George Papagiannakis

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Magnenat-Thalmann, Nadia, Peternier, Achille, Righetti, Xavier, Lim, Mingyu, Papagiannakis, George, Fragopoulos, Tasos, Lambropoulou, Kyriaki, Barsocchi, Paolo, Thalmann, Daniel (2008): A virtual 3D mobile guide in the INTERMEDIA project. In The Visual Computer, 24 (7) pp. 827-836.

Chaudhuri, Parag, Papagiannakis, George, Magnenat-Thalmann, Nadia (2008): Self adaptive animation based on user perspective. In The Visual Computer, 24 (7) pp. 525-533.

Magnenat-Thalmann, Nadia, Thalmann, Daniel, Singh, Gurminder, Papagiannakis, George (2008): Editorial. In Journal of Visualization and Computer Animation, 19 (1) pp. 1-2.

Papagiannakis, George, Singh, Gurminder, Magnenat-Thalmann, Nadia (2008): A survey of mobile and wireless technologies for augmented reality systems. In Journal of Visualization and Computer Animation, 19 (1) pp. 3-22.

Egges, Arjan, Papagiannakis, George, Magnenat-Thalmann, Nadia (2007): Presence and interaction in mixed reality environments. In The Visual Computer, 23 (5) pp. 317-333.

Peternier, Achille, Righetti, Xavier, Hopmann, Mathieu, Thalmann, Daniel, Repettoy, Matteo, Papagiannakis, George, Davy, Pierre, Lim, Mingyu, Magnenat-Thalmann, Nadia, Barsocchi, Paolo, Fragopoulos, Tasos, Serpanos, Dimitrios N., Gialelis, Yiannis, Kirykou, Anna (2007): Chloe@University: an indoor, mobile mixed reality guidance system. In: Majumder, Aditi, Hodges, Larry F., Cohen-Or, Daniel, Spencer, Stephen N. (eds.) VRST 2007 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 5-7, 2007, Newport Beach, California, USA. pp. 227-228.

Magnenat-Thalmann, Nadia, Foni, Alessandro Enrico, Papagiannakis, George, Cadi-Yazli, Nedjma (2007): Real Time Animation and Illumination in Ancient Roman Sites. In IJVR, 6 (1) pp. 11-24.

Papagiannakis, George, Schertenleib, Sébastien, O'Kennedy, Brian, Arevalo-Poizat, Marlene, Magnenat-Thalmann, Nadia, Stoddart, Andrew J., Thalmann, Daniel (2005): Mixing virtual and real scenes in the site of ancient Pompeii. In Journal of Visualization and Computer Animation, 16 (1) pp. 11-24.