Author: Mario Herger

Mario Herger

Mario Herger

Mario Herger is a Senior Innovation Strategist at SAP Labs in Palo Alto, California and Global Head of the Gamification Initiative at SAP. He is ranked at the "Leaderboarded Gamification Gurus"-list under the top 5.

In his work as head of the Gamification Initiative at SAP he has encountered and supported gamification efforts in the enterprise from multiple levels and departments, like Sustainability, On Demand, Mobile, HR, Training & Education, and Banking etc. He has driven the awareness around gamification inside and outside SAP by organizing and leading innovation events around this topic, holding full day gamification workshops, working with gamification platform- & service-providers and game studios, and by incorporating gamification into SAP's strategy.

He has a Ph.D. in Chemical Engineering from the Vienna University of Technology and an undergraduate degree in International Business Management from the Vienna University of Economy.

http://www.enterprise-gamification.com/

Publications

Publication period start: 2013
Publication period end: 2018
Number of co-authors: 3

Co-authors

Number of publications with favourite co-authors
Janaki Mythily Kumar
16
Janaki Kumar
21
Rikke Dam
21

Productive Colleagues

Most productive colleagues in number of publications
Janaki Mythily Kumar
18
Janaki Kumar
21
Rikke Dam
144

Publications

Kumar, Janaki Mythily, Herger, Mario (2013): Gamification at Work: Designing Engaging Business Software, The Interaction Design Foundation, 978-87-92964-06-9 8792964079

The Persona Template for Gamification. For any gamification project, you’ll need to do research on players in order to determine what they require from the gamified system. Let's take a look at that.

User-centred Design in a Gamification Context.

Player-Centred Design: Moving Beyond User-Centred Design for Gamification.

Get to Know Your Players for Your Gamification Project.

Understanding the Person in Terms of Gamification Design.

Work Cultures and Gamification.

Bartle’s Player Types for Gamification. Gamification is not the same as game design—gamification adds game-like elements to non-gaming environments. Learn more about the differences, and the overlap.

Analysis for a Gamification Mission.

Work in Games.

Business Outcomes and Gamification.

Tips for Mission Selection in Gamification Projects.

Introducing Game Mechanics for Gamification. Every form of design features special techniques which can take a design from “OK” to “amazing”, and gamification is no exception. Explore some helpful tips!

The Use of Story and Emotions in Gamification.

Monitoring Player Motivation for Gamification. Do you know when the players in your gamification project are likely to get bored? Learn to monitor player motivation so you can respond to them accordingly.

Measuring the Mechanics in Gamification.

Happiness in Gaming.

A Game Explained (an example of a single game and how it meets the rules of fun).

Kumar, Janaki Mythily, Herger, Mario (2013): Chapter 1: Mixing Work and Play. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .

Kumar, Janaki Mythily, Herger, Mario (2013): Chapter 8: Legal and Ethical Considerations. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .

Kumar, Janaki Mythily, Herger, Mario (2013): Chapter 2: Player Centered Design. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .

Kumar, Janaki Mythily, Herger, Mario (2013): Chapter 3: Player. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .

Kumar, Janaki Mythily, Herger, Mario (2013): Chapter 4: Mission. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .

Kumar, Janaki Mythily, Herger, Mario (2013): Chapter 5: Motivation. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .

Kumar, Janaki Mythily, Herger, Mario (2013): Chapter 6: Mechanics. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .

Kumar, Janaki Mythily, Herger, Mario (2013): Chapter 7: Manage, Monitor and Measure. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .

Kumar, Janaki Mythily, Herger, Mario (2013): Chapter 9: Enterprise Gamification Examples. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .

How to Clarify Your Expectations of Gamification Projects.

Kumar, Janaki Mythily, Herger, Mario (2013): Chapter 10: Leveling Up. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .

Kumar, Janaki Mythily, Herger, Mario (2013): Chapter 11: Curated List of Research techniques. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .

Kumar, Janaki Mythily, Herger, Mario (2013): Introduction. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .

Kumar, Janaki Mythily, Herger, Mario (2013): Preface. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .

Kumar, Janaki Mythily, Herger, Mario (2013): Foreword. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .

Kumar, Janaki Mythily, Herger, Mario (2013): Acknowledgements. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .

Myth-Busting – Some Home Truths about Games.

A Brief History of Games. When you understand the evolution of games, you can begin to make intelligent choices about what elements of games you include in your gamification designs.