A Game Explained (an example of a single game and how it meets the rules of fun)
What you should read next
Better Notification UX for Phones and Tablets
I have a confession to make. I bought a $700 smartphone and have now permanently disconnected it from being online during the day. Why? The notifications are driving me berserk. Ding! You have a Facebook message. Ding! It’s 1 degree colder outside than it was yesterday. Ding! Your phone company has released another minor variation of Android. Di...
- 270 shares
- 1 year ago
Ideas for Conducting UX Research with Children
One of the most challenging realms to conduct user research with is when you have to conduct research with children. There are, obviously, stringent ethical and legal protocols to be kept to if you work with children but it’s not just the moral aspect of this world. Children are not miniature adults and the way we develop and design research wil...
- 225 shares
- 3 weeks ago
Talk to Me! Feedback and Notifications in Mobile Design
Smartphone users interact with their phones up to 150 times a day. Some of their interactions are long interactions but many are short and hurried. Because of this smartphone users may lack the patience of desktop users and without the appropriate feedback and notifications they may abandon an app or web presence quickly never to return. Mobile ...
- 429 shares
- 10 months ago
The Use of Story and Emotions in Gamification
Gamification projects can benefit from storytelling features; these features can help arouse emotional connections with players. They can enhance the player experience and improve the longevity and fun factor of the gamified features. Let’s take a closer look at how that might work, even if you don’t feel that you are a natural story teller. An ...
- 335 shares
- 4 months ago
The Persona Template for Gamification
For any gamification project, you’ll need to do research on players in order to determine what they will require from the gamified system. The culmination of this research is the development of a player persona; this is similar to a user persona (which most UX researchers will be intimately familiar with), but it also examines some gamification-...
- 295 shares
- 4 months ago
Monitoring Player Motivation for Gamification
One of the big questions facing us as gamification designers is, “When will your player get bored of your gamification project, and how can you keep their interest as long as possible?” Fortunately, there are ways to monitor player motivation so that you can respond to them accordingly. In their book, Gamification at Work: Designing Engaging Bus...
- 296 shares
- 4 months ago
Player-Centred Design: Moving Beyond User-Centred Design for Gamification
- 465 shares
- 4 months ago
A Brief History of Games
Human history and games are inextricably intertwined. Irrefutable evidence resounds down through the ages that fun and games are not frivolous pursuits per se—instead, they come naturally to us as essential parts of being alive. When you understand the evolution of games, you can begin to make intelligent choices about what elements of games you...
- 131 shares
- 6 months ago
Reputational Capital - Why it Matters
Reputation is something we don’t really think about until it comes time to place our trust in someone. At that point reputation matters. In 2016, the American Presidential came down to two candidates: Hilary Clinton and Donald Trump. The way that Americans vote, as ever, is more influenced by the reputation they perceive the candidate to have th...
- 264 shares
- 2 months ago
Get to Know Your Players for Your Gamification Project
Gamification design works on a player-centred design basis, which places the player (rather than the user, which is standard in UX design) at the heart of the design process. The idea is simple: if you can understand what your players want, you can deliver these wants through gamification. The Designer’s StrengthOne of the great things about ga...
- 338 shares
- 8 months ago
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