Profile image for IxDF Course Instructor

IxDF Course Instructor

IxDF Instructor at Interaction Design Foundation INC

Europe United Kingdom



Affordances and Design. The definition and evolution of Affordances and how you can identify and gain inspiration from both real and perceived Affordances in the real world.

Don't Put That There! The Importance of Proximity in Design. Explore the role of proximity in UI design. Learn how item arrangement impacts perception, emphasizing grouping for effective design choices.

Design Thinking: Combining Traditional Methods with Empathy.

Support Users by Being Consistently Consistent.

Fitts's Law: The Importance of Size and Distance in UI Design. In Human-Computer Interaction (HCI), Fitts's Law is typically applied to movement through the graphical user interface using a cursor or other type of pointer.

User Testing: Why are we still having to fight its case?.

The Hick-Hyman Law: An Argument Against Complexity in User Interface Design.

Exposure to Real Users Underlies UX Understanding.

Folk theories and the problem with ambiguity in design .

5 Skills Necessary to Get the Most Out of Your User Testing Sessions.

Findability and Web Design: Users Aren’t Visiting Your Site to Play Hide and Seek.

An Introduction to Responsive Web Design.

Brains work better when prepared.

UX and Memory: Present Information at Relevant Points.

Common Web Design Mistakes.

User Experience is a Journey, But Not A to B.

Boost Your Productivity with Video Games.

The Benefits of Exercise for Your Work.

Scrolling with a twist.

The Five Languages or Dimensions of Interaction Design. Make sure to learn and consider the five dimensions in your products. They offer you the capacity to communicate with your users as well as other people.

The 'Rules of Play': Directing Gamer and User Behaviour.

Insight, Chaos and Disorder: Create the Right Environment for New Ideas.

The Impact of Small Decisions and 'Hourglass Focus'.

Web User Behaviour Directed by Information Scent.

The Dark Side of UX.

Usefulness: The Usability Foundations.

What is...Ideation?. process of generating ideas is referred to as Ideation and it serves an important purpose in design.

Modular Design for Rapid Advances.

User Needs? Look no further than everyday needs.

First Time Use Experience (FTUE): Start as you mean to go on.

Gamification At Work: What is Gamification?.

Integrating UCD and Agile methodologies. Explore how development budgets often have limited funding for UX practices, especially with the rising cost and limited availability on the development front.

5 great Data visualisation tools. Explore top data visualization tools: Pizza pie charts, Ember charts, Google charts, Cube, and Arbor.js. Make data engaging and easily digestible.

Free Apple Watch GUI, Hand Sketched Icons and Epic Outlines Font.

The very best Free Wireframing tools!.

100's of great Free fonts!.

Schemas: Designing According to Users' Expectations. Dive into the psychology of schemas: how users' expectations shape interactions and why designers should prioritize these mental frameworks. Unlock better UX with schema insights.

What is...Branding?.

UX Report Writing.