Author: Janaki Kumar

Publications

Publication period start: 2016
Publication period end: 2018
Number of co-authors: 2

Co-authors

Number of publications with favourite co-authors
Mario Herger
21
Rikke Dam
21

Productive Colleagues

Most productive colleagues in number of publications
Mario Herger
37
Rikke Dam
144

Publications

Myth-Busting – Some Home Truths about Games.

The Persona Template for Gamification. For any gamification project, you’ll need to do research on players in order to determine what they require from the gamified system. Let's take a look at that.

Measuring the Mechanics in Gamification.

Monitoring Player Motivation for Gamification. Do you know when the players in your gamification project are likely to get bored? Learn to monitor player motivation so you can respond to them accordingly.

The Use of Story and Emotions in Gamification.

Introducing Game Mechanics for Gamification. Every form of design features special techniques which can take a design from “OK” to “amazing”, and gamification is no exception. Explore some helpful tips!

Tips for Mission Selection in Gamification Projects.

Business Outcomes and Gamification.

Analysis for a Gamification Mission.

Bartle’s Player Types for Gamification. Gamification is not the same as game design—gamification adds game-like elements to non-gaming environments. Learn more about the differences, and the overlap.

How to Clarify Your Expectations of Gamification Projects.

Work Cultures and Gamification.

Understanding the Person in Terms of Gamification Design.

Get to Know Your Players for Your Gamification Project.

Player-Centred Design: Moving Beyond User-Centred Design for Gamification.

User-centred Design in a Gamification Context.

Happiness in Gaming.

Work in Games.

A Game Explained (an example of a single game and how it meets the rules of fun).

A Brief History of Games. When you understand the evolution of games, you can begin to make intelligent choices about what elements of games you include in your gamification designs.