It Ain’t What You Do, It’s the Way That You Do It – Mobile App Usability Best Practices
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Looking at examples of bad design alongside counter-examples of good design is not only fun but also draws important lessons for designers. They highlight pitfalls for designers to avoid and let us understand how to translate design theories into solutions that work in the real world. Jared Spool, the American writer, researcher and usability ex...
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User Interface Design Guidelines: 10 Rules of Thumb
Learn to design with your user’s needs and expectations in mind by applying Jakob Nielsen and Rolf Molich’s Ten User Interface Guidelines. These heuristics have been reflected in many of the products designed by some of the most successful companies in the world such as Apple, Google, and Adobe. Further evidence of how their design teams incorpo...
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Adaptive vs. Responsive Design
The differences between responsive and adaptive design approaches spotlight important options for us as web and app designers. Choosing with insight can empower you to plan and execute your designs with better aim, purpose and results.With the pervasiveness and diversity of mobile devices, as designers we need to cater to the variety of screen s...
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The 7 Factors that Influence User Experience
User Experience (UX) is critical to the success or failure of a product in the market but what do we mean by UX? All too often UX is confused with usability which describes to some extent how easy a product is to use and it is true that UX as a discipline began with usability – however, UX has grown to accommodate rather more than usability and ...
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7 Great, Tried and Tested UX Research Techniques
Thinking about conducting some user research? Wondering which techniques are most likely to provide useful results? Then look no further. We’ve compiled a list of 7 excellent techniques which are tried and tested and have been proven to deliver real value in UX projects. Let’s take a look at each technique and see what it is and why it works: T...
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Don’t Make Me Think – Key Learning Points for UX Design for the Web
Don’t Make Me Think is the title of a book by the HCI and Usability engineer Steve Krug. It teaches UX designers how to deliver great user experiences in a very simple and accessible way. Since its release in the year 2000 it has become one of the defining texts in the industry and an invaluable guide to UX professionals around the world.Don’t M...
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Designing for the Mobile Environment – Some Simple Guidelines
If you’re going to design for mobile, then it’s likely you’re going to need to consider the way that the device is used and the specifics of the device itself. There are some general principles that can help designers for mobile get started but don’t forget that these don’t replace the need for user research. They are guidelines not hard and fas...
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KISS (Keep it Simple, Stupid) - A Design Principle
It was Albert Einstein who said; “If you can’t explain it, you don’t understand it well enough.” Though it is often mis-reported as being; “If you can’t explain it to a six year old, you don’t understand it well enough.” What Einstein was driving at was a particular application of “keep it simple, stupid”. From scientific concepts to products t...
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Don’t Build It, Fake It First – Prototyping for Mobile Apps
The design phase for mobile applications should include a prototyping stage. It is at this point that users can “play” with your ideas and concepts and give you valuable feedback that shapes the final designs before you begin development. This can save time and money in development and create products that offer significantly better user experie...
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Needs Before Wants in User Experiences – Maslow and the Hierarchy of Needs
It has been established that users are more likely to choose products that meet their needs than ones that meet their wants. Abraham Maslow developed a deep understanding of human needs and how they could be met. You can use Maslow’s Hierarchy of Needs in a design context to deliver more powerful user experiences that meet user needs rather than...
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