEE Computer, 26 (7) pp. 51-64.

Majumder, Aditi, Hodges, Larry F., Cohen-Or, Daniel, Spencer, Stephen N. (eds.) VRST 2007 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 5-7, 2007, Newport Beach, California, USA.

Cohen-Or, Daniel (2004): Recent advances in visibility determination for large and complex virtual environments. In: Lau, Rynson W. H., Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. pp. 1.

Fleishman, Shachar, Chen, Baoquan, Kaufman, Arie E., Cohen-Or, Daniel (1999): Navigating through sparse views. In: VRST 1999 , 1999, . pp. 82-87.

Sorkine, Olga, Cohen-Or, Daniel, Goldenthal, Rony, Lischinski, Dani (2002): Bounded-distortion Piecewise Mesh Parameterization. In: IEEE Visualization 2002 , 2002, .

Cohen-Or, Daniel, Levin, David, Solomovici, Amira (1996): Contour Blending Using Warp-Guided Distance Field Interpolation. In: IEEE Visualization 1996 , 1996, . pp. 165-172.

Cohen-Or, Daniel, Levin, David, Remez, Offir (1999): Progressive Compression of Arbitrary Triangular Meshes. In: IEEE Visualization 1999 , 1999, . pp. 67-72.

Cohen-Or, Daniel, Levanoni, Yishay (1996): Temporal Continuity of Levels of Detail in Delaunay Triangualted Terrain. In: IEEE Visualization 1996 , 1996, . pp. 37-42.

Assa, Jackie, Cohen-Or, Daniel, Milo, Tova (1997): Displaying data in multidimensional relevance space with 2D visualization maps. In: IEEE Visualization 1997 , 1997, . pp. 127-134.

Alexa, Marc, Behr, Johannes, Cohen-Or, Daniel, Fleishman, Shachar, Levin, David, Silva, Claudio T. (2001): Point Set Surfaces. In: Ertl, Thomas, Joy, Kenneth I., Varshney, Amitabh (eds.) IEEE Visualization 2001 October 24-26, 2001, San Diego, CA, USA.