Author: Daniel Cohen-Or


Publication period start: 2009
Number of co-authors: 48


Number of publications with favourite co-authors
David Levin
Ariel Shamir
Shachar Fleishman

Productive Colleagues

Most productive colleagues in number of publications
Leif Kobbelt
Larry F. Hodges
Arie E. Kaufman


0004, Kai Xu, 0002, Hao Zhang, Cohen-Or, Daniel, Xiong, Yueshan (2009): Dynamic harmonic fields for surface processing. In Computers & Graphics, 33 (3) pp. 391-398.

Shapira, Lior, Shamir, Ariel, Cohen-Or, Daniel (2008): Consistent mesh partitioning and skeletonisation using the shape diameter function. In The Visual Computer, 24 (4) pp. 249-259.

0002, Hao Zhang, Sheffer, Alla, Cohen-Or, Daniel, Zhou, Quan, Kaick, Oliver van, Tagliasacchi, A. (2008): Deformation-Driven Shape Correspondence. In Comput. Graph. Forum, 27 (5) pp. 1431-1439.

Shamir, Ariel, Shapira, Lior, Cohen-Or, Daniel (2006): Mesh analysis using geodesic mean-shift. In The Visual Computer, 22 (2) pp. 99-108.

Sharf, Andrei, Blumenkrants, Marina, Shamir, Ariel, Cohen-Or, Daniel (2006): SnapPaste: an interactive technique for easy mesh composition. In The Visual Computer, 22 (9) pp. 835-844.

Sharf, Andrei, Lewiner, Thomas, Shamir, Ariel, Kobbelt, Leif, Cohen-Or, Daniel (2006): Competing Fronts for Coarse-to-Fine Surface Reconstruction. In Comput. Graph. Forum, 25 (3) pp. 389-398.

Lerner, Alon, Chrysanthou, Yiorgos, Cohen-Or, Daniel (2006): Efficient cells-and-portals partitioning. In Journal of Visualization and Computer Animation, 17 (1) pp. 21-40.

Bar-Joseph, Ziv, Cohen-Or, Daniel (2003): Hierarchical Context-based Pixel Ordering. In Comput. Graph. Forum, 22 (3) pp. 349-358.

Noimark, Yuval, Cohen-Or, Daniel (2003): Streaming Scenes to MPEG-4 Video-Enabled Devices. In IEEE Computer Graphics and Applications, 23 (1) pp. 58-64.

Alexa, Marc, Cohen-Or, Daniel (2001): Editorial: Special issue on shape blending. In Computers & Graphics, 25 (1) pp. 1-2.

Dafner, Revital, Cohen-Or, Daniel, Matias, Yossi (2000): Context-based Space Filling Curves. In Comput. Graph. Forum, 19 (3) pp. .

Fleishman, Shachar, Cohen-Or, Daniel, Lischinski, Dani (2000): Automatic Camera Placement for Image-Based Modeling. In Comput. Graph. Forum, 19 (2) pp. 101-110.

Aiger, Dror, Cohen-Or, Daniel (2000): Mosaicing Ultrasonic Volumes for Visual Simulation. In IEEE Computer Graphics and Applications, 20 (2) pp. 53-61.

Assa, Jackie, Cohen-Or, Daniel, Milo, Tova (1999): RMAP: a system for visualizing data in multidimensional relevance space. In The Visual Computer, 15 (5) pp. 217-234.

Nadler, Boaz, Fibich, Gadi, Lev-Yehudi, Shuly, Cohen-Or, Daniel (1999): A qualitative and quantitative visibility analysis in urban scenes. In Computers & Graphics, 23 (5) pp. 655-666.

Cohen-Or, Daniel, Zadicario, Eyal (1998): Visibility Streaming for Network-based Walkthroughs. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 1-7.

Cohen-Or, Daniel, Fibich, Gadi, Halperin, Dan, Zadicario, Eyal (1998): Conservative Visibility and Strong Occlusion for Viewspace Partitioning of Densely Occlude. In Comput. Graph. Forum, 17 (3) pp. 243-254.

Klein, Reinhard, Cohen-Or, Daniel, Hüttner, Tobias (1998): Incremental view-dependent multiresolution triangulation of terrain. In Journal of Visualization and Computer Animation, 9 (3) pp. 129-143.

Cohen-Or, Daniel (1997): Exact antialiasing of textured terrain models. In The Visual Computer, 13 (4) pp. 184-199.

Mann, Yair, Cohen-Or, Daniel (1997): Selective Pixel Transmission for Navigating in Remote Virtual Environments. In Comput. Graph. Forum, 16 (3) pp. 201-206.

Cohen-Or, Daniel, Kaufman, Arie E. (1997): 3D Line Voxelization and Connectivity Control. In IEEE Computer Graphics and Applications, 17 (6) pp. 80-87.

Cohen-Or, Daniel, Fleishman, Shachar (1995): An Incremental Alignment Algorithm for Parallel Volume Rendering. In Comput. Graph. Forum, 14 (3) pp. 123-134.

Cohen-Or, Daniel, Shaked, Amit (1995): Visibility and Dead-Zones in Digital Terrain Maps. In Comput. Graph. Forum, 14 (3) pp. 171-180.

Kaufman, Arie E., Cohen-Or, Daniel, Yagel, Roni (1993): Volume Graphics. In IEEE Computer, 26 (7) pp. 51-64.

Cohen-Or, Daniel, Shaked, Amit (1993): Photo-Realistic Imaging of Digital Terrains. In Comput. Graph. Forum, 12 (3) pp. 363-373.

Alexa, Marc, Behr, Johannes, Cohen-Or, Daniel, Fleishman, Shachar, Levin, David, Silva, Claudio T. (2001): Point Set Surfaces. In: Ertl, Thomas, Joy, Kenneth I., Varshney, Amitabh (eds.) IEEE Visualization 2001 October 24-26, 2001, San Diego, CA, USA.

Assa, Jackie, Cohen-Or, Daniel, Milo, Tova (1997): Displaying data in multidimensional relevance space with 2D visualization maps. In: IEEE Visualization 1997 , 1997, . pp. 127-134.

Cohen-Or, Daniel, Levanoni, Yishay (1996): Temporal Continuity of Levels of Detail in Delaunay Triangualted Terrain. In: IEEE Visualization 1996 , 1996, . pp. 37-42.

Cohen-Or, Daniel, Levin, David, Remez, Offir (1999): Progressive Compression of Arbitrary Triangular Meshes. In: IEEE Visualization 1999 , 1999, . pp. 67-72.

Cohen-Or, Daniel, Levin, David, Solomovici, Amira (1996): Contour Blending Using Warp-Guided Distance Field Interpolation. In: IEEE Visualization 1996 , 1996, . pp. 165-172.

Sorkine, Olga, Cohen-Or, Daniel, Goldenthal, Rony, Lischinski, Dani (2002): Bounded-distortion Piecewise Mesh Parameterization. In: IEEE Visualization 2002 , 2002, .

Fleishman, Shachar, Chen, Baoquan, Kaufman, Arie E., Cohen-Or, Daniel (1999): Navigating through sparse views. In: VRST 1999 , 1999, . pp. 82-87.

Cohen-Or, Daniel (2004): Recent advances in visibility determination for large and complex virtual environments. In: Lau, Rynson W. H., Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. pp. 1.

Majumder, Aditi, Hodges, Larry F., Cohen-Or, Daniel, Spencer, Stephen N. (eds.) VRST 2007 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 5-7, 2007, Newport Beach, California, USA.