SI3D 1997

Website
Year
1997
Period
Place
ISBN
Series
I3D - Symposium on Interactive 3D Graphics and Games
DOI
Volume
Copyright info

Description

ACM I3D is the leading-edge conference for real-time 3D computer graphics and human interaction. We invite you to submit papers across the entire range of topics in interactive 3D graphics.

All years

Articles

Zhang, Hansong, III, Kenneth E. Hoff (1997): Fast Backface Culling Using Normal Masks. In: SI3D 1997 , 1997, . pp. 103-106,189. https://doi.acm.org/10.1145/253284.253314

Cutler, Lawrence D., Frohlich, Bernd, Hanrahan, Pat (1997): Two-Handed Direct Manipulation on the Responsive Workbench. In: SI3D 1997 , 1997, . pp. 107-114,191. https://doi.acm.org/10.1145/253284.253315

Zeleznik, Robert C., Forsberg, Andrew S., Strauss, Paul S. (1997): Two Pointer Input for 3D Interaction. In: SI3D 1997 , 1997, . pp. 115-120,192. https://doi.acm.org/10.1145/253284.253316

Hinckley, Ken, Pausch, Randy F., Proffitt, Dennis (1997): Attention and Visual Feedback: The Bimanual Frame of Reference. In: SI3D 1997 , 1997, . pp. 121-126,192. https://doi.acm.org/10.1145/253284.253318

Ware, Colin, Fleet, Daniel J. (1997): Context Sensitive Flying Interface. In: SI3D 1997 , 1997, . pp. 127-130,193. https://doi.acm.org/10.1145/253284.253319

Serra, Luis, Hern, Ng, Choon, Chua Beng, Poston, Tim (1997): Interactive Vessel Tracing in Volume Data. In: SI3D 1997 , 1997, . pp. 131-138,194. https://doi.acm.org/10.1145/253284.253320

Gleicher, Michael (1997): Motion editing with spacetime constraints. In: SI3D 1997 , 1997, . pp. 139-148,195. https://doi.acm.org/10.1145/253284.253321

Gibson, Sarah F. Frisken (1997): 3D Chainmail: A Fast Algorithm for Deforming Volumetric Objects. In: SI3D 1997 , 1997, . pp. 149-154,195. https://doi.acm.org/10.1145/253284.253324

Murali, T. M., Funkhouser, Thomas A. (1997): Consistent Solid and Boundary Representations from Arbitrary Polygonal Data. In: SI3D 1997 , 1997, . pp. 155-162,196. https://doi.acm.org/10.1145/253284.253326

Séquin, Carlo H., Meshkin, Houman, Downs, Laura (1997): Interactive Generation of Scherk-Collins Sculptures. In: SI3D 1997 , 1997, . pp. 163-166,197. https://doi.acm.org/10.1145/253284.253331

II, Thomas V. Thompson, Johnson, David E., Cohen, Elaine (1997): Direct Haptic Rendering of Sculptured Models. In: SI3D 1997 , 1997, . pp. 167-176. https://doi.acm.org/10.1145/253284.253336

Sloan, Peter-Pike J., Cohen, Michael F., Gortler, Steven J. (1997): Time Critical Lumigraph Rendering. In: SI3D 1997 , 1997, . pp. 17-24,181. https://doi.acm.org/10.1145/253284.253296

Bowman, Doug A., Hodges, Larry F. (1997): An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virt. In: SI3D 1997 , 1997, . pp. 35-38,182. https://doi.acm.org/10.1145/253284.253301

Pierce, Jeffrey S., Forsberg, Andrew S., Conway, Matthew, Hong, Seung, Zeleznik, Robert C., Mine, Mark R. (1997): Image plane interaction techniques in 3D immersive environments. In: SI3D 1997 , 1997, . pp. 39-44,183. https://doi.acm.org/10.1145/253284.253303

Conner, Brook, Holden, Loring (1997): Providing a Low Latency User Experience in a High Latency Application. In: SI3D 1997 , 1997, . pp. 45-48,184. https://doi.acm.org/10.1145/253284.253305

Jacobs, Marco C., Livingston, Mark A., State, Andrei (1997): Managing Latency in Complex Augmented Reality Systems. In: SI3D 1997 , 1997, . pp. 49-54,185. https://doi.acm.org/10.1145/253284.253306

Chenney, Stephen, Forsyth, David A. (1997): View-Dependent Culling of Dynamic Systems in Virtual Environments. In: SI3D 1997 , 1997, . pp. 55-58. https://doi.acm.org/10.1145/253284.253307

Mark, William R., McMillan, Leonard, Bishop, Gary (1997): Post-rendering 3D warping. In: SI3D 1997 , 1997, . pp. 7-16,180. https://doi.acm.org/10.1145/253284.253292

Bastos, Rui, Goslin, Michael, Zhang, Hansong (1997): Efficient Radiosity Rendering Using Textures and Bicubic Reconstruction. In: SI3D 1997 , 1997, . pp. 71-74,184. https://doi.acm.org/10.1145/253284.253309

Low, Kok-Lim, Tan, Tiow Seng (1997): Model Simplification Using Vertex-Clustering. In: SI3D 1997 , 1997, . pp. 75-82,188. https://doi.acm.org/10.1145/253284.253310

Coorg, Satyan R., Teller, Seth J. (1997): Real-Time Occlusion Culling for Models with Large Occluders. In: SI3D 1997 , 1997, . pp. 83-90,189. https://doi.acm.org/10.1145/253284.253312

Kumar, Subodh, Manocha, Dinesh, Zhang, Hansong, III, Kenneth E. Hoff (1997): Accelerated Walkthrough of Large Spline Models. In: SI3D 1997 , 1997, . pp. 91-102,190. https://doi.acm.org/10.1145/253284.253313

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
314,828 designers enjoy our newsletter—sure you don’t want to receive it?

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
314,828 designers enjoy our newsletter—sure you don’t want to receive it?