Demetri Terzopoulos

Author: Demetri Terzopoulos


Publication period start: 1988
Number of co-authors: 40


Number of publications with favourite co-authors
Ingrid Carlbom
Keith Waters
Sageev Oore

Productive Colleagues

Most productive colleagues in number of publications
Gudrun Klinker
Nadia Magnenat-Thalmann
Daniel Thalmann


Kim, Jinwook, Kim, Soojae, Ko, Heedong, Terzopoulos, Demetri (2006): Fast GPU computation of the mass properties of a general shape and its application to buoy. In The Visual Computer, 22 (9) pp. 856-864.

Oore, Sageev, Terzopoulos, Demetri, Hinton, Geoffrey E. (2002): Local Physical Models for Interactive Character Animation. In Comput. Graph. Forum, 21 (3) pp. .

Oore, Sageev, Terzopoulos, Demetri, Hinton, Geoffrey (2002): A Desktop Input Device and Interface for Interactive 3D Character Animation. In: Graphics Interface 2002 May 27-29, 2002, Calgary, Alberta, Canada. pp. 133-140.

Park, Joo-Young, McInerney, Tim, Terzopoulos, Demetri, Kim, Myoung-Hee (2001): A non-self-intersecting adaptive deformable surface for complex boundary extraction from v. In Computers & Graphics, 25 (3) pp. 421-440.

Faloutsos, Petros, Panne, Michiel van de, Terzopoulos, Demetri (2001): The virtual stuntman: dynamic characters with a repertoire of autonomous motor skills. In Computers & Graphics, 25 (6) pp. 933-953.

Terzopoulos, Demetri (2000): Artificial Animals (and Humans):. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 43-44.

Terzopoulos, Demetri (1999): Artificial Life for Computer Graphics. In Communications of the ACM, 42 (8) pp. 32-42.

Yu, Qinxin, Terzopoulos, Demetri (1999): Synthetic motion capture: Implementing an interactive virtual marine world. In The Visual Computer, 15 (7) pp. 377-394.

Earnshaw, Rae A., Magnenat-Thalmann, Nadia, Terzopoulos, Demetri, Thalmann, Daniel (1998): Guest Editors' Introduction: Computer Animation for Virtual Humans. In IEEE Computer Graphics and Applications, 18 (5) pp. 20-23.

Lee, Yuencheng, Terzopoulos, Demetri, Waters, Keith (1993): Constructing physics--based facial models of individuals. In: Graphics Interface 93 May 19-21, 1993, Toronto, Ontario, Canada. pp. 1-8.

Carlbom, Ingrid, Hsu, William M., Klinker, Gudrun, Szeliski, Richard, Waters, Keith, Doyle, Michael, Gettys, Jim, Harris, Kirsten M., Levergood, Thoms M., Palmer, Ricky S., Palmer, Lawrence G., Picart, Marc, Terzopoulos, Demetri, Tonnesen, David, Vannier, Michael W., Wallace, Greg (1992): Modeling and Analysis of Empirical Data in Collaborative Environments. In Communications of the ACM, 35 (6) pp. 74-84.

Figueiredo, Luiz Henrique de, Gomes, Jonas de Miranda, Terzopoulos, Demetri, Velho, Luiz (1992): Physically--based methods for polygonization of implicit surfaces. In: Graphics Interface 92 May 11-15, 1992, Vancouver, British Columbia, Canada. pp. 250-257.

Terzopoulos, Demetri, Platt, John, Fleischer, Kurt (1989): Heating and melting deformable models (From goop to glop). In: Graphics Interface 89 June 19-23, 1989, London, Ontario, Canada. pp. 219-226.

Terzopoulos, Demetri, Fleischer, Kurt W. (1988): Deformable models. In The Visual Computer, 4 (6) pp. 306-331. https://

Terzopoulos, Demetri, Witkin, Andrew (1988): Physically--based models with rigid and deformable components. In: Graphics Interface 88 June 6-10, 1988, Edmonton, Alberta, Canada. pp. 146-154.

Qureshi, Faisal, Terzopoulos, Demetri (2007): Virtual vision: visual sensor networks in virtual reality. In: Majumder, Aditi, Hodges, Larry F., Cohen-Or, Daniel, Spencer, Stephen N. (eds.) VRST 2007 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 5-7, 2007, Newport Beach, California, USA. pp. 247-248.

Shao, Wei, Terzopoulos, Demetri (2006): Populating Reconstructed Archaeological Sites with Autonomous Virtual Humans. In: Gratch, Jonathan, Young, Michael, Aylett, Ruth, Ballin, Daniel, Olivier, Patrick (eds.) IVA 2006 - Intelligent Virtual Agents - 6th International Conference August 21-23, 2006, Marina Del Rey, CA, USA. pp. 420-433.

Terzopoulos, Demetri (2003): Perceptive agents and systems in virtual reality. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 1-3.