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The User Experience of Recruitment – Why You May Not Get the UX Talent You Really Want

The User Experience of Recruitment – Why You May Not Get the UX Talent You Really Want

Businesses are still stuck in the idea that UX is about the products and services they offer their customers. They are yet to grasp the idea that UX can be applied to all services within a business. A UX focused of review of recruitment or accounting (or whatever) can quickly improve the way that a business function, which will never (or rarely)...

  • 553 shares
  • 4 months ago
How to write the beginning of your UX case study

How to write the beginning of your UX case study

Writing your portfolio UX case studies is easier when you follow a simple structure: a beginning, a middle and an end part. As with practically everything else in the field of writing, knowing what to do where and what to save for later is vital. That’s why, here, we will get you off to a good start, by giving you a few tips on how to write the ...

  • 283 shares
  • 4 months ago
Adoption and Design: How to Turn Prospects into Users

Adoption and Design: How to Turn Prospects into Users

It doesn’t matter how amazing a product is; if no-one is using it, then it hasn’t succeeded. Adoption is the process of prospective users becoming actual users of a product. It is adoption that is the objective of design; more so than user experience, usability, utility, etc. History is full of products that provided great user experiences which...

  • 274 shares
  • 4 months ago
Useful, Usable, and Used: Why They Matter to Designers

Useful, Usable, and Used: Why They Matter to Designers

Today, we’re going to take a look at three contexts of the concept of use: useful, usable and used. The first two terms, useful and usable, are bandied around a lot in terms of user experience and design while the third term, used, barely gets a mention. Yet, as we’ll come to see it may be the most important of the three terms to designers and b...

  • 383 shares
  • 4 months ago
The MAYA Principle: Design for the Future, but Balance it with Your Users’ Present

The MAYA Principle: Design for the Future, but Balance it with Your Users’ Present

Learn to design for the future, while balancing your design with your users’ present stage of skills and mindset.This is called the MAYA Principle and it’s the secret behind the industrial design of the Coca-Cola bottle, Shell Oil logo, and the Greyhound logo. Author/Copyright holder: Raymond Loewy. Copyright terms and licence: All right...

  • 534 shares
  • 4 months ago
Obstacles to Problem Solving and Innovation in Design Thinking

Obstacles to Problem Solving and Innovation in Design Thinking

Understanding the obstacles that prevent teams from reaching innovative solutions that solve underlying problems is a very important aspect of the Design Thinking process. When we ignore a major influencing factor while trying to develop a solution, we are setting ourselves up for a potentially negative result, or may even be creating an ev...

  • 394 shares
  • 4 months ago
Happiness in Gaming

Happiness in Gaming

Audrey Hepburn, the star of the silver screen, said, “The most important thing is to enjoy your life – to be happy – it’s all that matters.” The ultimate goal of games and gamification is to create happiness in the player. Let’s look at how all the elements of fun come together in a single game. The Final FrontierThe final goal of games is a si...

  • 134 shares
  • 4 months ago
Work in Games

Work in Games

Very, very few people truly want to work, do they? After all, if you weren’t working, you could be doing something you’d find personally rewarding or even ‘fun’. Yet, work isn’t the opposite of fun, and—as you’ll see—work can be a lot of fun. Also, oddly enough, it appears in almost every game we play. Can Work Be Fun?The opposite of play is no...

  • 182 shares
  • 4 months ago
User Research: What It is and Why You should do It

User Research: What It is and Why You should do It

When thinking about user research, many people primarily think of classic usability testing. While usability testing to ensure that your design is easy to use is certainly an important part of user research, there are many other types of user research that are essential to working in a user-centered process. First, we’ll dive into what user rese...

  • 365 shares
  • 4 months ago
Design Thinking: Get a Quick Overview of the History

Design Thinking: Get a Quick Overview of the History

To understand almost anything, we need at least some appreciation of its roots and origins, and how it came to be as it is. Design Thinking emerged from an exploration of theory and practice, in a range of disciplines and sciences, as a means of addressing the human, the technological and strategic innovation needs of our time. Let us take a loo...

  • 287 shares
  • 4 months ago
KISS (Keep it Simple, Stupid) - A Design Principle

KISS (Keep it Simple, Stupid) - A Design Principle

It was Albert Einstein who said; “If you can’t explain it, you don’t understand it well enough.” Though it is often mis-reported as being; “If you can’t explain it to a six year old, you don’t understand it well enough.” What Einstein was driving at was a particular application of “keep it simple, stupid”. From scientific concepts to products t...

  • 315 shares
  • 4 months ago
Simplicity in Design: 4 Ways to Achieve Simplicity in Your Designs

Simplicity in Design: 4 Ways to Achieve Simplicity in Your Designs

Learn ways to achieve simplicity in your designs and recognize why certain designs are overly complex. Simplicity is evident in many of the widely-used products created by some of the most successful companies. Simplicity is also one of the key reasons why some companies do better than their competitors. Google’s search engine, Apple iPhones, an...

  • 439 shares
  • 4 months ago
Guidelines for Good Visual Information Representations

Guidelines for Good Visual Information Representations

Information visualization is not as easy as it might first appear, particularly when you are examining complex data sets. How do you deliver a “good” representation of the information that you bring out of the data that you are working with?While this may be a subjective area of information visualization and, of course, there are exceptions to t...

  • 318 shares
  • 5 months ago
The Continuum of Understanding and Information Visualization

The Continuum of Understanding and Information Visualization

Information visualization is a process by which data (or information) is represented to help the recipient, of the information, build an accurate representation of it in their mind. It is most common for information visualization to be constructed graphically (e.g. to facilitate visual understanding) but it may also be carried out in sound (e.g....

  • 419 shares
  • 5 months ago
Information Visualization – A Brief Introduction

Information Visualization – A Brief Introduction

Have you ever thought about how much data flows past each of us in an ordinary day? From the newspaper you read at breakfast, to the e-mails you receive throughout the day, to the bank statements generated whenever you withdraw money or spend it, to the conversations we have, and so on? There is a tidal wave of data associated with each aspec...

  • 309 shares
  • 5 months ago
Functionality and Mobile Design – Don’t Shrink the Screen, Focus on the Tasks

Functionality and Mobile Design – Don’t Shrink the Screen, Focus on the Tasks

Mobile design and design for other devices such as laptops and desktops does not mean producing the same product, just smaller. It means focusing on what matters to the mobile user and delivering a differentiated user experience. To do this successfully, you need to focus on tasks and how they are executed. Design for mobile is no longer option...

  • 461 shares
  • 5 months ago
Habits: Five ways to help users change them

Habits: Five ways to help users change them

Let’s take a look at a subject that might appear tricky for designers to influence. However much control we have over our designs, we still have the power to reach beyond. Guiding our users toward a better UX isn’t only simpler than you might think; it will also pay dividends to both you and them and avert potential catastrophes.Habitual Choice ...

  • 267 shares
  • 5 months ago
The Context of Mobile Usage – The Big Picture

The Context of Mobile Usage – The Big Picture

There are two schools of thought when it comes to contextual consideration for mobile use and thus mobile design; one is concerned with the patterns of use identified for mobile and offers a useful set of heuristics to consider – the other is concerned with a larger, less well-defined context which may also be valuable to consider when designing...

  • 354 shares
  • 5 months ago
Increase Competitiveness in Users with Leader Boards

Increase Competitiveness in Users with Leader Boards

We humans are competitive creatures, and creators of successful online games and sports applications use this knowledge to egg us on with leader boards. However, as a designer, you can apply leader boards in so many other situations to encourage users to engage more, or produce better output. Trust that no-one wants to finish last, however fun o...

  • 322 shares
  • 5 months ago
Learn How to Use the Best Ideation Methods: Brainstorming, Braindumping, Brainwriting, and Brainwalking

Learn How to Use the Best Ideation Methods: Brainstorming, Braindumping, Brainwriting, and Brainwalking

Brainstorming is the most frequently practiced form of ideation. We recommend that you use it along with Brainwriting, Brainwalking, and Braindumping. Here, you’ll learn the best practices from the very best experts from d-school and IDEO as well of the father of the Brainstorming technique, Alex Osborn. Brainstorming is a great way to generate...

  • 615 shares
  • 5 months ago