The Persona Template for Gamification
What you should read next
Ideas for Conducting UX Research with Children
One of the most challenging realms to conduct user research with is when you have to conduct research with children. There are, obviously, stringent ethical and legal protocols to be kept to if you work with children but it’s not just the moral aspect of this world. Children are not miniature adults and the way we develop and design research wil...
- 218 shares
- 3 weeks ago
Bartle’s Player Types for Gamification
Gamification is not the same as game design, because it adds game-like elements to non-gaming environments. However, there is some overlap between game design and gamification design, and one area in which this is the case is with player types. The better you understand your players, the better you can cater to their needs. The Psychology of th...
- 209 shares
- 3 months ago
The Use of Story and Emotions in Gamification
Gamification projects can benefit from storytelling features; these features can help arouse emotional connections with players. They can enhance the player experience and improve the longevity and fun factor of the gamified features. Let’s take a closer look at how that might work, even if you don’t feel that you are a natural story teller. An ...
- 201 shares
- 5 days ago
Player-Centred Design: Moving Beyond User-Centred Design for Gamification
- 409 shares
- 1 month ago
A Game Explained (an example of a single game and how it meets the rules of fun)
Fun is the key to how games work, and it’s the key to making gamification work, too. Without fun, gamification is simply another feature of a system or product – with fun, your product or system becomes much more enjoyable to use. There are several criteria which need to be met in order for a game to be considered fun. Namely, it must have goal...
- 443 shares
- 7 months ago
Monitoring Player Motivation for Gamification
One of the big questions facing us as gamification designers is, “When will your player get bored of your gamification project, and how can you keep their interest as long as possible?” Fortunately, there are ways to monitor player motivation so that you can respond to them accordingly. In their book, Gamification at Work: Designing Engaging Bus...
- 257 shares
- 1 month ago
Understanding the Person in Terms of Gamification Design
The best projects in gamification focus on the players themselves. Players, unlike users, choose to become involved with your efforts (or they choose not to). As such, even in a corporate setting, you would have to encourage your players to become involved. In order to do so effectively, you would need to know enough about them. Which is more ...
- 439 shares
- 10 months ago
Display Achievements to Encourage Website Usage
You are doing so great; you’re top of the class! Don’t you just love to hear a compliment like this? We’re all human, and this is the way we are wired. We thrive on accomplishment. Whether you want to be better than everyone else or simply be better than your former self, knowing your achievements is essential for keeping on doing whatever you a...
- 217 shares
- 1 month ago
A Brief History of Games
Human history and games are inextricably intertwined. Irrefutable evidence resounds down through the ages that fun and games are not frivolous pursuits per se—instead, they come naturally to us as essential parts of being alive. When you understand the evolution of games, you can begin to make intelligent choices about what elements of games you...
- 140 shares
- 1 year ago
Myth-Busting – Some Home Truths about Games
Understanding why gamification is important and how it is relevant to the corporate environment is becoming increasingly vital. Gamification’s purpose in the enterprise environment is to make work engaging and motivating, not to distract from work. Games can solve real-world complex problems, and they certainly have some place within the work en...
- 331 shares
- 11 months ago
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