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Janaki K.


Publication period start: 2016
Number of co-authors: 2


Number of publications with favourite co-authors
Mario Herger
Rikke Friis Dam

Productive Colleagues

Most productive colleagues in number of publications
Mario Herger
Rikke Friis Dam


Myth-Busting – Some Home Truths about Games.

How to Clarify Your Expectations of Gamification Projects.

A Game Explained (an example of a single game and how it meets the rules of fun).

Work in Games.

Happiness in Gaming.

User-centred Design in a Gamification Context.

Player-Centred Design: Moving Beyond User-Centred Design for Gamification.

Get to Know Your Players for Your Gamification Project. Gamification design works on a player-centred design basis, which places the player (rather than the user, which is standard in UX design) at the heart of the design process.

Understanding the Person in Terms of Gamification Design.

Work Cultures and Gamification.

Bartle’s Player Types for Gamification. Gamification is not the same as game design—gamification adds game-like elements to non-gaming environments. Learn more about the differences, and the overlap.

The Persona Template for Gamification. For any gamification project, you’ll need to do research on players in order to determine what they require from the gamified system. Let's take a look at that.

Analysis for a Gamification Mission.

Business Outcomes and Gamification.

Tips for Mission Selection in Gamification Projects.

Introducing Game Mechanics for Gamification. Every form of design features special techniques which can take a design from “OK” to “amazing”, and gamification is no exception. Explore some helpful tips!

The Use of Story and Emotions in Gamification.

Monitoring Player Motivation for Gamification. Do you know when the players in your gamification project are likely to get bored? Learn to monitor player motivation so you can respond to them accordingly.

Measuring the Mechanics in Gamification.

A Brief History of Games. When you understand the evolution of games, you can begin to make intelligent choices about what elements of games you include in your gamification designs.