Author: Prem Kalra


Publication period start: 1998
Number of co-authors: 25


Number of publications with favourite co-authors
Parag Chaudhuri
Daniel Thalmann
Nadia Magnenat-Thalmann

Productive Colleagues

Most productive colleagues in number of publications
Ronan Boulic
Nadia Magnenat-Thalmann
Daniel Thalmann


Chaudhuri, Parag, Kalra, Prem, Banerjee, Subhashis (2007): Reusing view-dependent animation. In The Visual Computer, 23 (9) pp. 707-719.

Chaudhuri, Parag, Kalra, Prem, Banerjee, Subhashis (2004): A System for View-Dependent Animation. In Comput. Graph. Forum, 23 (3) pp. 411-420.

Mathur, Prasun, Upadhyay, Chhavi, Chaudhuri, Parag, Kalra, Prem (2004): A measure for mesh compression of time-variant geometry. In Journal of Visualization and Computer Animation, 15 (3) pp. 289-296.

Wu, Yin, Kalra, Prem, Moccozet, Laurent, Magnenat-Thalmann, Nadia (1999): Simulating wrinkles and skin aging. In The Visual Computer, 15 (4) pp. 183-198.

Kalra, Prem, Magnenat-Thalmann, Nadia, Moccozet, Laurent, Sannier, Gaël, Aubel, Amaury, Thalmann, Daniel (1998): Real-Time Animation of Realistic Virtual Humans. In IEEE Computer Graphics and Applications, 18 (5) pp. 42-56.

Beylot, Pierre, Gingins, P., Kalra, Prem, Magnenat-Thalmann, Nadia, Maurel, Walter, Thalmann, Daniel, Fasel, J. (1996): 3D Interactive Topological Modeling using Visible Human Dataset. In Comput. Graph. Forum, 15 (3) pp. 33-44.

Boulic, Ronan, Çapin, Tolga K., Huang, Zhiyong, Kalra, Prem, Linterrnann, B., Magnenat-Thalmann, Nadia, Moccozet, Laurent, Molet, Tom, Pandzic, Igor S., Saar, Kurt, Schmitt, Alfred, Shen, J., Thalmann, Daniel (1995): The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters. In Comput. Graph. Forum, 14 (3) pp. 337-348.

Kalra, Prem, Mangili, Angelo, Magnenat-Thalmann, Nadia, Thalmann, Daniel (1992): Simulation of Facial Muscle Actions Based on Rational Free Form Deformations. In Comput. Graph. Forum, 11 (3) pp. 59-69.

LeBlanc, André, Kalra, Prem, Magnenat-Thalmann, Nadia, Thalmann, Daniel (1991): Sculpting with the ``Ball \& Mouse''; metaphor. In: Graphics Interface 91 June 3-7, 1991, Calgary, Alberta, Canada. pp. 152-159.