Hansong Zhang

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Zhang, Hansong (1996): Pattern generation with color map gouraud shading. In Computers & Graphics, 20 (1) pp. 157-162. http://dx.doi.org/10.1016/0097-8493(95)00076-3

Aliaga, Daniel G., Cohen, Jonathan D., Wilson, Andrew, Baker, Eric, Zhang, Hansong, Erikson, Carl, III, Kenneth E. Hoff, Hudson, Thomas C., St├╝rzlinger, Wolfgang, Bastos, Rui, Whitton, Mary C., Jr., Frederick P. Brooks, Manocha, Dinesh (1999): MMR: an interactive massive model rendering system using geometric and image-based acceler. In: SI3D 1999 , 1999, . pp. 199-206. http://doi.acm.org/10.1145/300523.300554

Bastos, Rui, Goslin, Michael, Zhang, Hansong (1997): Efficient Radiosity Rendering Using Textures and Bicubic Reconstruction. In: SI3D 1997 , 1997, . pp. 71-74,184. http://doi.acm.org/10.1145/253284.253309

Kumar, Subodh, Manocha, Dinesh, Zhang, Hansong, III, Kenneth E. Hoff (1997): Accelerated Walkthrough of Large Spline Models. In: SI3D 1997 , 1997, . pp. 91-102,190. http://doi.acm.org/10.1145/253284.253313

Zhang, Hansong, III, Kenneth E. Hoff (1997): Fast Backface Culling Using Normal Masks. In: SI3D 1997 , 1997, . pp. 103-106,189. http://doi.acm.org/10.1145/253284.253314