SI3D 2001
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- Year
- 2001
- Period
- Place
- ISBN
- Series
- I3D - Symposium on Interactive 3D Graphics and Games
- DOI
- Volume
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Description
All years
Articles
Perbet, Frank, Cani, Marie-Paule (2001): Animating prairies in real-time. In: SI3D 2001 , 2001, . pp. 103-110. https://portal.acm.org/citation.cfm?id=364338.364375
Erikson, Carl, Manocha, Dinesh, III, William V. Baxter (2001): HLODs for faster display of large static and dynamic environments. In: SI3D 2001 , 2001, . pp. 111-120. https://portal.acm.org/citation.cfm?id=364338.364376
Aish, Robert, Frankel, James L., Frazer, John H., Patera, Anthony T. (2001): Computational construction kits for geometric modeling and design (Panel Abstract). In: SI3D 2001 , 2001, . pp. 125-128. https://portal.acm.org/citation.cfm?id=364338.364379
Johnson, David E., Cohen, Elaine (2001): Spatialized normal come hierarchies. In: SI3D 2001 , 2001, . pp. 129-134. https://portal.acm.org/citation.cfm?id=364338.364380
Sloan, Peter-Pike J., III, Charles F. Rose, Cohen, Michael F. (2001): Shape by example. In: SI3D 2001 , 2001, . pp. 135-143. https://portal.acm.org/citation.cfm?id=364338.364382
III, Kenneth E. Hoff, Zaferakis, Andrew, Lin, Ming C., Manocha, Dinesh (2001): Fast and simple 2D geometric proximity queries using graphics hardware. In: SI3D 2001 , 2001, . pp. 145-148. https://portal.acm.org/citation.cfm?id=364338.364383
Hao, Xuejun, Varshney, Amitabh (2001): Variable-precision rendering. In: SI3D 2001 , 2001, . pp. 149-158. https://portal.acm.org/citation.cfm?id=364338.364384
Vlachos, Alex, Peters, Jorg, Boyd, Chas, Mitchell, Jason L. (2001): Curved PN triangles. In: SI3D 2001 , 2001, . pp. 159-166. https://portal.acm.org/citation.cfm?id=364338.364387
Sander, Pedro V., Hoppe, Hugues, Snyder, John, Gortler, Steven J. (2001): Discontinuity edge overdraw. In: SI3D 2001 , 2001, . pp. 167-174. https://portal.acm.org/citation.cfm?id=364338.364390
Grossman, Tovi, Balakrishnan, Ravin, Kurtenbach, Gordon, Fitzmaurice, George W., Khan, Azam, Buxton, William (2001): Interaction techniques for 3D modeling on large displays. In: SI3D 2001 , 2001, . pp. 17-23. https://portal.acm.org/citation.cfm?id=364338.364341
Mohr, Alex, Gleicher, Michael (2001): Non-invasive, interactive, stylized rendering. In: SI3D 2001 , 2001, . pp. 175-178. https://portal.acm.org/citation.cfm?id=364338.364392
McDonnell, Kevin T., Qin, Hong, Wlodarczyk, Robert A. (2001): Virtual clay: a real-time sculpting system with haptic toolkits. In: SI3D 2001 , 2001, . pp. 179-190. https://portal.acm.org/citation.cfm?id=364338.364395
Stone, John E., Gullingsrud, Justin, Schulten, Klaus (2001): A system for interactive molecular dynamics simulation. In: SI3D 2001 , 2001, . pp. 191-194. https://portal.acm.org/citation.cfm?id=364338.364398
Gleicher, Michael (2001): Motion path editing. In: SI3D 2001 , 2001, . pp. 195-202. https://portal.acm.org/citation.cfm?id=364338.364400
Hakura, Ziyad S., Snyder, John M., Lengyel, Jerome Edward (2001): Parameterized environment maps. In: SI3D 2001 , 2001, . pp. 203-208. https://portal.acm.org/citation.cfm?id=364338.364402
Igarashi, Takeo, Cosgrove, Dennis (2001): Adaptive unwrapping for interactive texture painting. In: SI3D 2001 , 2001, . pp. 209-216. https://portal.acm.org/citation.cfm?id=364338.364404
Ashikhmin, Michael (2001): Synthesizing natural textures. In: SI3D 2001 , 2001, . pp. 217-226. https://portal.acm.org/citation.cfm?id=364338.364405
Tolba, Osama, Dorsey, Julie, McMillan, Leonard (2001): A projective drawing system. In: SI3D 2001 , 2001, . pp. 25-34. https://portal.acm.org/citation.cfm?id=364338.364342
Garland, Michael, Willmott, Andrew J., Heckbert, Paul S. (2001): Hierarchical face clustering on polygonal surfaces. In: SI3D 2001 , 2001, . pp. 49-58. https://portal.acm.org/citation.cfm?id=364338.364345
Chhugani, Jatin, Kumar, Subodh (2001): View-dependent adaptive tessellation of spline surfaces. In: SI3D 2001 , 2001, . pp. 59-62. https://portal.acm.org/citation.cfm?id=364338.364349
Rusinkiewicz, Szymon, Levoy, Marc (2001): Streaming QSplat: a viewer for networked visualization of large, dense models. In: SI3D 2001 , 2001, . pp. 63-68. https://portal.acm.org/citation.cfm?id=364338.364350
Lok, Benjamin (2001): Online model reconstruction for interactive virtual environments. In: SI3D 2001 , 2001, . pp. 69-72. https://portal.acm.org/citation.cfm?id=364338.364364
Popescu, Voicu, Lastra, Anselmo (2001): The vacuum buffer. In: SI3D 2001 , 2001, . pp. 73-76. https://portal.acm.org/citation.cfm?id=364338.364367
Sourin, Alexei (2001): Functionally based virtual computer art. In: SI3D 2001 , 2001, . pp. 77-84. https://portal.acm.org/citation.cfm?id=364338.364369
Keefe, Daniel F., Feliz, Daniel Acevedo, Moscovich, Tomer, Laidlaw, David H., LaViola, Joseph J. (2001): CavePainting: a fully immersive 3D artistic medium and interactive experience. In: SI3D 2001 , 2001, . pp. 85-93. https://portal.acm.org/citation.cfm?id=364338.364370
Yen, Jane, Séquin, Carlo H. (2001): Escher sphere construction kit. In: SI3D 2001 , 2001, . pp. 95-98. https://portal.acm.org/citation.cfm?id=364338.364371
Kowalski, Michael A., Hughes, John F., Rubin, Cynthia Beth, Ohya, Jun (2001): User-guided composition effects for art-based rendering. In: SI3D 2001 , 2001, . pp. 99-102. https://portal.acm.org/citation.cfm?id=364338.364374