Author: Tiow Seng Tan

Publications

Publication period start: 2010
Number of co-authors: 8

Co-authors

Number of publications with favourite co-authors
Kok-Lim Low
2
Thanh-Tung Cao
2
Guodong Rong
3

Productive Colleagues

Most productive colleagues in number of publications
Hung Chuan Teh
3
Guodong Rong
7
Kok-Lim Low
10

Publications

Ong, Kiem Ching, Teh, Hung Chuan, Tan, Tiow Seng (1998): Resolving occlusion in image sequence made easy. In The Visual Computer, 14 (4) pp. 153-165. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=14&issue=4&spage=153

Rong, Guodong, Tan, Tiow Seng (2006): Utilizing jump flooding in image-based soft shadows. In: Slater, Mel, Kitamura, Yoshifumi, Tal, Ayellet, Amditis, Angelos, Chrysanthou, Yiorgos (eds.) VRST 2006 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 1-3, 2006, Limassol, Cyprus. pp. 173-180. https://doi.acm.org/10.1145/1180495.1180531

Low, Kok-Lim, Tan, Tiow Seng (1997): Model Simplification Using Vertex-Clustering. In: SI3D 1997 , 1997, . pp. 75-82,188. https://doi.acm.org/10.1145/253284.253310

Tan, Tiow Seng, Chong, Ket-Fah, Low, Kok-Lim (1999): Computing bounding volume hierarchies using model simplification. In: SI3D 1999 , 1999, . pp. 63-69. https://doi.acm.org/10.1145/300523.300530

Rong, Guodong, Tan, Tiow Seng, Cao, Thanh-Tung (2008): Computing two-dimensional Delaunay triangulation using graphics hardware. In: Haines, Eric, McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA , 2008, . pp. 89-97. https://doi.acm.org/10.1145/1342250.1342264

Rong, Guodong, Tan, Tiow Seng (2006): Jump flooding in GPU with applications to Voronoi diagram and distance transform. In: Olano, Marc, Séquin, Carlo H. (eds.) Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA , 2006, . pp. 109-116. https://doi.acm.org/10.1145/1111411.1111431

Cao, Thanh-Tung, Tang, Ke, Mohamed, Anis, Tan, Tiow Seng (2010): Parallel Banding Algorithm to compute exact distance transform with the GPU. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh, Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA , 2010, . pp. 83-90. https://doi.acm.org/10.1145/1730804.1730818